Software:Empire Earth II
| Empire Earth II | |
|---|---|
European cover art | |
| Developer(s) | Mad Doc Software |
| Publisher(s) | Vivendi Universal Games Sierra Entertainment |
| Designer(s) | Ian Lane Davis Steven W. Nadeau |
| Composer(s) | Michael G. Shapiro |
| Series | Empire Earth |
| Engine | Gamebryo |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005.[2] It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations[3] and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.[4]
Gameplay
Empire Earth II has several new gameplay features from the original gameplay of Empire Earth, such as the Picture-in-Picture window, a small window within the game interface which allows the player to control activities such as unit and building construction. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's military, economic, or imperial paths at the cost of losing a faster age progression. Weather, another new feature, changes over time on the map and affects the look of the map and performance of units and, in the case of airplanes in thunderstorms, hit points.
Besides campaigns and special scenarios, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlike campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer.
There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new and improved units and structures become available. Some of the epochs in Empire Earth II are identical to their counterparts in the original Empire Earth—one exception is that Empire Earth II does not allow players to expand their empires into space. The epochs are the Stone Age, Copper Age, Bronze Age, Iron Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Enlightenment Age, Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age, Synthetic Age.
Before buildings and units can be made or created, resources must be gathered. There are two kinds of resources: the main resources and special resources. The main resources are available in all epochs and they are food, wood, gold, and stone. To collect resources, a citizen (or a band of citizens) is selected, and are directed to a resource. The citizens thus begin harvesting it.
The special resources are available in only some epochs. These special resources are tin—available until epoch 6, iron—first available in epoch 4 and is no longer used after epoch 9, saltpeter—first available in epoch 7 and is used until epoch 12, oil—first available in epoch 10, and uranium—first available epoch 13.
Empire Earth II has technologies to improve each player's civilization. Technologies are divided into three groups. The first is Military, which provides benefits mostly to military units. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units and buildings and decreases tribute tax amount. The final group is Imperial, which provides benefits mostly to special units and increases the health of units and buildings.
There are four technologies of each group for each epoch. Technologies can be researched by spending tech points. To get tech points, an appropriate number of citizens must be garrisoned in a university and/or an appropriate number of priests must be garrisoned in a temple. Technologies are researched through the main interface (no longer through a building) by clicking the Technology Tree button. When the correct number of tech points are available, the tech tree button will light up and new technology to research can be chosen. However, when research is no longer used (at the highest epoch specified before starting a game), the garrisoned units will become idle.
In Empire Earth II, each civilization belongs to a particular world region, each having its own regional powers. These can be activated on the game interface by clicking on a crown in the top right corner. All of the regional powers are timed; once the time is up to use it, it takes a long time for the regional powers to be recharged to use again. Each regional power can only be used in a respective group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs 11–15.
Like many games before it in the same genre, Empire Earth II has civilizations for players to lead to greatness. Each civilization has a unique power, giving it an advantage in a particular field. Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek Hoplite, for instance, is a more effective heavy infantry than the other tribes' counterparts. The western civilizations are the Americans, British, Germans, Greeks, and the Romans. The Middle Eastern civilizations are the Babylonians, Egyptians, and the Turks. The Far Eastern civilizations are China, Japan, Korea. Finally, the Meso-American civilizations are the Aztecs, Incas, and the Mayans.
Campaigns
Empire Earth II contains three single-player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The tutorial campaign features the Aztecs, featuring four scenarios to allow players to learn the gameplay. The first scenario is about the founding of the city of Tenochtitlan, followed by a scenario about the Spanish conquest of the Aztec Empire, which ends with the Aztecs driving out Hernán Cortés and his conquistadors. These scenarios are followed by ones about an Aztec alliance with the United States and a war with the Incas, occurring before World War II.
Korean campaign
The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios. The first two scenarios are about the founding of the state of Gojoseon and its first contacts with other Korean states and China, followed by scenarios about Korea's first wars with the Chinese and other Korean states. The next scenarios follow the Korean civil war and the state of Silla's decision to ally with China, and its eventual conquest over the other Korean states. The last scenario for this campaign is the final war with China.
German campaign
The German Campaign deals with the years between 1220 and 1871 in central Europe. The first four scenarios are about the struggles of the Teutonic Order and the knights' eventual downfall. The next two scenarios are about the rise of Prussia and the Seven Years' War. The next scenario is about the war with Napoleon I of France. The final scenario is about the war with Denmark, Austria and France and the unification of Germany under Otto von Bismarck.
