Software:Dying Light 2 Stay Human

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Short description: upcoming survival horror action zombie video game developed by Techland
Dying Light 2 Stay Human
Dying Light 2 cover art.jpg
Cover art
Developer(s)Techland
Publisher(s)Techland
Director(s)Adrian Ciszewski
Designer(s)Tymon Smektała
Programmer(s)Bartosz Kulon
Writer(s)Jerrold Brown
Composer(s)Olivier Deriviere
Platform(s)
ReleaseFebruary 4, 2022
Genre(s)Action role-playing, survival horror
Mode(s)Single-player, multiplayer

Dying Light 2 Stay Human is an upcoming survival horror action role-playing game developed and published by Techland. The game will be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. The sequel to 2015's Dying Light, the game is scheduled to be released on February 4, 2022.[1]

Gameplay

Dying Light 2 Stay Human is an open world first-person zombie apocalyptic-themed action role-playing game. Set 20 years after Dying Light, starring a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who is equipped with various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.[2] Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can also utilize superhuman skills due to the infection.[3] New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.[4]

The game is set in the City, a massive urban open world set in Europe that players can explore freely.[5] The map, which is four times bigger than the original game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge different scraps and resources for crafting new items and weapons.[6] In the game, players meet different factions and settlements and have to make different decisions that would fundamentally change the state of the game's world and how non-playable characters view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.[7] Like its predecessor, the game features four-player cooperative multiplayer.[8]

Development

Dying Light 2 Stay Human is developed and published by Techland. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.[3] When creating the City, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team also created a new engine named C-Engine to power the game.[9]

The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached Chris Avellone to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.[3] The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.[10] After players make certain choices, the game space will also change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team also took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.[11] Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".[3]

The story focuses on a new, modern "Dark Ages" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on The Witcher 3, a game widely praised for its writing and story. The narrative design also prompts players to care about the non-playable characters and encourages players to be more sensitive about their presence and needs.[9] Zombies, instead of being the main enemy like in the last game, become a narrative device that pressurize other non-playable characters to induce interesting drama and themes.[12] The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including The Walking Dead and Game of Thrones, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would then become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.[13]

The game was announced at E3 2018 during the Xbox press conference by Avellone as Dying Light 2.[14] Square Enix will distribute the game and provide marketing efforts in North America.[15][16] On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.[17] On May 27, 2021, a digital event was held and a December 7, 2021 release date was revealed, alongside the game's title adding the subtitle of Stay Human.[18] Along with the release date, a promotional comic detailing the apocalypse and showcasing a new variant infected was released digitally with a physical release coming in Q4 2021. The game was later delayed to February 4, 2022.[19] The comic received mixed reviews, with praise directed towards the art and criticism aimed at the story and characters. On September 23, 2021, a cloud version of Dying Light 2 Stay Human was confirmed for the Nintendo Switch console during a Nintendo Direct presentation, set to release on the same day as the other platforms.[20]

Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with Dying Light 2.[21]

References

  1. "Dying Light 2 Stay Human's release date updated". Sep 14, 2021. https://dl2.dyinglightgame.com/news/the-release-date-update-for-dying-light-2-stay-human/. 
  2. Nakamura, Darren (June 20, 2019). "Dying Light 2 lets you destroy entire areas in the city". Destructoid. https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml. 
  3. 3.0 3.1 3.2 3.3 Hall, Charlie (June 11, 2019). "Dying Light 2's dark age parkour looks solid, but the narrative feels risky". Polygon. https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview. 
  4. Avard, Alex (Mar 11, 2019). "Dying Light 2 new zombie types explained with official concept art". Gamesradar. https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/. 
  5. Grubb, Jeff (June 20, 2018). "Techland promises diversity in Dying Light 2 (updated)". VentureBeat. https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/. Retrieved March 1, 2021. 
  6. Fillari, Alissandro (June 15, 2019). "E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling". GameSpot. https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/. 
  7. Chiodoni, Johnny (June 11, 2019). "Your choices can wipe out entire settlements in Dying Light 2:Stay Human". Eurogamer. https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2. 
  8. West, Josh (March 14, 2019). "Why co-op is going to be one of the coolest parts of Dying Light 2". GamesRadar. https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/. 
  9. 9.0 9.1 Francis, Bryant (June 25, 2019). "Building interesting emergence in Dying Light 2". Gamasutra. https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php. 
  10. Faller, Patrick (June 13, 2018). "E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment". GameSpot. https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/. 
  11. Avard, Alex (March 14, 2019). "How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far". GamesRadar. https://www.gamesradar.com/history-and-future-of-dying-light-2/. 
  12. Weber, Rachel (March 12, 2019). "How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones". GamesRadar. https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/. 
  13. Avard, Alex (March 11, 2019). "Exclusive: Dying Light 2's new zombie types explained with official concept art". GamesRadar. https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/. 
  14. Messner, Steven (June 10, 2018). "Dying Light 2 announced and Chris Avellone is designing the story". PC Gamer. https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/. Retrieved 10 June 2018. 
  15. Khan, Imran (May 31, 2019). "Dying Light 2 Will Be At Square Enix's E3 Presentation". Game Informer. https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation. 
  16. Birch, Nathan (25 July 2019). "Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed". https://wccftech.com/dying-light-2-interview-e3-2019/. 
  17. "Dying Light 2 Delayed with No New Release Date - IGN". https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date. 
  18. Ruppert, Liana (May 27, 2021). "New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences". Game Informer. https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences. 
  19. Light, Dying [@DyingLightGame] (September 14, 2021). "Update regarding release date.". https://twitter.com/DyingLightGame/status/1437749218324537345. 
  20. Whitehead, Thomas (September 23, 2021). "Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed". https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed. 
  21. Kerr, Chris (June 22, 2020). "Dying Light 2 writer Chris Avellone accused of sexual assault and harassment". Gamasutra. https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php. 

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