Software:Dynasty Warriors 3
| Dynasty Warriors 3 | |
|---|---|
US box art for PS2 version | |
| Developer(s) | Omega Force |
| Publisher(s) | Koei |
| Director(s) | Akihiro Suzuki |
| Designer(s) | Tomohiko Sho |
| Series | Dynasty Warriors |
| Engine | Unreal Engine 5 (Complete Edition Remastered) |
| Platform(s) | Original: PlayStation 2, Xbox Complete Edition Remastered: PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Microsoft Windows |
| Release | PlayStation 2 Xbox PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Windows
|
| Genre(s) | Hack and slash[1] |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value).[Note 1] is a 2001 hack and slash game developed by Omega Force and published by Koei for the PlayStation 2.[2] It is the third installment in the Dynasty Warriors series in North America and the second in the Shin: Sangoku musou series in Japan; it was also the first installment in the series to be released for the Xbox. THQ distributed the game in Europe.[2]
Dynasty Warriors 3 was the first in the series to introduce a two player mode and numerous other improvements over Dynasty Warriors 2. New stages, characters, weapons, attacks and music are introduced providing a completely new experience to a player that has played Dynasty Warriors 2 before. The gameplay engine and the graphics engine have also been updated, providing higher quality environments, textures and general overall graphics. Only one expansion was released for the game, Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). and it was the first in the Xtreme Legends series.
Gameplay
In Dynasty Warriors 3 the player takes control of an officer and must attempt to defeat the enemy commander. The player must make their way through the stage defeating soldiers and enemy officers while trying to keep their commander alive. As well as hundreds of soldiers in each stage, there are stage specific events to complete that can help the player's army and raise their morale. A higher morale means allied soldiers will attack more frequently and will be more likely to follow through with their combination attacks. To make this possible, officers and commanders have superhuman abilities and have the capability to kill hundreds of enemy soldiers per stage.[3]
The main play mode of the game is Musou mode, the story mode of the Dynasty Warriors series. Each playable character of the three main nations have their own Musou mode which consists of a number of stages that resemble events in Romance of the Three Kingdoms. The Musou mode for each character is a linear story where the user cannot change how the story progresses. The story progression for Cao Cao, Liu Bei and Sun Jian and officers from their respective kingdoms have the closest relation to the Romance of the Three Kingdoms story.
Initially there are 15 available characters to play as, new and returning characters can be unlocked by performing special events during battle or simply meeting them during battle. Each playable character has their own unique weapon that can be upgraded and allows for a maximum of 4 levels of weapon.[4] When the next level of weapon is obtained, its strength is greater than the level below it and adds one extra attack to the player's maximum number of attacks.
Items are also hidden throughout stages and can also be obtained by defeating officers. There are three types of items in game, normal items, red items and weapons which can be equipped before the stage begins and will increase the player's statistics. Red items are specialised items than cause a special effect, such as starting the stage mounted on a horse or giving the player the ability to shoot fire arrows.[5]
Dynasty Warriors 3 has an RPG element to it where the player can increase the attack, defence, life bar or Musou bar of the characters.[6] This can be achieved by defeating enemy officers and gate captains who will drop items that will increase the aforementioned statistics. Although it is not necessary to collect these items, it is helpful to the player as in later stages as enemies grow in strength.
The two player mode (new to Dynasty Warriors 3) allows players to either go head-to-head in one-on-one fights or play co-operatively in any of the stages. The screen is split horizontally with player one on top and the second below. In one-on-one fights, the characters' statistics are reduced to their default to allow for a fair battle, relying more on the player's skill rather than who has the stronger character. In co-operative play the characters retain their saved statistics, there are no alterations to the stage and the players gain the ability to perform a more powerful version of their Musou attack (Special Attack). If the players perform their Musou attack at the same time within range of each other, the attack gains a lightning element and deals extra damage to enemies that are hit.[7]
Plot
Setting
Dynasty Warriors 3 is set across ancient China[8] in the Three Kingdoms era. The game begins at the fall of the Han dynasty shortly before the death of the Emperor Ling[9] when the leader of the Way of Peace, Zhang Jiao,[10] led an uprising against the Empire.
