Software:Ecstatica II
| Ecstatica II | |
|---|---|
| Developer(s) | Andrew Spencer Studios |
| Publisher(s) | Psygnosis |
| Platform(s) | MS-DOS, Windows |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single player |
Ecstatica II is an action-adventure game developed by British team Andrew Spencer Studios and released for DOS/Windows by Psygnosis in 1997. It is a sequel to Ecstatica.
Gameplay
The game play remains similar to Ecstatica, with improvements to the game's controls and more detailed ellipsoid graphics. The play area is much larger than the first title and offers free-roaming gameplay involving exploration of the castle. Enemies also respawn after a certain period. The protagonist can pick up various swords with different strength and reach. He can also use magic attacks against his foes by either equipping a staff or learning spells from scrolls.
Plot
The story starts right where the first game ended, when the Nameless Traveller, who turns out to be a Prince in an unnamed country, rescued Ecstatica from the doomed town of Tirich. The Prince returns to his kingdom with Ecstatica, planning to get married, only to find out that his castle has been savagely pillaged and plundered and his people have been brutally massacred by demons, goblins, and human barbarians. Just as they arrive at the drawbridge, a winged demon flies by and kidnaps Ecstatica while the Prince is knocked unconscious by another winged demon, only to wake up and realize he has been put into the castle's pillory. However, the Prince is revitalized and set free by a mysterious female voice that urges him to defeat the evil Archmage to restore the balance of the world by restoring the 7 Elder sign and at the same time to rescue his beloved Ecstatica from the Archmage before she is used as a sacrifice.
Development
Ecstatica II uses ellipsoid graphics in order to give polygonal objects smooth edges instead of sharp ones.[2] Andrew Spencer explained how the programming for the ellipsoid graphics works: "All the objects are algorithmic, which means there's a little bit of programming in each one. Trees and plants, for example, are fractals with a bit of randomness built in and a few rules to follow. Ferns are told to get lighter toward the end; plants are told to develop stalks and then sprout into flowers. In a sense, the program, written in C, grows the object rather than builds it."[3] The enemies were designed so that no two individuals would have exactly the same stats.[3]
The game was originally set to release in March 1997.[4]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|
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A reviewer for Next Generation praised the high quality of the ellipsoid graphics engine, the smoothness of the character animations, and the wide variety of moves available to the player character, but criticized the use of prerendered scenery, noting that it results in load times as the character moves between camera shots and often obscures items, enemies, and traps.[7] Tim Soete of GameSpot likewise found the prerendered scenery often makes the game confusing and frustrating, and that the effective use of ellipsoids and wide variety of combat moves are strong points. He also praised the massive length of the game. He concluded, "What's important is that, because it's so graphically rich and varied in its gameplay, Ecstatica II is a game you can really get lost in."[5] GamePro's Art Angel assessed that "With much improved graphics, an expanded map, increased character movements, and a larger variety of enemies, Ecstatica II has surpassed its predecessor in almost every way." However, he found the controls overly complex and too slow to respond in the heat of battle. He gave the game a 4.5 out of 5 for graphics, particularly noting the "beautifully rendered" ellipsoids and strong use of color, and a 4.0 out of 5 for sound, control, and funfactor.[9]
References
- ↑ "Wayback Machine". 1997-06-19. http://www.psygnosis.com/newslink/index.html.
- ↑ "PC GamePro Previews: Ecstatica 2". GamePro (IDG Communications) 9 (3): 61. March 1997. ISSN 1042-8658. https://archive.org/details/GamePro_Issue_092_March_1997/page/n63/mode/2up.
- ↑ 3.0 3.1 "NG Alphas: Ecstatica 2". Next Generation (Imagine Publishing) (24): 183–186. December 1996. ISSN 1078-9693. https://archive.org/details/NextGeneration24Dec1996/page/n183/mode/2up.
- ↑ "Ecstatica 2 by Psygnosis". January 23, 1997. http://www.ebworld.com/news/in-jan97.html.
- ↑ 5.0 5.1 Soete, Tim (July 11, 1997). "Ecstatica II". GameSpot, Inc. http://www.gamespot.com/action/ecstat2/review.html.
- ↑ Toose, Dan (May 1997). "Ecstatica 2". Hyper (Next Publishing) (43): 64–65. ISSN 1320-7458. https://archive.org/details/hyper-043/page/64/mode/2up.
- ↑ 7.0 7.1 "Well Rounded". Next Generation (Imagine Publishing) (30): 128. June 1997. ISSN 1078-9693. https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n129.
- ↑ Wildgoose, David (May 1997). "Ecstatica II". PC PowerPlay (12): 38–39. https://archive.org/details/PCPowerplay-012-1997-05/mode/2up.
- ↑ "PC GamePro Review: Ecstatica II". GamePro (IDG) 9 (5): 56. May 1997. ISSN 1042-8658.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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