Software:SNK Heroines: Tag Team Frenzy
| SNK Heroines: Tag Team Frenzy | |
|---|---|
![]() Nintendo Switch cover art | |
| Developer(s) | KOF Studio Abstraction Games[1] (Switch, Steam) Taito (Arcade) |
| Publisher(s) | Nintendo Switch, PlayStation 4Arcade
|
| Director(s) | Kaito Soranaka Tatsuya Hayashi |
| Producer(s) | Yasuyuki Oda |
| Designer(s) | Hiroya Kobayashi Hayato Konya Misa Hirayama |
| Artist(s) | Yusuke Amono Naoto Abe Eisuke Ogura |
| Composer(s) | Mayuko Hino Minori Sasaki Naoki Kita |
| Platform(s) | Nintendo Switch PlayStation 4 Arcade Microsoft Windows |
| Release | Nintendo Switch, PlayStation 4Arcade
February 21, 2019[3] |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. is a fighting game developed for PS4 by KOF Studio and for Nintendo Switch and PC by Abstraction Games. The game was released for the Nintendo Switch and PlayStation 4 in September 2018 and was published in Japan and Asia by SNK and SEGA and in International version by NIS America. An arcade version was released the following October and the Microsoft Windows version arrived in February 2019. It is a spiritual successor to SNK Gals' Fighters and features a 2v2 tag-team gameplay system, which was also used in Software:Kizuna Encounter: Super Tag Battle.
Gameplay

As the game's title suggests, SNK Heroines: Tag Team Frenzy is a versus fighting game where each player uses two characters per fight but the players also choose an "Attacker" that serves as the playable character as well as a "Supporter" that assist the former.[4] In contrast to other fighting games, it is impossible to defeat the enemy with a normal move, necessitating the use of a finishing move called the "Dream Finish".[5] A move button can protect the character, while items are included for further gameplay features.[6]
The game offers a story with different dialogues occurring depending on the characters fighting.[7] Each character has additional costumes;[8] cosmetic items are available to the players if they wish to change their characters' visual appearances. There is an online mode alongside an Spectator Mode where players can see other people's fights.[9]
Plot
The story takes place between the events of The King of Fighters XIV and XV. Following the previous King of Fighters tournament, several female fighters suddenly fall unconscious. Upon waking, they find themselves in a strange mansion, along with some male fighters who have been changed into women. The mastermind, Kukri, announces that he has trapped them in his castle in a pocket dimension, and they must battle each other for a chance to return home. He secretly plans to use the energy generated from their fights to empower an ancient statue in the castle that will merge his pocket dimension with the real world, allowing him to gather more women into his collection. When only two fighters remain, Kukri confronts them directly to obtain the last bit of energy needed, but is defeated by the two heroines. Kukri has a mental breakdown and escapes as the pocket dimension collapses, and all the fighters are returned to their dreams shortly before reawakening.
Characters
Characters listed in bold are post-release downloadable content characters, characters listed in italics are guest characters.
- Athena Asamiya
- Kukri[lower-roman 1]
- Kula Diamond
- Leona Heidern
- Love Heart
- Luong
- Mai Shiranui
- Mian
- Miss X[lower-roman 2]
- Jeanne D'Arc
- Mui Mui
- Nakoruru
- Shermie
- Skullo Mania[lower-roman 2]
- Sylvie Paula Paula
- Terry Bogard[lower-roman 2]
- Thief Arthur
- Yuri Sakazaki
- Zarina
Development
Following the success of SNK's The King of Fighters XIV fighting game, SNK already had plans to make a sequel, The King of Fighters XV. However, they instead decided to develop a more light-hearted game solely focused on female fighters. Producer Yasuyuki Oda stated that while initial mentions of the game made the mechanics sound more simplified than previous games, the team also worked highly in a complex system which would attract experts in the genre. The game is one of SNK's first projects for a Nintendo console in several years; however, the game was also developed for Sony's PlayStation 4.[10]
