Software:Full Spectrum Warrior: Ten Hammers

From HandWiki
Short description: 2006 video game
Full Spectrum Warrior: Ten Hammers
Developer(s)Pandemic Studios[lower-alpha 1]
Publisher(s)THQ
Director(s)William Henry Stahl
Designer(s)Richard Wyckoff
Programmer(s)Alexander Boczar
Artist(s)Rositza Zagortcheva
Composer(s)Garry Schyman
Platform(s)PlayStation 2, Windows, Xbox
Release
  • NA: March 27, 2006[1]
  • EU: June 23, 2006
Genre(s)Real-time tactics
Mode(s)Single-player, multiplayer

Full Spectrum Warrior: Ten Hammers is a real-time tactics video game developed by Pandemic Studios and published by THQ for Microsoft Windows, PlayStation 2 and Xbox.

Gameplay

The game features improvements and additions in gameplay. New gameplay mechanics such as splitting up fireteams into groups of two were added. The player is given the ability to position fireteams in interior firing positions that negate an enemy's cover.

The game's multiplayer mode enables the players to choose between co-op and coalition vs insurgency forces, and the insurgent commanders have the ability to recruit civilians to their side. Each side can also capture safe houses for reinforcements and field medics. Each fireteam member also had a special attribute. The team leader and rifleman are able to snipe an enemy soldier if a part of his body is shown. The Squad Automatic Weapon (SAW) gunner does the suppressing fire while the M203 gunner uses his M203 grenade launcher. Ability to control armored vehicles such as armored personnel carriers (APC) was added. In some missions, the fireteam leaders can call in air strikes with an AH-64 Apache gunship and also control an armored Humvee equipped with a .50 caliber machine gun.

Weapons

A US Army soldier throws a fragmentation grenade.

In the game a fireteam usually consists of four soldiers: a team leader (scoped M4 Carbine/Heckler and Koch HK33), an automatic rifleman (M249 SAW), a grenadier (M4/M203 grenade launcher or an HK33 with an HK79 grenade launcher) and a rifleman (scoped M4 Carbine/HK33). Their weapons have 2 fire modes: a fire sector and precision fire. When assigned a fire sector, the team will fire at anything within that sector, suppressing enemies. The player cannot manually aim the weapon and the soldiers are unlikely to hit an enemy behind cover. To use precision fire a soldier will have to step out of cover, making him extremely vulnerable to unsuppressed enemies, and use the 'special ability' of his weapon. The scoped rifles can snipe an enemy behind cover, the M249 SAW can suppress a large number of enemies (at the cost of ammunition) and the M203 can launch a grenade over a large distance.

In a few missions the player is able to control the M2 Bradley IFV. The 7.62mm machine gun can be controlled with a fire sector and the precision fire uses the M242 Bushmaster. In one mission the player can also control a captured BMP for a short while, which is very similar to the Bradley.

Also in the player's arsenal are the AK-47, a M2 Browning machine gun mounted on an armored Humvee, the M82 Barrett rifle and the SMAW. These weapons are used by Charlie or Delta team which consist of only 1 soldier each.

Plot

Background story

Six months after the fall of Al-Afad's regime in Full Spectrum Warrior, the coalition has established an interim government to transition Zekistan into democracy, but severe problems were also emerging. Zekistan has erupted into a sectarian conflict. The warring factions are composed of the Mujahideen Al-Zeki, an Al-Afad loyalist group attempting to re-establish the old regime; and the Anser Al-Ra'id, a northern ethnic Zeki faction seeking northern ethnic Zeki independence in the province of Tien Hamir under his rule. The previously peaceful province and its regional capital city, Khardiman, became a focus of the fighting in the country when Mujahideen forces stage an uprising, bringing them into conflict with American forces, British UN Coalition forces, and National Militia forces under the control of regional governor Andrei Zakirov and the Anser Al-Ra'id forces. To make matters worse, Anser Al-Ra'id forces soon turn on American, Coalition and National Militia forces, but British forces were able to re-take the Tien Hamir Bridge from insurgent control and US forces were able to re-take most of the city, halting a possible civil war between the Mujahideen, Al-Ra'id forces and the Zekistani government. At the center of the conflict is Sergeant Eric Daniels, a well-intentioned soldier who abandoned his post during the uprising and is seeking redemption for his past mistakes.

