Software:G.I. Joe: Operation Blackout

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Short description: 2020 third-person shooter video game
G.I. Joe: Operation Blackout
Game cover
Developer(s)IguanaBee
Fair Play Labs
Publisher(s)
  • NA: GameMill Entertainment
SeriesG.I. Joe
EngineUnreal Engine 4
Unreal Engine 5 (Xbox Series X/S)
Platform(s)Nintendo Switch
PlayStation 4
Xbox One
Microsoft Windows
Xbox Series X/S
ReleaseNintendo Switch, PlayStation 4, Xbox One
October 13, 2020
Microsoft Windows
December 15, 2020
Xbox Series X/S
  • WW: TBA
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

G.I. Joe: Operation Blackout is a third-person shooter video game based on Hasbro's G.I. Joe toyline, released for Nintendo Switch, PlayStation 4, and Xbox One on October 13, 2020, and for Microsoft Windows on December 15, 2020. The game was developed by IguanaBee and Fair Play Labs and published by GameMill Entertainment in North America and Maximum Games in Europe. It is the first G.I. Joe console game since 2009's G.I. Joe: The Rise of Cobra.

Plot

During an attack on the USS Flagg, Cobra has managed to take over the world by creating a device called the Blackout Sphere, which knocked out all electrical equipment across the globe and claimed Cobra's victory known as "C-Day". Now the Joes are being hunted down by Cobra and must figure out where their leader Duke is being held, find the other teammates, and take back the world from Cobra's clutches.

Gameplay

In the base game, players can take on roles of 12 characters. Players can play the story missions with another in local split-screen co-op, or compete in up to four-player player versus player local matches in four multiplayer modes: Capture the Flag, Assault, King of the Hill, and Deathmatch Arena.

Characters

G.I. Joe Team Cobra Command
  • Duke
  • Lady Jaye
  • Roadblock
  • Scarlett
  • Sci-Fi
  • Snake Eyes
  • Baroness
  • Cobra Commander
  • Destro
  • Firefly
  • Storm Shadow
  • Zartan

Development

The game was announced on August 12, 2020.[1] A trailer for the game was released the same day.[2] Maximum Games handled publishing duties for the game in the PAL regions.[3] On the day of the announcement, Chilean indie developer IguanaBee revealed that the game was their secret project for 2020.[4] The game is available in a Digital Deluxe edition on all platforms.[5]

On October 19, 2020, six days after the game's release, GameMill Entertainment announced that a Microsoft Windows version was in development.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic51% (PS4)
56% (XONE)
55% (NS)
Review scores
PublicationScore
Destructoid5/10[8]
Nintendo Life5/10[9]

On the review aggregation website Metacritic, the PlayStation 4 version of G.I. Joe: Operation Blackout has a score of 51% based on sixteen reviews,[10] the Xbox One version has a score of 56% based on eight reviews,[11] and the Nintendo Switch version has a score of 55% based on four reviews,[12] all indicating "mixed or average" reviews. Fellow review aggregator OpenCritic assessed that the game received weak approval, being recommended by only 11% of critics.[7]

References

  1. (in en) G.I. Joe: Operation Blackout Announced, Coming in October - IGN, 12 August 2020, https://www.ign.com/articles/gi-joe-operation-black-out-release-date-ps4-nintendo-switch-xbox-one-pc, retrieved 2020-08-13 
  2. "G.I. Joe: Operation Blackout (Announce Trailer) - YouTube". https://www.youtube.com/watch?v=8yT532PvDvg. 
  3. "Tweet". https://twitter.com/MaximumGames_UK/status/1294289710190407681. 
  4. "We have exciting news for everyone! The IguanaBee team is proud to finally reveal our secret project for this year". August 12, 2020. https://twitter.com/IguanaBee/status/1293664649343373313. 
  5. "G.I. Joe: Operation Blackout Looks to the '80s for Inspiration" (in en-US). 2020-10-14. https://news.xbox.com/en-us/2020/10/14/g-i-joe-operation-blackout-80s-inspiration/. 
  6. "Tweet". https://twitter.com/GameMillEnt/status/1318265660192002052. 
  7. 7.0 7.1 "G.I. Joe: Operation Blackout". OpenCritic. https://opencritic.com/game/10347/g-i-joe-operation-blackout. 
  8. "Review: G.I. Joe: Operation Blackout". https://www.destructoid.com/stories/review-g-i-joe-operation-blackout-606861.phtml. 
  9. "G.I. Joe: Operation Blackout Review (Switch)". 24 October 2020. https://www.nintendolife.com/reviews/nintendo-switch/g_i_joe_operation_blackout. 
  10. "G.I. Joe: Operation Blackout for PlayStation 4 Reviews" (in en). https://www.metacritic.com/game/gi-joe-operation-blackout/critic-reviews/?platform=playstation-4. 
  11. "G.I. Joe: Operation Blackout for Xbox One Reviews" (in en). https://www.metacritic.com/game/gi-joe-operation-blackout/critic-reviews/?platform=xbox-one. 
  12. "G.I. Joe: Operation Blackout for Switch Reviews" (in en). https://www.metacritic.com/game/gi-joe-operation-blackout/critic-reviews/?platform=nintendo-switch. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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