American campaign
The American Campaign is part-fact and part-fiction, set between 1898 and 2070. The first scenario is about the Spanish–American War in Cuba, followed by one about the Meuse-Argonne Offensive in World War I. The scenarios are about World War II, featuring the North African Campaign and a fictionalized version of the Ardennes Offensive. These are followed by Cold War spy missions against the Soviet Union. The next scenarios are fictionalized, about an attempted coup led by a disillusioned General Charles Blackworth against the US government; the player is charged with stopping this coup, eventually engaging Blackworth and his followers in the Amazon Rainforest. When the player wins the last scenario in this campaign, there is a short film about mankind and the Earth. When that film ends, the credits for the game are shown.
Special scenarios
There are four special scenarios in Empire Earth II called turning points. These scenarios can be played from either side of a battle or war which changed the course of history. The Normandy scenario takes place during the D-Day invasion, where the player can play as the Allies to repeat the success of Operation Overlord, or play as the Germans to stop the Allied invasion force from breaching the Atlantic Wall. The Three Kingdoms recreates the period after the end of the Han dynasty, where the player can play as the Kingdom of Wei or the Wu Kingdom, either winning historically as the Wei or changing history as the Wu.
Development and release
Empire Earth II was developed by Mad Doc Software as a sequel to the 2001 game Empire Earth and published by Vivendi Universal Games on April 26, 2005.[2]
An expansion pack, which was released by Mad Doc Software called Software:Empire Earth II: The Art of Supremacy, was released on February 14, 2006.
End of support
The Multiplayer servers by GameSpy were taken offline on October 10, 2012.[5]
After the end of the official support, some of the game's community has continued to support the game and produced unofficial patches. The most prominent of these patches is aptly called the Empire Earth II Unofficial Path, which is still being updated.[6] Among other things, some of the unofficial patches, including the Unofficial Patch, support all possible screen resolutions, fixes maximization problems on Windows 8 / 8.1 / 10 / 11, and enables DirectX 9 support to fix problems with only integrated graphics card being detected on Nvidia Optimus laptop under Windows 10.[7] On 16 October 2015, Dr.MonaLisa (the creator of Unofficial Patches) released Unofficial Version 1.5.5 which brings back the old Multiplayer Lobby,[8] which is now hosted on a new server.
Reception
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Empire Earth II garnered generally positive reviews, and holds an average of 79% on aggregate web site GameRankings.[9] The game also scored 8.9 out of 10 by IGN,[10] and 8.0 by GameSpot. Shortly after the game's release, it was generally complimented for good gameplay and the options players had to customize the game."[3] Criticisms of the game included high system requirements, issues with unit pathfinding, modest graphics, a poor unit counter system, a clunky, complicated, almost non-existent mission editor, and the increased complexity caused by the new game features."[3] Others included poor in-game music and few terrain types.
Empire Earth II was a finalist for PC Gamer US's "Best Real-Time Strategy Game 2005" award, which ultimately went to Age of Empires III.[11] During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Empire Earth II for "Strategy Game of the Year", which was ultimately awarded to Civilization IV.[12]
References
- ↑ "New Empire Earth II demo" (in en). Eurogamer.net. 2005-04-04. https://www.eurogamer.net/news040405empireearth2.
- ↑ 2.0 2.1 "Mad Doc Software E.E.2 announcement". Mad Doc Software. http://www.maddocsoftware.com/games_ee2.htm.
- ↑ 3.0 3.1 3.2 "GameSpot review". GameSpot. http://www.gamespot.com/pc/strategy/empireearth2/review.html.
- ↑ Empire Earth II at Game Rankings Retrieved February 22, 2007.
- ↑ empire earth 2 server down? on ee2.eu (10/10/2012)
- ↑ Empire Earth II / Empire Earth II: The Art of Supremacy - Unofficial patch 1.5 - Multilanguage on ee2.eu (3 August 2014)
- ↑ Games based on DirectX 8 and older versions of DirectX will only run on integrated graphics in an Optimus laptop under Windows 10
- ↑ EE2.eu - Multiplayer - Online Statistics on ee2.eu (16 October 2015)
- ↑ "Empire Earth II Reviews". CBS Interactive. http://www.gamerankings.com/htmlpages2/920489.asp.
- ↑ IGN Review 25 April 2005. Retrieved February 3, 2007.
- ↑ Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US 13 (3): 33–36, 38, 40–42, 44.
- ↑ "2006 Awards Category Details Strategy Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2006&idGameAwardType=128.
External links
- Official website (archive.org - the original redirects to Activision's website)
- Empire Earth II at Mad Doc Software - (archive.org - original domain expired)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Michel Bohbot Illustration at www.mbohbot.com
