Software:Ecstatica
| Ečstatica | |
|---|---|
Cover art by Carl Critchlow | |
| Developer(s) | Andrew Spencer Studios |
| Publisher(s) | Psygnosis |
| Director(s) | Andrew Spencer |
| Producer(s) | Greg Duddle |
| Designer(s) | Andrew Spencer |
| Programmer(s) | Andrew Spencer |
| Writer(s) | Alain Maindron |
| Platform(s) | MS-DOS, Windows |
| Release | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Ečstatica is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, Ecstatica II, in 1997.
Gameplay
The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand. Throughout the game, the character is under constant threat from demons. They must fight with the demons using various moves — this adds some elements of a fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor.
Plot
The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the townspeople and lift the curse from the town by freeing the young sorceress Ečstatica from her possession.
Development
Initially developer Andrew Spencer Studios consisted of just Andrew Spencer himself, who spent years single-handedly creating the game engine used by Ecstatica.[1] The team expanded to two people for the remainder of development: Spencer and film animation expert Alain Maindron.[1]
The game uses a unique type of ellipsoid graphics to display characters. Each character is made of ellipsoids approximating different parts of the body. Some elements of the environments, such as the trees and the shrubs, are also constructed in ellipsoids. This gave the game a unique aesthetic, as it looked much less angular than other more conventional polygon-based games at the time.[2] Andrew Spencer explained, "The main advantage is the organic-looking characters. Triangles tend to make hard, robotic-looking figures, whereas ellipsoids can be used to create more rounded, human alternatives. Ellipsoids can also be more efficient because you can make a much better looking character out of fewer shapes."[1]
The game has been improved during Ecstatica II development, with some important fixes like better tank controls and high resolution pre-render backgrounds at 640x480. This version also introduced some graphical glitches in some pre-render background and software rendering.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
James V. Trunzo reviewed Ecstatica in White Wolf Inphobia #55 (May, 1995), rating it a 2 out of 5 and stated that "The world of Ecstatica is indeed surrealistic. That much has been achieved. And as noted, there's a very cool story lurking somewhere behind the unplayable interface, but I'm giving up on finishing it."[5]
Computer Gaming World nominated Ecstatica as its 1994 "Adventure of the Year", although it lost to Relentless: Twinsen's Adventure. The editors wrote of Ecstatica, "The offbeat characters and unusual storyline mesh with the racy humor to form an adventure of a different feather."[6] In 1996, GamesMaster ranked the game 69th on their "Top 100 Games of All Time."[7]
References
- ↑ 1.0 1.1 1.2 "NG Alphas: Ecstatica 2". Next Generation (Imagine Media) (24): 183–6. December 1996.
- ↑ Plunkett, Luke (2011-08-02). "Horror Comes In Many Forms (Including Tiny Ellipsoid Cocks)". http://kotaku.com/5826780/horror-comes-in-many-forms-including-tiny-ellipsoid-cocks.
- ↑ Allen L. Greenberg (February 1995). Computer Gaming World - Issue 127. pp. 102–104. https://archive.org/stream/Computer_Gaming_World_Issue_127#page/n103/mode/2up. Retrieved August 5, 2015. ""ECSTATICA'S Ellipsoid Technology Takes The Edge Off ALONE IN THE DARK"".
- ↑ "Ecstatica". Edge (15): 74–76. December 1994. https://segaretro.org/index.php?title=File:Edge_UK_015.pdf&page=74. Retrieved June 15, 2021.
- ↑ Trunzo, James V. (May 1995). "The Silicon Dungeon". White Wolf Inphobia (55): 79-80. https://imgur.com/a/HLlIuzf.
- ↑ Staff (May 1995). "The Computer Gaming World 1995 Premier Awards". Computer Gaming World (130): 35, 36, 38, 40, 42, 44. https://archive.org/stream/Computer_Gaming_World_Issue_130#page/n37/mode/2up.
- ↑ "Top 100 Games of All Time". GamesMaster (44): 76. July 1996. https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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