Software:Dynasty Warriors 2

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Short description: 2000 video game

Dynasty Warriors 2
North American cover art
Developer(s)Omega Force
Publisher(s)
  • WW: Koei
  • EU: Midas Interactive Entertainment[1]
Director(s)Akihiro Suzuki
Designer(s)Kenichi Ogasawara
SeriesDynasty Warriors
Platform(s)PlayStation 2
Release
  • JP: August 3, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000
Genre(s)Hack and slash[2]
Mode(s)Single-player

Script error: The function "nihongo_foot" does not exist.[Note 1] is a 2000 hack and slash game developed by Omega Force and published by Koei for the PlayStation 2. It was released outside Japan as a launch title for the console. It is the second game in the Dynasty Warriors series, but the first in the Shin Sangokumusō series.

The game was released in other countries as Dynasty Warriors 2, leading to the assumption that it is a sequel to the original Dynasty Warriors. The entire series was influenced by the game's success, with all future installments following the game's gameplay style. It was released on the PlayStation Network in 2012.

Gameplay

From this game onward, the player chooses a playable character general, and plays through a number of levels representing particular conflicts in the time of the Three Kingdoms, eventually defeating both of the other kingdoms and becoming the ruler of a unified China. Unlike the one-on-one fighting style of the original Dynasty Warriors, the game is a beat 'em up hack and slash fighting game in full 3D, similar in genre to Fighting Force. Unlike previous games in the beat 'em up genre, Dynasty Warriors 2 allows players the freedom to roam to any point within the limits of the current stage being played.

This game was the first to introduce Free Mode and Musou Mode to the series. Free Mode allows the player to replay any missions that they have already completed in Musou Mode. Musou Mode is the character's main story, where you play as the officer until the kingdom you are fighting for has unified China. However, due to the small scale of the game at the time, many important battles were missing. Some of the missing battles were added in Dynasty Warriors 3.

Characters

There are a total of 28 characters.

Shu Wei Wu Other
Guan Yu Cao Cao Gan Ning* Diao Chan
Huang Zhong* Zhang Liao* Lu Meng* Dong Zhuo*
Jiang Wei* Dian Wei Lu Xun Lu Bu
Liu Bei* Sima Yi* Sun Jian* Yuan Shao*
Ma Chao* Xiahou Dun Sun Quan* Zhang Jiao*
Zhang Fei Xiahou Yuan* Sun Shang Xiang
Zhao Yun Xu Zhu Taishi Ci
Zhuge Liang Zhou Yu

* Denotes new characters to the series
Bold denotes default characters


Stages

Many of the stages are recreations of notable battles from history or from the novel Romance of the Three Kingdoms, while original creations became more common with the newer instalments. This is a list of stages in Dynasty Warriors 2.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic75/100[3]
Review scores
PublicationScore
AllGame3.5/5[4]
EGM6.67/10[6][Note 2]
Eurogamer6/10[7]
Famitsu31/40[8]
Game Informer8/10[9]
GameFan(J.W.) 89%[10]
75%[11][Note 3]
GamePro4.5/5[12]
GameRevolutionB−[13]
GameSpot7.8/10[14]
GameSpy80%[15]
IGN7.9/10[16]
Next Generation3/5[17]
OPM (US)4/5[18]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Daniel Erickson of NextGen said of the game, "While it is the first third-person, 3D action game to feature a real-time battlefield, the gameplay is strictly old-school. Fun but not terribly deep."[17] In Japan, Famitsu gave it a score of 31 out of 40.[8]

The game sold 300,000 units in its first six weeks of release in Japan.[19]

Notes

  1. The Japanese numbering for the Dynasty Warriors series games differ from the English translations, which start counting the titles from the 1997 fighting game Dynasty Warriors. The original Japanese release of the series' second title added the Japanese prefix true/genuine (, shin) and was named Shin Sangokumusō (真・三國無双). The English translation simply numbered it as Dynasty Warriors 2, and the main titles in the series afterward followed suit.
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, 6.5/10, and 6/10.
  3. In GameFan's viewpoint of the game, three critics gave it each a score of 70, 72, and 83.