The game features a strong mix of fact and fiction from Chinese history and often exaggerates characters and their personalities. For example, Lu Bu is portrayed as a virtually unbeatable, violent maniac. Most of the events and stages[11] are reported to have occurred in the Three Kingdoms era during the struggle of power. The three kingdoms primarily involved, Shu, Wu and Wei, each sought power enough to overthrow the other two and unify China under their rule. Although the story in Dynasty Warriors is not perfect in the sense that it does not accurately follow the historical events, it has been changed to make the game more playable and less repetitive. For example, a number of the characters in the game died in the time frame that the game is set, but they still appear in later stages. The game features environments resembling that of ancient China and various items from the era such as fairy wine and dim sum.
It also touches on mysticism as some characters (Zhuge Liang, Sima Yi, Pang Tong, Zhang Jiao) have either magical elements in their attacks or completely magical attacks.
Stages
Many of the stages are recreations of notable battles present historically or from the novel Romance of the Three Kingdoms, while original creations became more common with the newer installments.
| Year | Stage |
|---|---|
| 184 | The Yellow Turban Rebellion |
| 191 | Battle of Hu Lao Gate |
| 191 | A Surprise Attack on Liu Biao |
| 197 | Battle of Wan Castle |
| 197 | Assault on the Wu Territory |
| 200 | Battle of Guan Du |
| 200 | Guan Yu's Escape |
| 208 | Battle of Chang Ban |
| 208 | Battle of Chi Bi |
| 211 | Battle of Tong Gate |
| 214 | Assault on Cheng Du |
| 215 | Battle of He Fei |
| 219 | Battle of Mt. Ding Jun |
| 219 | Battle of Fan Castle |
| 222 | Battle of Yi Ling |
| 225 | The Nanman Campaign |
| 228 | Battle of Jie Ting |
| 228 | Battle of You Ting |
| 234 | Battle of He Fei Castle |
| 234 | Battle of Wu Zhang Plains |
Characters
| Shu | Wei | Wu | Other |
|---|---|---|---|
| Guan Yu | Cao Cao | Da Qiao* | Diao Chan |
| Huang Zhong | Dian Wei | Gan Ning | Dong Zhuo |
| Jiang Wei | Sima Yi | Huang Gai* | Fu Xi* |
| Liu Bei | Xiahou Dun | Lu Meng | Lu Bu |
| Ma Chao | Xiahou Yuan | Lu Xun | Meng Huo* |
| Pang Tong* | Xu Huang* | Sun Ce* | Nu Wa* |
| Wei Yan* | Xu Zhu | Sun Jian | Yuan Shao |
| Zhang Fei | Zhang He* | Sun Quan | Zhang Jiao |
| Zhao Yun | Zhang Liao | Sun Shang Xiang | Zhu Rong* |
| Zhuge Liang | Zhen Ji* | Taishi Ci | |
| Xiao Qiao* | |||
| Zhou Yu |
* Denotes new characters to the series
Bold denotes default characters
The characters in Dynasty Warriors 3 are based around real and semi-fictional characters from Romance of the Three Kingdoms and that era, where some characters personalities and traits have been exaggerated and where some remain fairly true to the novel. Women of that era did not participate in any of the battles but there are a number of female playable characters in the game (Diao Chan, Xiao Qiao, Da Qiao, Zhen Ji, Sun Shang Xiang, Zhu Rong, Nu Wa). Zhu Rong and Nu Wa are exceptions as Zhu Rong was said to be the only female to have fought in that era and Nu Wa's character is fictional and based on ancient myth.[12]
Remaster
On 24 September 2025, Koei Tecmo announced Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). with celebrate 25th anniversary of Dynasty Warriors, a modernized version of the original 2001 game. This remaster features enhanced graphics using Unreal Engine 5, with a planned release date on 19 March 2026.[13]
Reception
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The game was highly anticipated after its release being announced because of its numerous new features and improvements of the last in the series.[32] Afterwards, it was met with positive to average reception upon release; GameRankings and Metacritic gave it a score of 77% and 78 out of 100 for the PlayStation 2 version,[28][30] and 76% and 70 out of 100 for the Xbox version.[29][31]