Campaign storyline

During the beginning phases of the uprising, a British Army squad led by Sergeant Brian Sims and Sergeant Hyde were assigned to take the Tien Hammir Bridge. Sergeant Daniels requests their aid while heading for the bridge. Both fireteams help Daniels provide aid to his men and repel the insurgency in his assigned post before storming the Art Center and taking control of the bridge. Meanwhile, Daniels leads a squad of men to raid local boathouses in order to destroy the weapons supply ring. The British Army requests Daniels' aid in destroying artillery cannons located in the local Parliament building. Despite the destruction of one artillery cannon, British Army captain Smithson orders an airstrike on the Parliament building, crippling Daniels' squad.

With his men scattered and wounded, Daniels rallies isolated teams of soldiers to commandeer a bus in order to transport the wounded for a medical evacuation. Shortly after securing the bus, Daniels' newly form team travels through Al Ra'id territory to reach the Tien Hamir Monastery. Upon hitting the monastery, a CH-47 Chinook arrives to extract the wounded in the gardens. However, the threat of an RPG-wielding insurgent threatens the safety of his men, prompting Daniels to kill the insurgent and sacrificing his life to defend the evacuating soldiers from Al Ra'id forces. Meanwhile, a veteran squad led by Sergeant Santiago Mendez defends their patrol area from Al'Raid forces before being re-assigned to rescue Daniels. Mendez's team fight their way to the monastery, but arrive too late, recovering Daniels' corpse. Daniels is posthumously awarded the Silver Star for his heroic actions.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
Edge7/10[2]7/10[2]7/10[2]
EGMN/A5/10[3]5/10[3]
Eurogamer6/10[4]N/AN/A
Game Informer7.25/10[5]7.25/10[5]7.25/10[5]
GameProN/AN/AStarStarStarHalf star[6]
GameSpot7.3/10[7]7.1/10[8]7.3/10[7]
GameSpyStarStarStarHalf star[9]StarStarStarStar[10]StarStarStarStar[11]
GameTrailersN/A8.1/10[12]8.1/10[12]
GameZoneN/A7.8/10[13]N/A
IGN8.2/10[14]8/10[15]8.2/10[14]
OPM (US)N/AStarStar[16]N/A
OXM (US)N/AN/A7/10[17]
PC Gamer (US)78%[18]N/AN/A
The Sydney Morning HeraldStarStarStarHalf star[19]StarStarStarHalf star[19]StarStarStarHalf star[19]
The TimesStarStarStar[20]StarStarStar[20]StarStarStar[20]
Aggregate score
Metacritic70/100[21]71/100[22]69/100[23]

Full Spectrum Warrior: Ten Hammers received "average" reviews, according to review aggregator Metacritic.[21][22][23]