References

  1. Bye, John "Gestalt" (October 18, 2000). "Dynasty Warriors 2 (Preview)". Gamer Network. https://www.eurogamer.net/articles/p_dynastyw2. 
  2. "EA Signs North American Distribution Agreement with Koei Corporation for Upcoming Tactical Action Game Samurai Warriors". February 24, 2004. https://www.gamezone.com/news/item/ea_to_distribute_samurai_warriors_in_north_america/. 
  3. 3.0 3.1 "Dynasty Warriors 2 for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/dynasty-warriors-2/critic-reviews/?platform=playstation-2. 
  4. Marriott, Scott Alan. "Dynasty Warriors 2 - Review". All Media Network. http://www.allgame.com/game.php?id=25638&tab=review. 
  5. Torres, Ricardo (November 17, 2000). "Dynasty Warriors 2". CNET. http://www.gamecenter.com/Ps2/Reviews/Dynasty2/. 
  6. Dudlak, Jonathan; Johnston, Chris; Hager, Dean (November 2000). "Dynasty Warriors 2". Electronic Gaming Monthly (Ziff Davis) (136): 264. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved January 4, 2022. 
  7. Bramwell, Tom (December 29, 2000). "Dynasty Warriors II". Gamer Network. https://www.eurogamer.net/articles/r_dw2_ps2. 
  8. 8.0 8.1 "プレイステーション2 - 真・三國無双" (in ja). Famitsu (Enterbrain) 915: 86. June 30, 2006. 
  9. Fitzloff, Jay (November 2000). "Dynasty Warriors 2". Game Informer (FuncoLand) (91). http://gameinformer.com/Games/Review/200011/R03.0806.1642.20338.htm. Retrieved July 15, 2014. 
  10. Weitzner, Jason "Fury" (November 2000). "Dynasty Warriors 2". GameFan (BPA International) 8 (11): 88–89. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n91/mode/2up. Retrieved January 4, 2022. 
  11. Mylonas, Eric "ECM"; Van Stone, Matt "Kodomo"; Ngo, George "Eggo" (November 2000). "Dynasty Warriors 2". GameFan (BPA International) 8 (11): 23. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n23/mode/2up. Retrieved January 4, 2022. 
  12. The Freshman (October 19, 2000). "Dynasty Warriors 2 Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/7055.shtml. Retrieved July 15, 2014. 
  13. Dr. Moo (January 2001). "Dynasty Warriors 2 Review". CraveOnline. https://www.gamerevolution.com/review/33365-dynasty-warriors-2-review. 
  14. Sato, Yoshiyuki Ike (August 16, 2000). "Dynasty Warriors 2 Review [JP Import"]. Red Ventures. https://www.gamespot.com/reviews/dynasty-warriors-2-review/1900-2616507/. 
  15. Garbutt, Russell (February 2, 2001). "Dynasty Warriors 2". IGN Entertainment. http://www.planetps2.com/features/reviews/2001/dw2/. 
  16. Perry, Douglass C. (October 23, 2000). "Dynasty Warriors 2". Ziff Davis. https://www.ign.com/articles/2000/10/23/dynasty-warriors-2. 
  17. 17.0 17.1 Erickson, Daniel (November 2000). "Dynasty Warriors 2". NextGen (Imagine Media) (71): 117. https://archive.org/details/NextGen71Nov2000/page/n117/mode/2up. Retrieved January 4, 2022. 
  18. "Dynasty Warriors 2". Official U.S. PlayStation Magazine (Ziff Davis) (38). November 2000. 
  19. "Dynasty Warriors 2 signed by Midas". August 24, 2000. Archived from the original on April 18, 2001. https://web.archive.org/web/20010418132436/http://www.midasinteractive.co.uk:80/index.asp?frame=/news.asp?page%3dnewsarchive. Retrieved June 14, 2023. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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