Software:Full Auto
| Full Auto | |
|---|---|
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| Developer(s) | Pseudo Interactive |
| Publisher(s) | Sega |
| Designer(s) | John Harley Miles Holmes |
| Programmer(s) | Jason Hasenbuhler |
| Artist(s) | Janice Hertel D. Noel Keshwar |
| Composer(s) | Michelle Frey |
| Platform(s) | Xbox 360 |
| Release | |
| Genre(s) | Vehicular combat, racing |
| Mode(s) | Single player, multiplayer |
Full Auto is a 2006 vehicular combat racing game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.
A sequel, Full Auto 2, was released exclusively for the PlayStation 3 and PlayStation Portable.
Vehicles
In Full Auto, there are four vehicle classes. Each has its own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. Class C consists of slow, but highly durable vehicles. A fourth class, Class S, is home to the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However, tuneable weapons are not permitted on Live play unless they are unlocked from the career mode.
Weapons
The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. The weapons become active after approximately 10 seconds of racing into the game.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40,[8] while Famitsu X360 gave it a score of two eights and two sevens for a total of 30 out of 40.[7]
Theo Wells of The Times gave the game four stars out of five, saying: "Graphically, the level of detail in the tracks is simply stunning compared with the scenery on Burnout, a reflection of the superiority of the new Xbox over the old."[19] Michael Donahoe of Maxim similarly gave it four stars: "A variety of wheels and weaponry ensures there'll be loads of destruction, while the online option gives this gas-guzzler some extra mileage."[20] However, Jason Hill of The Sydney Morning Herald gave it two-and-a-half stars out of five: "A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges."[18]
References
- ↑ Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". PAL Gaming Network. Archived from the original on January 11, 2009. https://web.archive.org/web/20090111225155/http://palgn.com.au/article.php?id=3975. Retrieved September 28, 2021.
- ↑ 2.0 2.1 "Full Auto for Xbox 360 Reviews". Red Ventures. https://www.metacritic.com/game/full-auto/critic-reviews/?platform=xbox-360. Retrieved September 28, 2021.
- ↑ "Review: Full Auto". Computer Games Magazine (theGlobe.com) (186): 92. May 2006.
- ↑ Edge staff (March 2006). "Full Auto". Edge (Future plc) (160): 84.
- ↑ EGM staff (March 2006). "Full Auto". Electronic Gaming Monthly (Ziff Davis) (201): 96.
- ↑ Bramwell, Tom (February 10, 2006). "Full Auto". Gamer Network. https://www.eurogamer.net/articles/r_fullauto_x360. Retrieved June 27, 2016.
- ↑ 7.0 7.1 IGN staff (September 6, 2006). "Gaming Life in Japan". Ziff Davis. https://www.ign.com/articles/2006/09/06/gaming-life-in-japan-74. Retrieved September 28, 2021.
- ↑ 8.0 8.1 "フルオート" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11433&redirect=no. Retrieved September 28, 2021.
- ↑ Zoss, Jeremy (March 2006). "Full Auto". Game Informer (GameStop) (155): 110. Archived from the original on June 12, 2006. https://web.archive.org/web/20060612221743/http://gameinformer.com/Games/Review/200603/R06.0324.1838.47539.htm. Retrieved September 29, 2021.
- ↑ Bones (February 15, 2006). "Full Auto Review for Xbox 360 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 21, 2006. https://web.archive.org/web/20060221022232/http://www.gamepro.com/microsoft/xbox360/games/reviews/51992.shtml. Retrieved September 29, 2021.
- ↑ Hurh, JP (March 15, 2006). "Full Auto Review". CraveOnline. Archived from the original on September 8, 2015. https://web.archive.org/web/20150908074039/http://www.gamerevolution.com/review/full-auto. Retrieved September 29, 2021.
- ↑ Gerstmann, Jeff (February 15, 2006). "Full Auto Review". Red Ventures. https://www.gamespot.com/reviews/full-auto-review/1900-6144382/. Retrieved June 27, 2016.
- ↑ Villoria, Gerald (February 15, 2006). "GameSpy: Full Auto". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/full-auto/689035p1.html. Retrieved September 29, 2021.
- ↑ "Full Auto Review". Viacom. February 24, 2006. Archived from the original on June 10, 2007. https://web.archive.org/web/20070610094756/http://gametrailers.com/gamepage.php?id=1655. Retrieved September 29, 2021.
- ↑ Romano, Natalie (February 22, 2006). "Full Auto - 360 - Review". Archived from the original on December 31, 2008. https://web.archive.org/web/20081231005843/http://xbox360.gamezone.com/gzreviews/r13329.htm. Retrieved September 29, 2021.
- ↑ Onyett, Charles (February 14, 2006). "Full Auto". Ziff Davis. https://www.ign.com/articles/2006/02/14/full-auto. Retrieved June 27, 2016.
- ↑ "Full Auto". Official Xbox Magazine (Future US): 77. March 2006.
- ↑ 18.0 18.1 Hill, Jason (April 8, 2006). "Full Auto". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/lifestyle/full-auto-20060408-gdnbb7.html. Retrieved September 28, 2021.
- ↑ 19.0 19.1 Wells, Theo (February 18, 2006). "Full Auto". The Times. Archived from the original on September 29, 2006. https://web.archive.org/web/20060929054440/http://entertainment.timesonline.co.uk/article/0,,18589-2039690,00.html. Retrieved September 28, 2021.
- ↑ Donahoe, Michael (February 14, 2006). "Full Auto". Biglari Holdings. Archived from the original on March 21, 2006. https://web.archive.org/web/20060321053219/http://www.maximonline.com/entertainment/reviews.aspx?p_id=11436. Retrieved September 28, 2021.
External links
- Pseudo Interactive
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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