Software:EyeToy: AntiGrav
| EyeToy: Antigrav | |
|---|---|
| Developer(s) | Harmonix |
| Publisher(s) | Sony Computer Entertainment |
| Designer(s) | Dan Schmidt |
| Series | EyeToy |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
EyeToy: AntiGrav is a racing video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It is the first game developed by Harmonix to not be a music video game and was touted as the first "real" game for EyeToy targeted to more seasoned gamers. The player moves their body to guide the on-screen character riding a hoverboard through a track. Some obstacles require the player to crouch or jump. Up to 4 players are supported.
Gameplay

In EyeToy: AntiGrav the player controls a Hoverboard racer. There are two modes: Style and Speed. Speed mode is a standard race in which the player must reach the finish line and compete with other computer-controlled racers. In Style mode, the objective is to get the highest score possible by performing tricks, grinding on rails, and hitting targets by reaching over to them.[1] There are a total of 5 tracks:
Development and release
EyeToy: AntiGrav was developed by Harmonix. The game was inspired by modern snowboard and skateboard culture. One of the tasks that Harmonix focused on was how much physical effort was required to control the character. Harmonix decided to make the tricks use simple gestures that players can easily do. A high effort was put into the music and sound effects.[1] Originally the game was designed to use the EyeToy accessory and gloves of bright green and orange to help the EyeToy read the motion of the player's hand, however, the gloves were no longer required for the final design.[2][3]
The soundtrack was performed by Apollo 440. The audio changes according to what the player is doing in the game. For example, when a player is flying, the music will change to a slower, more relaxed version of the song. When the game was released in the U.S. in November 2004, it was bundled with the EyeToy. The PAL release in March 2005 was available as a standalone game as well as the aforementioned bundle.
Reception
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The game received average reviews on the review aggregation website Metacritic.[4] Prior to release, IGN awarded the game Most Innovative Design in their 2004 E3 press conference.[17]
The New York Times gave it a favorable review, calling it "the closest thing yet to a game that allows the player to merge physically with the video console. At times the experience is uncanny".[18] The Times also gave it four stars out of five, saying: "The potential is vast, and if this game does not quite make the most of it, it points the way".[16] However, The Sydney Morning Herald gave it three-and-a-half stars out of five, saying that it "feels uncanny and exhilarating performing high-speed leaps".[19] Detroit Free Press gave it two stars out of four, calling it "an intriguing look at the future, but it's not quite ready for today".[15]
During the 8th Annual Interactive Achievement Awards, EyeToy: AntiGrav received nominations for "Console Family Game of the Year", "Outstanding Achievement in Gameplay Engineering" and "Outstanding Innovation in Console Gaming" by the Academy of Interactive Arts & Sciences.[20]
References
- ↑ 1.0 1.1 Behind the Scenes: EyeToy - Antigrav (Motion picture). VGArchive. Retrieved July 31, 2009.[|permanent dead link|dead link}}]
- ↑ "E3 2004: EyeToy: AntiGrav - Hands-Off". May 12, 2004. https://www.ign.com/articles/2004/05/12/e3-2004-eyetoy-antigrav-hands-off.
- ↑ "EyeToy: Antigrav Hands-On". September 13, 2004. https://www.ign.com/articles/2004/09/13/eyetoy-antigrav-hands-on.
- ↑ 4.0 4.1 "EyeToy: AntiGrav for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/eyetoy-antigrav/critic-reviews/?platform=playstation-2.
- ↑ Edge staff (January 2005). "EyeToy: AntiGrav". Edge (Future plc) (145): 86.
- ↑ EGM staff (December 25, 2004). "EyeToy: AntiGrav". Electronic Gaming Monthly (Ziff Davis) (186).
- ↑ Gibson, Ellie (April 21, 2005). "EyeToy: AntiGrav". Gamer Network. https://www.eurogamer.net/articles/r_eyetoyantigrav_ps2.
- ↑ "EyeToy: AntiGrav". Game Informer (GameStop) (140): 177. December 2004.
- ↑ Davis, Ryan (November 8, 2004). "EyeToy: AntiGrav Review". CBS Interactive. https://www.gamespot.com/reviews/eyetoy-antigrav-review/1900-6112714/.
- ↑ Watkins, Rob (November 21, 2004). "EyeToy: AntiGrav - PS2 - Review". https://www.gamezone.com/reviews/eyetoy_antigrav_ps2_review.
- ↑ Lewis, Ed (November 8, 2004). "EyeToy: AntiGrav". Ziff Davis. https://www.ign.com/articles/2004/11/09/eyetoy-antigrav.
- ↑ "EyeToy: Antigrav [sic"]. Official U.S. PlayStation Magazine (Ziff Davis): 118. December 2004. http://www.1up.com/reviews/eyetoy-antigrav_3. Retrieved September 25, 2016.
- ↑ "Review: EyeToy: AntiGrav". PSM (Future US): 86. December 25, 2004.
- ↑ Marriott, Scott Alan (November 3, 2004). "EyeToy: AntiGrav Review". G4techTV. http://www.g4techtv.com/xplay/features/50219/EyeToy_AntiGrav_Review.html.
- ↑ 15.0 15.1 Schaefer, Jim (January 9, 2005). "HOVERING AT THE EDGE". Detroit Free Press (Gannett Company). https://www.proquest.com/docview/436541442.
- ↑ 16.0 16.1 Wells, Dominic (April 2, 2005). "EyeToy: Antigrav [sic"]. The Times. https://www.thetimes.com/culture/gaming/article/eyetoy-antigrav-sjntwbt35x0.
- ↑ "PlayStation 2 Best of E3 2004 Awards". May 21, 2004. https://www.ign.com/articles/2004/05/21/playstation-2-best-of-e3-2004-awards.
- ↑ Herold, Charles (December 9, 2004). "New Breed of Games Is Not All Thumbs". The New York Times. https://www.nytimes.com/2004/12/09/technology/circuits/new-breed-of-games-is-not-all-thumbs.html.
- ↑ Hill, Jason (March 24, 2005). "Good plot". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/lifestyle/good-plot-20050324-gdkzli.html.
- ↑ "D.I.C.E. Awards By Video Game Details EyeToy: Anti-Grav". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=183.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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