Software:Fatal Fury: Wild Ambition

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Short description: 1999 video game
Fatal Fury: Wild Ambition
Developer(s)SNK
Japan Vistec
Publisher(s)SNK
Director(s)Junichi Yoshizawa
Producer(s)Hiroshi Matsumoto
Seigo Ito
Mitsuharu Inoue
Designer(s)Hironori Iriuchi
Masaharu Kouno
Yukihiro Higashi
M. Ohmori
Artist(s)Kazuyuki Shibata
Koichi Noda
Koichi Sakita
SeriesFatal Fury
Platform(s)Arcade, PlayStation
ReleaseArcade
  • JP: January 28, 1999
PlayStation
  • JP: June 24, 1999
  • NA: November 30, 1999
Genre(s)Fighting game
Mode(s)Single-player, multiplayer
Arcade systemHyper Neo Geo 64

Fatal Fury: Wild Ambition (餓狼伝説 ワイルドアンビション, Garō Densetsu Wairudo Anbishon, "Legend of the Hungry Wolf: Wild Ambition") is a 3D fighting video game produced by SNK and is a spin-off of the Fatal Fury series of fighting games. The game was released in Japanese arcades on January 28, 1999. It was one of the last games released for the Hyper Neo Geo 64 system board. It was ported to the Sony PlayStation on June 24 in Japan and November 30 in North America, making it the only Hyper Neo Geo 64 game to receive a port for a home system. The game was re-released as a downloadable game for PlayStation 3 and PlayStation Portable via the PlayStation Network in Japan on April 25, 2007.

The game re-tells the story of the original Fatal Fury video game. It introduces Toji Sakata and Tsugumi Sendo to the series, and places Mai Shiranui, Kim Kaphwan, and Li Xiangfei as participants of the original King of Fighters tournament. Ryuji Yamazaki also appears as a mid-boss character and Ryo Sakazaki makes an appearance as Mr. Karate, tying the events of Art of Fighting 2 to this game.

Gameplay

Fatal Fury: Wild Ambition is a 3D fighting game, although the gameplay is similar to that of a 2D fighting game. The button layout for controls are similar to Real Bout Fatal Fury 2, but includes a new move called the Axis Shift. This feature allows players to move their characters left or right using 3D movement. Characters attack using punches, kicks and heavy attacks. Every character also has an assortment of Special Moves and Desperation Moves (now called Super Power Attacks). Super Power Attacks can be performed only when the player's Health Meter is flashing red and does not use the Heat Meter.

Much like in Real Bout Fatal Fury 2, players are able to perform throws, counterattacks and pursuit attacks; they can also taunt and recover quickly after being knocked out.

Fatal Fury: Wild Ambition replaces the Power Meter from Real Bout Fatal Fury 2 with the Heat Meter. The Heat Meter starts at 50% full at the beginning of every match, although it can change between rounds of the same match. Players fill the meter by attacking or taunting their opponent, but taking damage or being thrown decreases the gauge. If a player takes damage but their opponent stops attacking them, the meter will rise to 50% again. When the player fills the Heat Meter, the message "MAX OK" will appear. Players may then perform an Overdrive Power or a Heat Blow. The Heat Meter will be close to empty if either move is used; this can also happen if the player takes too much damage or performs numerous counterattacks. If this happens, a Danger message will appear. If a player takes too much damage with a nearly empty Heat Meter, the player will overheat. This causes the player to get dizzy, becoming vulnerable to the opponent's attack.

A new feature introduced in Fatal Fury: Wild Ambition allows a player to block an attack at the moment it hits, which causes no damage, while the offensive opponent is pushed away.

A novel attack introduced in Fatal Fury: Wild Ambition is the unblockable Heat Blow. A player may stun or launch the opponent into the air and then perform a Heat Blow while being attacked by the opponent to interrupt their attacks. Using a Heat Blow decreases the Heat Meter when the user is close to Danger state.

Fatal Fury: Wild Ambition changes Potential Power (shortened to P. Power in-game) attacks and renames them Overdrive Power. Overdrive Power attacks work differently from the P. Power attacks of the old games. The player can perform Overdrive Power attacks once the Heat Meter is full, regardless of how much health the player has. Using Overdrive Power decreases the Heat Meter close to the Danger point.

Characters

Wild Ambition features 10 playable characters in its arcade roster, plus two hidden characters. These characters were made available by default in the PlayStation version, which added two additional secret characters for a total of 14. New characters first introduced in Wild Ambition are marked in bold.

  1. 1.0 1.1 Secret character added to PlayStation version
  2. 2.0 2.1 Secret character in arcade version
  3. Boss character

Reception

Reception
Aggregate score
AggregatorScore
GameRankings50%[1]
Review scores
PublicationScore
AllGameStarStar[2]
EGM5.375/10[3]
Famitsu25/40[4]
Game Informer3.75/10[5]
GameProStarStarStarHalf star[6]
GameSpot6.1/10[7]
IGN4/10[8]
OPM (US)StarHalf star[9]

The PlayStation version received mixed reviews according to the review aggregation website GameRankings.[1] In Japan, Famitsu gave it a score of 25 out of 40.[4] Also in Japan, Game Machine listed the arcade version in their March 15, 1999 issue as being the third most-successful arcade game of the month.[10]

References

  1. 1.0 1.1 "Fatal Fury: Wild Ambition for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501155526/https://www.gamerankings.com/ps/197297-fatal-fury-wild-ambition/index.html. Retrieved November 9, 2020. 
  2. Ottoson, Joe. "Fatal Fury: Wild Ambition - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116084139/http://www.allgame.com/game.php?id=19203&tab=review. Retrieved November 9, 2020. 
  3. EGM staff (March 2000). "Fatal Fury: Wild Ambition". Electronic Gaming Monthly (Ziff Davis) (128). 
  4. 4.0 4.1 "餓狼伝説 ワイルドアンビション [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3473&redirect=no. Retrieved November 9, 2020. 
  5. McNamara, Andy (March 2000). "Fatal Fury: Wild Ambition - PlayStation". Game Informer (FuncoLand) (83). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=5004. Retrieved November 9, 2020. 
  6. Uncle Dust (2000). "Fatal Fury: Wild Ambition Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). Archived from the original on December 28, 2004. https://web.archive.org/web/20041228072709/http://www.gamepro.com/sony/psx/games/reviews/3798.shtml. Retrieved November 9, 2020. 
  7. Mielke, James (June 28, 1999). "Fatal Fury: Wild Ambition Review [Japan Import (PS) [date mislabeled as "April 28, 2000"]"]. CBS Interactive. https://www.gamespot.com/reviews/fatal-fury-wild-ambition-review/1900-2547461/. Retrieved November 9, 2020. 
  8. Bishop, Sam (January 3, 2000). "Fatal Fury: Wild Ambition". Ziff Davis. https://www.ign.com/articles/2000/01/04/fatal-fury-wild-ambition-2. Retrieved November 10, 2013. 
  9. Maruyama, Wataru (March 2000). "Fatal Fury: Wild Ambition". Official U.S. PlayStation Magazine (Ziff Davis) 3 (6): 92. https://archive.org/details/official-us-playstation-magazine-2000-03/page/n91/mode/2up. Retrieved November 9, 2020. 
  10. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in Japanese). Game Machine (Amusement Press, Inc.) (583): 21. March 15, 1999. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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