In just under four months, over 1 million copies of Dynasty Warriors 3 had been sold in North America and Japan combined and made it the first of Koei's games to pass one million sales on a single platform and making it a platinum title. Not only that but it topped the sales charts for five consecutive weeks and, according to Famitsu, it was ranked the 9th best selling game of 2001.[3]
Dynasty Warriors 3 still retains a number of the bad features that were in the previous game such as fogging and low quality English voice actors. Although the English voices were poor (they have gained a cult-like status among fans of the series), the player has the choice to turn on Japanese voices and they are considered to be of a much higher quality. IGN strongly criticized the Xbox version over the sound, both music and the voice acting. Despite a number of negative points coming up throughout the review it scored 6.8/10 and the reviewer saw it had potential to become a very good game.[6]
Famitsu gave the PS2 version 34 out of 40.[17] Chi Kong Lui of GameCritics.com[33] looked past the sound and graphical flaws and concentrated more on the gameplay and setting, giving a high score of 9/10. He gave high praise to how much the game was based on the original Romance of the Three Kingdoms story and even went as far as saying "All the costuming of the 3D models is ethnically authentic and beautifully lavished" whereas a number of reviews described the graphical quality as being plain and blurry (Such as the said IGN review). It is also notable that the IGN review was based on the PS2 version, which has more fog and slowdown (especially in multi-player) when compared to the Xbox version, and those were his two heaviest faults of the game.
Awards
On March 6, 2003, Dynasty Warriors 3 received Animation Magazine's "Best Overall Game Animation" award. This was Koei's first award for a Dynasty Warriors game.
Expansion
| Dynasty Warriors 3: Xtreme Legends | ||||||||||||||||||||||||||||||
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Dynasty Warriors 3: Xtreme Legends is the first Xtreme Legends installment by publisher Koei and developer Omega Force for the PlayStation 2. This expansion to Dynasty Warriors 3 was released for Japan on August 29, 2002[45] and on January 11, 2003 within the US and Europe.[46]
Xtreme Legends added several new features to Dynasty Warriors 3, including new items and the ability to fully customize bodyguards. Xtreme Legends also included a Musou Mode for the playable characters who did not belong to either Wu, Wei, or Shu (Diao Chan, Lu Bu, Zhang Jiao, Dong Zhuo, Yuan Shao, Zhu Rong and Meng Huo). Xtreme Legends also allowed players to obtain a fifth-level weapon for each character and added two new difficulty levels: Beginner and Expert. (Otherwise referred to as "Novice" and "Very Hard" in game, respectively.)[47]
The player can also import content from the DW3 disc while playing Xtreme Legends by using the "Load Original" option. If played by itself, DW3:XL only features its own scenarios and Musou modes. It can, however, copy data from a previously saved DW3 file on the memory card, but only if there's already a DW3 data before creating DW3:XL save data.
Xtreme Legends was met with average reception upon release, as GameRankings gave it a score of 71%,[34] while Metacritic gave it 72 out of 100.[35] Famitsu gave it a score of 33 out of 40.[38]
Notes
- ↑ The Japanese numbering for the Dynasty Warriors series games differ from the English translations, which start counting the titles from the 1997 fighting game Dynasty Warriors. The original Japanese release of the series' second title added the Japanese prefix true/genuine (真 shin) and was named Shin Sangokumusō (真・三國無双). The English translation simply numbered it as Dynasty Warriors 2, and the main titles in the series afterward followed suit.
- ↑ Famitsu magazines use a combined total score from four reviewers. Each individual score ranges from 0 to 10, with a total maximum of 40.
References
- ↑ "EA Signs North American Distribution Agreement with Koei Corporation for Upcoming Tactical Action Game Samurai Warriors". Electronic Arts. February 24, 2004. http://www.info.ea.com/news/pr/pr456.htm.
