Software:Extreme-G 3
| XGIII: Extreme G Racing | |
|---|---|
North American cover art for the PlayStation 2 version | |
| Developer(s) | Acclaim Studios Cheltenham |
| Publisher(s) | Acclaim Entertainment |
| Platform(s) | PlayStation 2, GameCube |
| Release | PlayStation 2GameCube |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for the PlayStation 2 and GameCube. This game serves as a sequel to Extreme-G 2 and is followed by XGRA: Extreme-G Racing Association.
Gameplay

The game portrays the sport of "Extreme-G" racing set in the 23rd century. Players assume the role of one of twelve riders competing in a championship, with each rider representing one of six teams of two. The career mode begins in the slowest class, 250G, and as players progress, they can eventually advance to the 1000G class, which is the fastest in the game.
The sound barrier mechanics from Extreme-G 2 are retained in this installment.
The game features 10 tracks, complete with twists, drops, and sharp turns. Extreme-G 3 introduces a new approach to weaponry, leading to a significant shift in gameplay from its predecessors. Unlike the first two games, where players could pick up weapons on the track without consuming their primary weapon bar, in the third game, players purchase weapons using money earned from races, and firing these weapons depletes a small portion of the weapon bar for each shot. Compared to earlier installments, Extreme-G 3 offers a reduced selection of weapons.
Reception
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Extreme-G 3 received "favorable" reviews on both platforms, according to the review aggregation website Metacritic.[4][5] Gary Whitta of NextGen described the PlayStation 2 version as a solid title for fans of Wipeout-style racers.[22]
Iron Monkey of GamePro noted that the PlayStation 2 version "boasts sizzling speeds and enough thumb-crushing intensity to keep futuristic racing fans satiated until Wipeout Fusion arrives."[23][lower-alpha 2] Star Dingo later described the GameCube version as "a hyper-fun, super-polished, vertigo-inducing thrill ride that will rush plenty of adrenaline through your veins... for a while, anyway."[24][lower-alpha 3]
The PlayStation 2 version was nominated for the "Best Driving Game" award at GameSpot's Best and Worst of 2002 Awards, which ultimately went to Software:Gran Turismo 3: A-Spec.[25] The game was also nominated at The Electric Playground's 2001 Blister Awards for "Best Sound in a Console Game," "Best Console Driving Game," and "GameCube Game of the Year" (though not reviewed), but lost to Software:Star Wars: Obi-Wan, Grand Theft Auto III, and Software:Star Wars Rogue Squadron II: Rogue Leader, respectively.[26][27]
Notes
- ↑ Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 6/10, and the other gave it 6.5/10.
- ↑ GamePro awarded the PlayStation 2 version two 4.5/5 scores for graphics and control, along with two 4/5 scores for sound and fun factor.
- ↑ GamePro gave the GameCube version two 4.5/5 scores for graphics and control, and two 4/5 scores for sound and fun factor.
References
- ↑ "ACCLAIM ENTERTAINMENT, INC. SHIPS 'XG3 EXTREME G RACING' FOR PlayStation®2 COMPUTER ENTERTAINMENT SYSTEM". 21 August 2001. Archived from the original on 15 August 2004. https://web.archive.org/web/20040815192005/http://www.acclaim.com/company/pressReleases/product/ExtremeG3Ships.html.
- ↑ "ACCLAIM ENTERTAINMENT, INC. SHIPS 'XG3 EXTREME-G RACING' FOR NINTENDO GAMECUBE(TM)". 27 November 2001. Archived from the original on 3 August 2004. https://web.archive.org/web/20040803125100/http://www.acclaim.com/company/pressReleases/product/ExtremeG3GameCubeShips.html.
- ↑ "Hip to be square". The Sydney Morning Herald. May 11, 2002. https://www.smh.com.au/lifestyle/hip-to-be-square-20020511-gdf9p9.html.
- ↑ 4.0 4.1 "XGIII: Extreme G Racing critic reviews (GC)". Fandom. Archived from the original on 1 January 2023. https://web.archive.org/web/20230101172203/https://www.metacritic.com/game/gamecube/xgiii-extreme-g-racing. Retrieved 3 February 2024.
- ↑ 5.0 5.1 "XGIII: Extreme G Racing critic reviews (PS2)". Fandom. Archived from the original on 17 May 2022. https://web.archive.org/web/20220517211111/https://www.metacritic.com/game/playstation-2/xgiii-extreme-g-racing. Retrieved 3 February 2024.
- ↑ Edge staff (October 2001). "Extreme-G 3 (PS2)". Edge (Future Publishing) (102): 83. Archived from the original on 7 November 2023. https://web.archive.org/web/20231107120237/https://retrocdn.net/images/3/3c/Edge_UK_102.pdf. Retrieved 3 February 2024.
- ↑ Mollohan, Gary; Hager, Dean; Kujawa, Kraig (November 2001). "Extreme-G 3 (PS2)". Electronic Gaming Monthly (Ziff Davis) (148): 206. https://retrocdn.net/images/e/e3/EGM_US_148.pdf. Retrieved 3 February 2024.