The gameplay was designed to be completely different from that of The King of Fighters XIV due to its distinctive features. In order to promote the game outside Japan, SNK made a partnership with NIS America to gather attention in the West.[4] The sexualization of female characters was made on purpose, although Oda stated that characters like Mai Shiranui have received this reaction in many other games. Nevertheless, the team worked in order to make members of the cast retain their original characterization despite the change in looks.[10] Due to negative feedback from Software:BlazBlue: Cross Tag Battle's use of downloadable content, the company intends to avoid having these types of marketing for the released game that will be released on stores.[7] The game is similar to a previous SNK title, SNK Gals' Fighters, which used only female characters with the exception of the male crossdressing fighter Iori Yagami as "Miss X". The SNK staff received feedback from many fans who wanted Miss X within the game, but could not confirm whether Miss X would make an appearance;[4] Miss X was later announced as downloadable content.[11] SNK also stated one of the playable characters would surprise the fans.[12] Producer Alan Costa stated the team is confident in how the game will be localized for Westerns following issues with the localization of Software:Ys VIII: Lacrimosa of Dana.[13] As part of cross-promotional collaborations with Arika and Square Enix, Thief Arthur from Million Arthur and a female version of Skullomania from Fighting EX Layer appear as downloadable guest characters, in exchange for Terry Bogard and Iori Yagami appearing in Fighting EX Layer and Million Arthur: Arcana Blood respectively.[14]
The game was released for PlayStation 4 and Nintendo Switch in mid-2018,[15] with SNK aiming for equivalent graphics and performance across the two platforms.[6] The limited edition for both consoles includes extra material, including an artbook, a two-CD original soundtrack, a shirt and a "Fatal Cutie" cap.[5] An arcade version of the game was released in October 2018.[16][17]
Reception
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SNK Heroines: Tag Team Frenzy received a mixed critical reception upon release. Mikhail Madnani from God Is a Geek rated the game a 7/10, praising its "unique" gameplay and competent online.[26] Miguel Moran of The Sixth Axis awarded it a score of 8/10 and likewise praised the games "wildly different" battle system that "creates a whole new style of mind-games and combat-planning".[27] Ben MacRae from outlet Crash Landed rated the title a 3/5, praising the art and animation but criticized the "empty stage design" and "lack of unlockables".[28] Chris DeVisser from PlayStation Universe awarded the title 4/10, critical of the "simple combat system" and lauding it a "weak entry" in the SNK fighting game history.[29]
References
- ↑ "SNK HEROINES ~Tag Team Frenzy~" (in en-us). https://www.nintendo.com/games/detail/snk-heroines-tag-team-frenzy-switch.
- ↑ Romano, Sal (May 22, 2018). "SNK Heroines: Tag Team Frenzy adds Love Heart, launches September 6 in Japan" (in en-US). https://www.gematsu.com/2018/05/snk-heroines-tag-team-frenzy-adds-love-heart-launches-september-6-in-japan.
- ↑ "SNK Heroines: Tag Team Frenzy coming to PC on February 21" (in en-US). 2019-02-15. https://gematsu.com/2019/02/snk-heroines-tag-team-frenzy-coming-to-pc-on-february-21.
- ↑ 4.0 4.1 4.2 "Interview: SNK Heroines: Tag Team Frenzy's Yasuyuki Oda, Kaito Soranaka, and NIS America staff". Gematsu. 6 March 2018. https://gematsu.com/2018/03/interview-snk-heroines-tag-team-frenzy-yasuyuki-oda-kaito-soranaka-nis-america-staff.
- ↑ 5.0 5.1 "SNK Heroines: Tag Team Frenzy Game's English Trailer Previews New Costumes". Anime News Network. February 10, 2018. https://www.animenewsnetwork.com/news/2018-02-10/snk-heroines-tag-team-frenzy-game-english-trailer-previews-new-costumes/.127628.
- ↑ 6.0 6.1 "This Week in Games - Technical Failures". Anime News Network. March 1, 2018. https://www.animenewsnetwork.com/the-x-button/2018-03-01/this-week-in-games-technical-failures/.128389.
- ↑ 7.0 7.1 "SNK Heroines Tag Team Frenzy's Story Mode Will Offer Different Dialogue Depending on Heroine Pairing". Dual Shockers. https://www.dualshockers.com/snk-heroines-tag-team-frenzy-story-mode/.
- ↑ "SNK Heroines: Tag Team Frenzy shines in its simplicity". Destructoid. https://www.destructoid.com/snk-heroines-tag-team-frenzy-shines-in-its-simplicity-487137.phtml.
- ↑ "SNK HEROINES: TAG TEAM FRENZY IS A FIGHTING GAME WITH AN ABUNDANCE OF GIRL POWER". Syfy. http://www.syfy.com/syfywire/snk-heroines-tag-team-frenzy-is-a-fighting-game-with-an-abundance-of-girl-power.
- ↑ 10.0 10.1 "Yasuyuki Oda on SNK Heroines' Sexualization, Accessibility, And Competitive Audiences". Game Informer. February 9, 2018. https://www.gameinformer.com/b/news/archive/2018/02/09/yasuyuki-oda-on-snk-heroines-sexualization-accessibility-and-competitive-audiences.aspx.