- ↑ 2.0 2.1 "THQ Announces Distribution Agreement with KOEI Co. Ltd" (in en). https://spong.com/press_release/2881/THQ-Announces-Distribution-Agreement-with-KOEI-Co-Ltd.
- ↑ 3.0 3.1 "Sales of Koei's Dynasty Warriors 3 break the million mark!". Koei (English). June 17, 2002. http://www.koei.co.jp/english/html/press/pdfs/dw3_million.pdf.
- ↑ "Dynasty Warriors 3 Fourth Weapons". Kongming's Archives. http://kongming.net/dw3/fourth/.
- ↑ "Fire Arrows and Saddles". Kongming's Archives. http://kongming.net/dw3/faq/#red.
- ↑ 6.0 6.1 6.2 Hwang, Kaiser (October 4, 2002). "Dynasty Warriors 3 Review (Xbox)". http://www.ign.com/articles/2002/10/04/dynasty-warriors-3-review.
- ↑ When player 1 and player 2 are within a fixed distance from one another, and both perform Musou Attack, it becomes a Double Musou Attack (Dynasty Warriors 3 Game Manual, Musou Attacks)
- ↑ "Dynasty Warriors 3 setting". ABC News. http://www.abc.net.au/triplej/review/games/s613138.htm.
- ↑ Luo Guanzhong, Translated by Moss Roberts (1995). Romance of the Three Kingdoms. Foreign Languages Press. pp. 34–35.
- ↑ Zhang Jiao – Founder of the religious sect known as the Way of Peace. Declaring himself the "General of Heaven," he led the Yellow Turban Rebellion. (Dynasty Warriors 3 Game Manual, Characters, Other Heroes)
- ↑ "Dynasty Warriors 3 Stage List". YueYing.net. http://www.yueying.net/dw/?page=games.dynasty_warriors_3.
- ↑ "Dynasty Warriors 3 Remastered: Complete Editon - Official Reveal Trailer | State of Play - IGN" (in en). 2025-09-24. https://sea.ign.com/dynasty-warriors-3/233300/video/dynasty-warriors-3-remastered-complete-editon-official-reveal-trailer-state-of-play.
- ↑ Marriott, Scott Alan. "Dynasty Warriors 3 (PS2) – Review". AllGame. http://www.allgame.com/game.php?id=33334&tab=review.
- ↑ Marriott, Scott Alan. "Dynasty Warriors 3 (Xbox) – Review". AllGame. http://www.allgame.com/game.php?id=39601&tab=review.
- ↑ EGM staff (January 2002). "Dynasty Warriors 3 (PS2)". Electronic Gaming Monthly (151): 208.
- ↑ 17.0 17.1 "プレイステーション2 – 真・三國無双2". Famitsu 915: 65. June 30, 2006.
- ↑ "Dynasty Warriors 3 (PS2)". Game Informer (105): 78. January 2002.
- ↑ Kato, Matthew (October 2002). "Dynasty Warriors 3 (Xbox)". Game Informer (114): 91. http://gameinformer.com/Games/Review/200210/R03.0731.1718.07386.htm. Retrieved July 15, 2014.
- ↑ Tokyo Drifter (November 28, 2001). "Dynasty Warriors 3 Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/18522.shtml. Retrieved July 15, 2014.
- ↑ Major Mike (October 7, 2002). "Dynasty Warriors 3 Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/26526.shtml. Retrieved July 15, 2014.
- ↑ G-Wok (January 2002). "Dynasty Warriors 3 Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/dynasty-warriors-3.
- ↑ Villoria, Gerald (December 7, 2001). "Dynasty Warriors 3 Review (PS2)". http://www.gamespot.com/reviews/dynasty-warriors-3-review/1900-2830993/.
- ↑ Shoemaker, Brad (November 6, 2002). "Dynasty Warriors 3 Review (Xbox)". http://www.gamespot.com/reviews/dynasty-warriors-3-review/1900-2896895/.
