Software:Frank Herbert's Dune (video game)
| Frank Herbert's Dune | |
|---|---|
| Developer(s) | Widescreen Games |
| Publisher(s) | |
| Producer(s) | Olivier Masclef |
| Designer(s) | Sylvain Blanchot |
| Programmer(s) | Jérôme Berthier Sylvain Paris |
| Artist(s) | Dominique Peyronnet Robert Foriel |
| Series | Dune |
| Engine | RenderWare |
| Platform(s) | Microsoft Windows PlayStation 2 |
| Release | |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Frank Herbert's Dune is a 2001 3D video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive, which went bankrupt shortly after the game's failure.[3]
Production
By the time the game was made, Cryo had already started to be in financial debt. The game turned out to be a costly flop, and the studio was unable to find creditors to keep operations running.[4] The PlayStation 2 version was released only in Europe.
Plot
As Paul, the son of the Duke Atreides's concubine and heir to the throne, the player must earn the trust and respect from the natives of the desert planet Dune, the Fremen, to ultimately become their prophesied messiah and free them from the desolate conditions of the planet. He also needs to overcome the evil Baron Harkonnen who slaughtered the Atreides family with covert backup from the Emperor.
The story behind each mission is accurate to the novels, though taking place during the two-year span in the 1965 novel Dune when Paul gains the trust of the Fremen.
Critical reception
| Reception | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
Dune was a finalist for The Electric Playground's 2001 "Best Adventure Game for PC" award, but lost the prize to Myst III.[9]
References
- ↑ IGN Staff (2002-01-03). "Readers' Vote: Adventure Game of 2001" (in en). https://www.ign.com/articles/2002/01/03/readers-vote-adventure-game-of-2001.
- ↑ 2.0 2.1 Pilou. "Tests; Frank Herbert's Dune" (in fr). Jeuxvideo.com. http://www.jeuxvideo.com:80/articles/0000/00001689_test.htm.
- ↑ "Overview: Cryo Interactive Entertainment". MobyGames.com. http://www.mobygames.com/company/cryo-interactive-entertainment.
- ↑ Walker, John (2015-06-22). "I Kind Of Miss Dreadful Adventure Developer Cryo" (in en-US). Rock, Paper, Shotgun. https://www.rockpapershotgun.com/2015/06/22/i-kind-of-miss-cryo/. Retrieved 2017-12-28.
- ↑ "Frank Herbert's Dune for PC". CBS Interactive. https://www.gamerankings.com/pc/518806-frank-herberts-dune/index.html.
- ↑ "Frank Herbert's Dune for PC Reviews". Red Ventures. https://www.metacritic.com/game/frank-herberts-dune/critic-reviews/?platform=pc.
- ↑ Bub, Andrew S. (March 26, 2002). "Frank Herbert's Dune". Computer Games Magazine. http://www.cgonline.com/reviews/dune-01-r1.html.
- ↑ Harris, Neil (December 20, 2001). "Frank Herbert's Dune". The Electric Playground. http://elecplay.com/review.html?article=7854.
- ↑ Staff (January 25, 2002). "Blister Awards 2001". The Electric Playground. http://www.elecplay.com/feature.html?article=8152&page=1.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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