Software:EyeToy: Play 3
| EyeToy: Play 3 | |
|---|---|
| Developer(s) | London Studio |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Richard Jacques Matt Coldrick Justin Proo Esgay |
| Series | EyeToy |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Party |
| Mode(s) | Single-player, multiplayer |
EyeToy: Play 3 is a 2005 minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the third game in the Software:EyeToy: Play series and the sequel to Software:EyeToy: Play 2. Unlike its predecessors, it was not released outside PAL regions. The camera takes snapshots during the game for your player and is a requirement to play the game. Unlike previous EyeToy: Play games, Play 3 was not released in North America. Unlike the previous games, 4 players were able to play on screen at the same time as opposed to taking it in turns like the previous games.
Game list
- Volleyball - two teams play beach volleyball.
- Bowling - play 10-pin bowling against up to three friends.
- Touchdown - compete for the American Football Touchdown Trophy.
- DJ - entertain crowds as a DJ.
- Be The Band - perform in front of an audience as a band.
- Maestro - conduct a group of musicians.
- Boot Camp - follow the sergeant's orders and tackle grueling assault courses.
- Beauty Salon - work in the salon as a professional beauty technician.
- Ghost Grab - bravely explore the Haunted Mansion.
- Monkey Rampage - crush the most buildings by winning minigames.
- Kitty Loves Me - compete against up to three other friends to win the affections of a kitten.
- Athletics - compete in a variety of track and field events to become world champion.
Extras
Alongside the games, there was also the PlayRoom where the player could mess around with the motion capabilities of the camera including making special effect such as glitter or rainbows from their bodies, as well as annoying a beehive by tapping it to unleash a swarm of deadly bees that will follow the player as they move and will only go back to the beehive if the players restrict own movement.
PlayRoom:
- Laboratory
- Face Mixer - Merge faces together
- Head Swap - Swap faces with a friend
- Photo Booth - Taking photos and saving them to a USB Mass Storage Device connected to the PS2.
- Recog-Cam - Discovering the hidden secrets of EyeToy Play 3
- Fun
- Theremin - Create Wacky Sounds in this noise PlayRoom activity.
- Vs Knockout - Take Part in crazy, back-to-front kung fu combat with a friend
- Wild Fauna - Chill out and stay still as the player can turn own room into a woodland paradise. Watch trees and grass grow before your eyes, and really go to appreciate Mother Nature.
- Motion-Cam - There are all kinds of special effects to be found in the Motion-Cam mode.
There was also the Recog Cam option. Here, if the players were to show a particular card (basically an image) in front of the camera while in this mode, it will activate something within the game. 3 of these cards were available on the manual supplied with the game. One of them was the logo of the then upcoming game, EyeToy Kinetic. Displaying that card in front of the camera would activate a video promoting the game. After the video, some information on the game would then show up where they could go Next to read more. Additional prints could have been downloaded from www.eyetoy.com to unlock further hidden secrets. The size of the pages was 1 page of a PS2 manual page.
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[1]
References
- ↑ 1.0 1.1 "EyeToy: Play 3 for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/eyetoy-play-3/critic-reviews/?platform=playstation-2. Retrieved September 27, 2016.
- ↑ Coxall, Martin (November 21, 2005). "EyeToy: Play 3". Eurogamer. http://www.eurogamer.net/articles/r_eyetoyplay3_ps2. Retrieved September 27, 2016.
- ↑ "EyeToy: Play 3". Official UK PlayStation 2 Magazine: 118. December 2005.
- ↑ Van Leuveren, Luke (November 9, 2005). "EyeToy: Play 3 Review". Archived from the original on October 2, 2007. https://web.archive.org/web/20071002125346/http://www.palgn.com.au/article.php?id=3383. Retrieved September 27, 2016.
- ↑ "EyeToy: Play 3". Play UK. November 2005.
- ↑ "Review: EyeToy: Play 3". PSM2. December 25, 2005.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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