Notes

  1. Ported to PlayStation 2 by Mass Media Games.

References

  1. Perry, Douglass C. (February 24, 2006). "Full Spectrum Warrior Battle Drill #1" (in en). https://www.ign.com/articles/2006/02/24/full-spectrum-warrior-battle-drill-1. 
  2. 2.0 2.1 2.2 Edge staff (April 2006). "Full Spectrum Warrior: Ten Hammers". Edge (161): 92. 
  3. 3.0 3.1 EGM staff (April 2006). "Full Spectrum Warrior: Ten Hammers (PS2, Xbox)". Electronic Gaming Monthly (202): 95. 
  4. Reed, Kristan (July 19, 2006). "Full Spectrum Warrior: Ten Hammers (PC)". http://www.eurogamer.net/articles/r_tenhammers_pc. Retrieved November 22, 2015. 
  5. 5.0 5.1 5.2 "Full Spectrum Warrior: Ten Hammers". Game Informer (156): 116. April 2006. 
  6. Four-Eyed Dragon (March 28, 2006). "Full Spectrum Warrior: Ten Hammers Review for Xbox on GamePro.com". GamePro. Archived from the original on April 20, 2006. https://web.archive.org/web/20060420055416/http://gamepro.com/microsoft/xbox/games/reviews/52947.shtml. Retrieved November 22, 2015. 
  7. 7.0 7.1 Colayco, Bob (March 29, 2006). "Full Spectrum Warrior: Ten Hammers Review (PC, Xbox)". http://www.gamespot.com/reviews/full-spectrum-warrior-ten-hammers-review/1900-6146834/. Retrieved November 22, 2015. 
  8. Colayco, Bob (April 6, 2006). "Full Spectrum Warrior: Ten Hammers Review (PS2)". http://www.gamespot.com/reviews/full-spectrum-warrior-ten-hammers-review/1900-6147275/. Retrieved November 22, 2015. 
  9. Lopez, Miguel (April 25, 2006). "GameSpy: Full Spectrum Warrior: Ten Hammers (PC)". GameSpy. http://pc.gamespy.com/pc/full-spectrum-warrior-ten-hammers/703283p1.html. Retrieved November 22, 2015. 
  10. Chapman, David (April 11, 2006). "GameSpy: Full Spectrum Warrior: Ten Hammers (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/full-spectrum-warrior-ten-hammers/701180p1.html. Retrieved November 22, 2015. 
  11. Chapman, David (April 11, 2006). "GameSpy: Full Spectrum Warrior: Ten Hammers (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/full-spectrum-warrior-2/701181p1.html. Retrieved November 22, 2015. 
  12. 12.0 12.1 "Full Spectrum Warrior: Ten Hammers Review (PS2, Xbox)". GameTrailers. April 10, 2006. http://www.gametrailers.com/reviews/vlsd1t/full-spectrum-warrior--ten-hammers-review. Retrieved November 22, 2015. 
  13. Hobbs, Ronnie (April 19, 2006). "Full Spectrum Warrior: Ten Hammers - PS2 - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005182604/http://ps2.gamezone.com/gzreviews/r26541.htm. Retrieved November 22, 2015. 
  14. 14.0 14.1 Perry, Douglass C. (March 28, 2006). "Full Spectrum Warrior: Ten Hammers (PC, Xbox)". http://www.ign.com/articles/2006/03/29/full-spectrum-warrior-ten-hammers. Retrieved November 22, 2015. 
  15. Perry, Douglass C. (March 28, 2006). "Full Spectrum Warrior: Ten Hammers (PS2)". Archived from the original on April 9, 2006. https://web.archive.org/web/20060409094854/http://ps2.ign.com/articles/698/698892p1.html. Retrieved November 22, 2015. 
  16. "Full Spectrum Warrior: Ten Hammers". Official U.S. PlayStation Magazine: 76. July 2006. 
  17. "Full Spectrum Warrior: Ten Hammers". Official Xbox Magazine: 84. April 2006. 
  18. "Full Spectrum Warrior: Ten Hammers". PC Gamer: 76. June 2006. 
  19. 19.0 19.1 19.2 Fish, Eliot (July 1, 2006). "Full Spectrum Warrior: Ten Hammers". The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/full-spectrum-warrior-ten-hammers/2006/06/28/1151174266133.html. Retrieved November 22, 2015. 
  20. 20.0 20.1 20.2 "Full Spectrum Warriors: Ten Hammers [sic]". The Times. July 8, 2006. https://www.thetimes.com/culture/gaming/article/full-spectrum-warriors-ten-hammers-0gvn0290pwm. 
  21. 21.0 21.1 "Full Spectrum Warrior: Ten Hammers for PC Reviews". https://www.metacritic.com/game/full-spectrum-warrior-ten-hammers/critic-reviews/?platform=pc. Retrieved November 22, 2015. 
  22. 22.0 22.1 "Full Spectrum Warrior: Ten Hammers for PlayStation 2 Reviews". https://www.metacritic.com/game/full-spectrum-warrior-ten-hammers/critic-reviews/?platform=playstation-2. Retrieved November 22, 2015. 
  23. 23.0 23.1 "Full Spectrum Warrior: Ten Hammers for Xbox Reviews". https://www.metacritic.com/game/full-spectrum-warrior-ten-hammers/critic-reviews/?platform=xbox. Retrieved November 22, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Pandemic Studios