Software:EyeToy: Play 2

From HandWiki
Short description: 2004 video game


EyeToy: Play 2
PAL Game cover
European PlayStation 2 boxart
Developer(s)London Studio
Publisher(s)Sony Computer Entertainment
Composer(s)Richard Jacques
SeriesEyeToy
Platform(s)PlayStation 2
Release
  • EU: 5 November 2004
  • JP: 16 June 2005
  • NA: 16 August 2005
Genre(s)Party
Mode(s)Single-player, multiplayer

EyeToy: Play 2 is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the sequel to Software:EyeToy: Play. It uses EyeToy camera technology to project the player on to the television screen, allowing them to interact with on screen objects. The game contains twelve new minigames, that allow for single or multiplayer modes. The game also introduces a tournament mode, that allows several players to compete in a series of minigames, earning points for each game won.

The game also takes advantage of some EyeToy capabilities that the original did not, including being able to detect the speed and force of motion, and increased accuracy. This allows for more depth in games like Baseball, where points can be awarded for more forceful hitting of the ball. In addition, the game features SpyToy, enabling players to turn their EyeToy camera into a security system that will record anyone that passes by. It is possible to capture photos or record video, and record a message that will play on the television screen should anyone come within range. It also contains a demo of Software:EyeToy: AntiGrav in which one races on a hover board.

The game was released in November 2004 in Europe, North America on 16 August 2005 as a bundled package with the EyeToy camera and in June 2005 in Japan.

Games

EyeToy: Play 2 contains 87 games. There are 12 games and 75 bonus games. "Goal Attack" is a soccer game where the object is to defend the player team's goal while the opposing team attempts to hit the soccer ball into player team's goal. The player has to move constantly, defending the goal by moving different directions while the EyeToy captures movements and moves them accordingly. Another game is called "Table Tennis". The object of this game is to play Table Tennis against CPU controlled opponents while hitting the ball with player's hand. As the player beats the opponents, the opponents change and are slightly harder to defeat. The first opponent is named "Suzi Swift". If the players defeat her, they face "Max Armstrong", then comes "Dragon Pants Jim" and the last opponent "Master Pong". This game mainly focuses around minigames. There is also an Software:EyeToy: AntiGrav demo included with the game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
1Up.comB+[2]
Edge8/10[3]
EGM7.83/10[4]
Eurogamer8/10[5]
Game Informer8.5/10[6]
GameSpot7.8/10[7]
GameSpyStarStarStarHalf star[8]
GameZone8/10[9]
IGN7.7/10[10]
OPM (US)StarStarStarStarHalf star[11]
Detroit Free PressStarStarStar[12]
The Sydney Morning HeraldStarStarStarStarHalf star[13]

The game received "favorable" reviews, albeit slightly less than the original EyeToy: Play, according to the review aggregation website Metacritic.[1]

See also

References

  1. 1.0 1.1 "EyeToy: Play 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/eyetoy-play-2/critic-reviews/?platform=playstation-2. Retrieved 24 September 2016. 
  2. Klepek, Patrick (16 August 2005). "EyeToy: Play 2". http://www.1up.com/reviews/eyetoy-play-2_4. Retrieved 24 September 2016. 
  3. Edge staff (December 2004). "EyeToy: Play 2". Edge (143). Archived from the original on 14 May 2005. https://web.archive.org/web/20050514102936/http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=32590&subsectionid=1605. Retrieved 24 September 2016. 
  4. EGM staff (September 2005). "EyeToy: Play 2". Electronic Gaming Monthly (195): 110. 
  5. Reed, Kristan (2 November 2004). "EyeToy: Play 2". Archived from the original on 10 February 2009. https://web.archive.org/web/20090210155844/https://www.eurogamer.net/articles/r_eyetoyplay2_ps2. Retrieved 24 September 2016. 
  6. "EyeToy: Play 2". Game Informer (149): 102. September 2005. 
  7. Gouskos, Carrie (11 August 2005). "EyeToy: Play 2 Review". Archived from the original on 10 June 2018. https://web.archive.org/web/20180610153241/https://www.gamespot.com/reviews/eyetoy-play-2-review/1900-6130813/. Retrieved 24 September 2016. 
  8. Sharpe, Ryan Patrick (12 August 2005). "EyeToy: Play2 [sic"]. Archived from the original on 21 February 2006. https://web.archive.org/web/20060221103420/http://ps2.gamespy.com/playstation-2/eyetoy-play-2/641562p1.html. Retrieved 24 September 2016. 
  9. Lafferty, Michael (17 August 2005). "EyeToy: Play 2 – PS2 – Review". Archived from the original on 21 March 2008. https://web.archive.org/web/20080321205719/http://ps2.gamezone.com/gzreviews/r26525.htm. Retrieved 24 September 2016. 
  10. Lewis, Ed (12 August 2005). "EyeToy: Play 2". IGN. Archived from the original on 22 September 2015. https://web.archive.org/web/20150922040209/https://www.ign.com/articles/2005/08/13/eyetoy-play-2. Retrieved 24 September 2016. 
  11. "EyeToy: Play 2". Official U.S. PlayStation Magazine: 90. September 2005. 
  12. Newman, Heather (14 August 2005). "'EyeToy: Play 2'". Detroit Free Press. Archived from the original on 17 September 2005. https://web.archive.org/web/20050917231255/http://www.freep.com/entertainment/videogames/gmini14e_20050814.htm. Retrieved 24 September 2016. 
  13. Hill, Jason (11 November 2004). "Acquired taste". The Sydney Morning Herald. Archived from the original on 8 January 2006. https://web.archive.org/web/20060108101841/http://www.smh.com.au/news/Games/Acquired-taste/2004/11/10/1100021863885.html. Retrieved 24 September 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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