- ↑ PlayStation (25 October 2018). "SNK Heroines Tag Team Frenzy - MissX Bends the Rules! - PS4". https://www.youtube.com/watch?v=Rhg10GHzEM0.
- ↑ "SNK Heroines: Tag Team Frenzy Will Have Some Surprising Characters Yet To Be Announced". Siliconera. March 13, 2018. http://www.siliconera.com/2018/03/13/snk-heroines-tag-team-frenzy-will-surprising-characters-yet-announced/.
- ↑ "NISA Talks About Their Deal With Nintendo For SNK Heroines: Tag Team Frenzy". Siliconera. 8 April 2018. http://www.siliconera.com/2018/04/08/nisa-talks-deal-nintendo-snk-heroines-tag-team-frenzy/.
- ↑ Nintendo (27 September 2018). "SNK HEROINES Tag Team Frenzy - Friend or Foe? Enter the Skullolady! - Nintendo Switch". https://www.youtube.com/watch?v=touCuywYCgw.
- ↑ "New SNK fighting game focuses just on the heroines". 11 January 2018. https://www.polygon.com/2018/1/11/16878226/snk-heroines-tag-team-frenzy-nintendo-switch-ps4-release-date.
- ↑ "SNK Heroines: Tag Team Frenzy arcade version announced - Gematsu" (in en-US). Gematsu. 2018-03-24. https://gematsu.com/2018/03/snk-heroines-tag-team-frenzy-arcade-version-announced/.
- ↑ "NESiCAxLive2で遊べるタイトル:SNKヒロインズ Tag Team Frenzy AC" (in ja). https://www.taito.co.jp/nxl/title/0000002285.
- ↑ "SNK Heroines: Tag Team Frenzy for PS4 Reviews". Metacritic. https://www.metacritic.com/game/snk-heroines-tag-team-frenzy/critic-reviews/?platform=playstation-4.
- ↑ "SNK Heroines: Tag Team Frenzy for Nintendo Switch Reviews". Metacritic. https://www.metacritic.com/game/snk-heroines-tag-team-frenzy/critic-reviews/?platform=nintendo-switch.
- ↑ "Famitsu Review Scores: Issue 1552 - Gematsu". 29 August 2018. https://gematsu.com/2018/08/famitsu-review-scores-issue-1552.
- ↑ Reseigh-Lincoln, Dom (September 6, 2018). "SNK Heroines: Tag Team Frenzy Review (Switch)". https://www.nintendolife.com/reviews/nintendo-switch/snk_heroines_tag_team_frenzy.
- ↑ LeClair, Kyle (13 September 2018). "Review: SNK Heroines: Tag Team Frenzy". https://hardcoregamer.com/reviews/review-snk-heroines-tag-team-frenzy/311958/.
- ↑ Moyse, Chris (9 September 2018). "Review: SNK Heroines: Tag Team Frenzy". https://www.destructoid.com/reviews/review-snk-heroines-tag-team-frenzy/.
- ↑ Miller, Zachary (6 September 2018). "SNK Heroines: Tag Team Frenzy (Switch) Review". http://www.nintendoworldreport.com/review/48240/snk-heroines-tag-team-frenzy-switch-review.
- ↑ Cowley, Ric (6 September 2018). "SNK Heroines: Tag Team Frenzy Switch review - "It's lewd and crude, but is it any good?"". https://www.pocketgamer.com/articles/078587/snk-heroines-tag-team-frenzy-switch-review/.
- ↑ Madnani, Mikhail (10 September 2018). "SNK Heroines: Tag Team Frenzy Review". God If A Geek. https://www.godisageek.com/reviews/snk-heroines-tag-team-frenzy-review/.
- ↑ Moran, Miguel (10 September 2018). "SNK Heroines: Tag Team Frenzy Review". The Sixth Axis. http://www.thesixthaxis.com/2018/09/10/snk-heroines-tag-team-frenzy-review/.
- ↑ MacRae, Ben. "SNK Heroines: Tag Team Frenzy - Nintendo Switch & PlayStation 4 - Gaming Review". Crash Landed. http://crashlanded.co.uk/snk-heroines-tag-team-frenzy-review.php.
- ↑ DeVisser, Chris (7 September 2018). "SNK Heroines: Tag Team Frenzy - PlayStation 4". PlayStation Universe. https://www.psu.com/reviews/ps4-snk-heroines-tag-team-frenzy/.
External links
- Official Japanese website (SNK)
- Official Chinese website (SEGA)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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