- ↑ Brooks, Mark (24 September 2001). "Extreme G3 [sic (PS2)"]. Greedy Productions Ltd.. Archived from the original on 22 June 2002. https://web.archive.org/web/20020622190157/http://www.elecplay.com/review.html?article=6783&full=1. Retrieved 3 February 2024.
- ↑ "Extreme G3 [sic (GC)"]. Game Informer (FuncoLand) (106): 87. February 2002. http://www.gameinformer.com/Games/Review/200202/R03.0801.1613.59052.htm. Retrieved 25 January 2019.
- ↑ "Extreme G3 [sic] (PS2)". Game Informer (FuncoLand) (103): 110. November 2001.
- ↑ Sanders, Shawn (December 2001). "Extreme G3 [sic Review (GC)"]. CraveOnline. Archived from the original on 9 September 2015. https://web.archive.org/web/20150909213200/http://www.gamerevolution.com/review/extreme-g3. Retrieved 25 January 2019.
- ↑ Fielder, Joe (10 December 2001). "Extreme-G 3 Review (GC) [date mislabeled as "17 May 2006""]. Fandom. Archived from the original on 3 February 2002. https://web.archive.org/web/20020203080251/http://gamespot.com/gamespot/stories/reviews/0,10867,2831458,00.html. Retrieved 3 February 2024.
- ↑ Fielder, Joe (24 August 2001). "Extreme-G 3 Review (PS2) [date mislabeled as "17 May 2006""]. Fandom. Archived from the original on 4 February 2002. https://web.archive.org/web/20020204023329/http://gamespot.com/gamespot/stories/reviews/0,10867,2807798,00.html. Retrieved 3 February 2024.
- ↑ Chick, Tom (21 December 2001). "XG3: Extreme G Racing (GameCube)". IGN Entertainment. Archived from the original on 12 January 2005. https://web.archive.org/web/20050112004047/http://archive.gamespy.com/reviews/december01/extremeg3/. Retrieved 25 January 2019.
- ↑ Bedigian, Louis (18 December 2001). "XG3 Extreme G Racing Review - GameCube". Archived from the original on 5 February 2008. https://web.archive.org/web/20080205125314/http://gamecube.gamezone.com/gzreviews/r18360.htm. Retrieved 25 January 2019.
- ↑ immortal (17 September 2001). "XG3 Extreme G Racing Review - PlayStation 2". Archived from the original on 23 March 2008. https://web.archive.org/web/20080323161300/http://ps2.gamezone.com/gzreviews/r18360.htm. Retrieved 25 January 2019.
- ↑ Casamassina, Matt (28 November 2001). "XG3 Extreme G Racing (GCN)". Ziff Davis. Archived from the original on 3 November 2022. https://web.archive.org/web/20221103090834/https://www.ign.com/articles/2001/11/28/xg3-extreme-g-racing. Retrieved 3 February 2024.
- ↑ Perry, Douglass C. (22 August 2001). "XG3 Extreme G Racing (PS2)". Ziff Davis. Archived from the original on 6 December 2022. https://web.archive.org/web/20221206073252/https://www.ign.com/articles/2001/08/22/xg3-extreme-g-racing-3. Retrieved 3 February 2024.
- ↑ "XGIII: Extreme G Racing". Nintendo Power (Nintendo of America) 152: 128. January 2002.
- ↑ Kennedy, Sam (November 2001). "Extreme G III [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) (50): 154. https://archive.org/details/official-us-playstation-magazine-issue-50-november-2001/page/154/mode/2up. Retrieved 5 February 2024.
- ↑ Boyce, Ryan (28 August 2001). "Extreme G3 [sic (PS2)"]. Maxim (MaximNet, Inc.). Archived from the original on 29 December 2001. https://web.archive.org/web/20011229095402/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=1168. Retrieved 25 January 2019.
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedngen - ↑ Iron Monkey (November 2001). "XGIII: Extreme Racing (PS2)". GamePro (IDG) (158): 126. Archived from the original on 7 February 2005. https://web.archive.org/web/20050207104709/http://www.gamepro.com/sony/ps2/games/reviews/16481.shtml. Retrieved 3 February 2024.
- ↑ Star Dingo (14 December 2001). "Extreme G3 [sic Review for GameCube on GamePro.com"]. GamePro (IDG). Archived from the original on 12 February 2005. https://web.archive.org/web/20050212132436/http://www.gamepro.com/nintendo/gamecube/games/reviews/19180.shtml. Retrieved 25 January 2019.
- ↑ GameSpot staff (2002). "The Best and Worst of 2001 (Best Driving Game Nominees)". CNET. Archived from the original on 4 August 2002. https://web.archive.org/web/20020804115933/http://gamespot.com/gamespot/features/video/bestof_2001/p3_03.html. Retrieved 24 October 2021.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games)". Greedy Productions Ltd.. Archived from the original on 13 July 2003. https://web.archive.org/web/20030713061607/http://www.elecplay.com/feature.html?id=8152&page=4. Retrieved 3 February 2024.
- ↑ EP staff (2002). "Blister Awards 2001 (Console Games 3)". Greedy Productions Ltd.. Archived from the original on 13 July 2003. https://web.archive.org/web/20030713062313/http://www.elecplay.com/feature.html?id=8152&page=6. Retrieved 3 February 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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