Software:GT Advance 3: Pro Concept Racing

From HandWiki
Short description: 2002 video game
GT Advance 3: Pro Concept Racing
North American cover art featuring a Honda NSX.
Developer(s)MTO
Publisher(s)
SeriesGT Advance
Platform(s)Game Boy Advance
Release
  • JP: April 26, 2002
  • NA: February 4, 2003[1]
  • EU: May 23, 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

GT Advance 3: Pro Concept Racing, known in Japan as Advance GT 2 (アドバンスGT2, Adobansu GT Tsū), is a racing game developed by MTO and published by THQ for the Game Boy Advance. It is the sequel to Software:GT Advance 2: Rally Racing, based heavily on the gameplay from GT Advance Championship Racing,[2] and the third game in the GT Advance series.

Gameplay

The game reportedly mixes the first two games of the series—it has the city environments and paved streets of the first game, but the physics engine is slippery, much like the second, and allows more leeway with collisions, changing the strategy drastically from the original GT Advance. There are 97 cars available, unlocked by playing through each mode, and all are upgradeable.[2] Also added to the game is the "Drift Combo" mode, in which the player needs to chain drifts a certain number of times within a lap limit to unlock a new car.[2]

Development

GT Advance 3: Pro Concept Racing was first announced in November 2002 to be under development.[3] The following year in February, THQ released updated information regarding the game along with screenshots, showing the game's increased graphical power over its predecessors.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[5]
Review scores
PublicationScore
Famitsu29/40[6]
Game Informer7.25/10[7]
GameProStarStarStar[8]
GamesMaster82%[9]
GameSpot8.1/10[2]
GameSpyStarStarStarStar[10]
GameZone7/10[11]
IGN8.5/10[12]
Nintendo Power3.9/5[13]
X-PlayStarStarStar[14]

The game received "average" reviews according to the review aggregation website Metacritic.[5] GameSpot called GT Advance 3: Pro Concept Racing as a spicier version of the original GT Advance that was released when the Game Boy Advance launched in June 2001.[2] IGN was also positive of the game,[12] but noted that other Game Boy Advance games like Colin McRae Rally 2.0 and Moto Racer Advance have better graphics systems.[12] In Japan, Famitsu gave it a score of 29 out of 40.[6]

References

  1. "PR - 2/4/03 - THQ SHIPS GT ADVANCE 3: PRO CONCEPT RACING FOR GAME BOY ADVANCE". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-539.asp. 
  2. 2.0 2.1 2.2 2.3 2.4 Provo, Frank (April 10, 2003). "GT Advance 3: Pro Concept Racing Review". CBS Interactive. https://www.gamespot.com/reviews/gt-advance-3-pro-concept-racing-review/1900-6024935/. Retrieved March 15, 2020. 
  3. Parker, Sam (November 27, 2002). "THQ announces GT Advance 3". CBS Interactive. https://www.gamespot.com/articles/thq-announces-gt-advance-3/1100-2899040/. Retrieved March 15, 2020. 
  4. Calvert, Justin (February 4, 2003). "First look: GT Advance 3: Pro Concept Racing". CBS Interactive. https://www.gamespot.com/articles/first-look-gt-advance-3-pro-concept-racing/1100-2910183/. Retrieved March 15, 2020. 
  5. 5.0 5.1 "GT Advance 3: Pro Concept Racing for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/gt-advance-3-pro-concept-racing/critic-reviews/?platform=game-boy-advance. Retrieved March 15, 2020. 
  6. 6.0 6.1 "アドバンスGT2 [GBA"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9740&redirect=no. Retrieved March 15, 2020. 
  7. "GT Advance 3: Pro Concept Racing". Game Informer (GameStop) (119): 92. March 2003. 
  8. Fennec Fox (February 10, 2003). "GT Advance 3: Pro Concept Racing Review for Game Boy Advance on GamePro.com". GamePro (IDG Entertainment). Archived from the original on March 21, 2005. https://web.archive.org/web/20050321095600/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/28164.shtml. Retrieved March 16, 2020. 
  9. "Review: GT Advance 3: Pro Concept Racing". GamesMaster (Future plc). 2003. 
  10. Steinberg, Steve (March 14, 2003). "GameSpy: GT Advance 3: Pro Concept Racing". IGN Entertainment. Archived from the original on December 17, 2005. https://web.archive.org/web/20051217225334/http://gba.gamespy.com/gameboy-advance/gt-advance-3-pro-concept-racing/5683p1.html. Retrieved March 16, 2020. 
  11. Tha Wiz (March 8, 2003). "GT Advance 3: Pro Concept Racing - GBA - Review". Archived from the original on August 9, 2007. https://web.archive.org/web/20070809225049/http://gameboy.gamezone.com/gzreviews/r21291_GBA.htm. Retrieved March 16, 2020. 
  12. 12.0 12.1 12.2 Harris, Craig (February 4, 2003). "GT Advance 3: Pro Concept Racing". Ziff Davis. https://www.ign.com/articles/2003/02/04/gt-advance-3-pro-concept-racing. Retrieved March 15, 2020. 
  13. "GT Advance 3: Pro Concept Racing". Nintendo Power (Nintendo of America) 166: 137. March 2003. 
  14. Speer, Justin (March 14, 2003). "'GT Advance 3: Pro Concept Racing' (GBA) Review". TechTV. Archived from the original on June 5, 2003. https://web.archive.org/web/20030605122622/http://www.techtv.com/extendedplay/reviews/story/0,24330,3420403,00.html. Retrieved March 16, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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