- ↑ Perry, Douglass C. (November 28, 2001). "Dynasty Warriors 3 (PS2)". http://www.ign.com/articles/2001/11/28/dynasty-warriors-3.
- ↑ "Dynasty Warriors 3". Official U.S. PlayStation Magazine: 127. January 2002.
- ↑ "Dynasty Warriors 3". Official Xbox Magazine: 122. November 2002.
- ↑ 28.0 28.1 "Dynasty Warriors 3 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/516690-dynasty-warriors-3/index.html.
- ↑ 29.0 29.1 "Dynasty Warriors 3 for Xbox". GameRankings. http://www.gamerankings.com/xbox/561608-dynasty-warriors-3/index.html.
- ↑ 30.0 30.1 "Dynasty Warriors 3 for PlayStation 2 Reviews". https://www.metacritic.com/game/dynasty-warriors-3/critic-reviews/?platform=playstation-2.
- ↑ 31.0 31.1 "Dynasty Warriors 3 for Xbox Reviews". https://www.metacritic.com/game/dynasty-warriors-3/critic-reviews/?platform=xbox.
- ↑ Torres, Ricardo (August 22, 2002). "Dynasty Warriors 3 Preview". http://www.gamespot.com/articles/dynasty-warriors-3-preview/1100-2878058/.
- ↑ Kong Lui, Chi. "Dynasty Warriors 3". GameCritics. http://www.gamecritics.com/book/export/html/1713.
- ↑ 34.0 34.1 "Dynasty Warriors 3: Xtreme Legends for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/562545-dynasty-warriors-3-xtreme-legends/index.html.
- ↑ 35.0 35.1 "Dynasty Warriors 3: Xtreme Legends for PlayStation 2 Reviews". https://www.metacritic.com/game/dynasty-warriors-3-xtreme-legends/critic-reviews/?platform=playstation-2.
- ↑ "Dynasty Warriors 3: Xtreme Legends". Electronic Gaming Monthly (164): 135. February 2003.
- ↑ Bramwell, Tom (May 6, 2003). "Dynasty Warriors III: Xtreme Legends". http://www.eurogamer.net/articles/r_dw3xl_ps2.
- ↑ 38.0 38.1 "プレイステーション2 – 真・三國無双2 猛将伝". Famitsu 915: 79. June 30, 2006.
- ↑ "Dynasty Warriors 3: Xtreme Legends". Game Informer (117): 90. January 2003.
- ↑ Fennec Fox (January 21, 2003). "Dynasty Warriors 3 Xtreme Legends Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/27829.shtml. Retrieved July 15, 2014.
- ↑ Shoemaker, Brad (February 12, 2003). "Dynasty Warriors 3: Xtreme Legends Review". http://www.gamespot.com/reviews/dynasty-warriors-3-xtreme-legends-review/1900-2910811/.
- ↑ Meston, Zach (January 16, 2003). "GameSpy: Dynasty Warriors 3: Xtreme Legends". GameSpy. http://ps2.gamespy.com/playstation-2/dynasty-warriors-3/5530p1.html.
- ↑ Romano, Natalie (January 31, 2003). "Dynasty Warriors 3 Xtreme Legends – PS2 – Review". GameZone. http://www.gamezone.com/reviews/dynasty_warriors_3_xtreme_legends_ps2_review.
- ↑ Baker, Chris (February 2003). "Dynasty Warriors 3: Xtreme Legends". Official U.S. PlayStation Magazine: 100. http://www.playstationmagazine.com/article2/0,2053,1494639,00.asp. Retrieved July 15, 2014.
- ↑ Dunham, Jeremy (31 October 2002). "Dynasty Warriors 3: Xtreme Legends" (in en). IGN. https://www.ign.com/articles/2002/10/31/dynasty-warriors-3-xtreme-legends.
- ↑ "Dynasty Warriors 3: Xtreme Legends – PlayStation 2". http://www.ign.com/games/dynasty-warriors-3-xtreme-legends/ps2-493199.
- ↑ "Xtreme Legends new features". Kongming's Archive. http://kongming.net/dw3/xl/#nf.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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