Software:Game & Watch Gallery 2
| Game & Watch Gallery 2 | |
|---|---|
Game Boy Color version cover | |
| Developer(s) | Tose |
| Publisher(s) | Nintendo |
| Director(s) | Hitoshi Yamagami |
| Producer(s) | Takehiro Izushi |
| Designer(s) | Isao Shiroyama |
| Composer(s) |
|
| Series | Game & Watch Gallery |
| Platform(s) | Game Boy, Game Boy Color |
| Release | |
| Genre(s) | Various |
| Mode(s) | Single-player |
Game & Watch Gallery 2 is a game developed by Tose and released by Nintendo for the Game Boy in 1997 and the Game Boy Color in 1998. It is the third game in the Game & Watch Gallery series, containing six remastered games from the Game & Watch line of Nintendo handheld games.
Gameplay

Game & Watch Gallery 2 features six games based upon the Game & Watch brand of handheld games. Each game contains a 'Classic' mode, resembling the gameplay and presentation of the original Game & Watch title, and a 'Modern' mode, which contains revised graphics and additional features.[3] For every 200 points players accrue in each game, they earn 'stars' which can be used to unlock additional features, entries in an in-game gallery displaying animations of other Game & Watch titles, and a sixth game, Ball; up to five stars can be earned in each mode and difficulty of each game, for a total of 120 stars.[4]
- Ball: The player juggles two to three balls in the air, requiring the player to catch and toss them up again, with one point earned for each successful catch. In the 'Modern' version, Bob-Ombs will also sometimes appear, which the player must avoid catching; multiple playable characters can also be unlocked.
- Chef: The player moves left and right to catch food in their frying pan to toss up into the air. In the 'Modern' version, the player can rotate and turn on the spot to feed Yoshi.
- Donkey Kong: The player moves left and right and jumps to avoid barrels, making their way up platforms and ladders towards Donkey Kong. In the 'Modern' version, platforms disappear and levels change for greater variation.
- Helmet: The player moves left and right to avoid tools falling from the sky, making their way between two doors, with a point awarded for every journey. In the 'Modern' version, a button on the floor occasionally appears, awarding coins for bonus points if stomped upon.
- Parachute: The player controls a boat, and must collect parachutists before they fall into shark-infested waters, in which case a life is lost. In the 'Modern' version, parachutists sometimes land in a cannon to be shot back into the sky.
- Vermin: The player moves left and right to hit moles with a hammer as they appear out of ground. In the 'Modern' version, the player controls Yoshi, who can also move up and down, and must guard eggs from enemies that come from all sides.
Reception
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Game & Watch Gallery 2 received positive reviews. Dexter Sy of IGN praised the Game Boy Color version of the game as featuring "amazing color graphics, smooth animation and characters", stating that the "uncomplicated" scope of the Game & Watch titles was a "breath of fresh air", whilst noting the "significant twists" added by the new features in the game.[5] Total Game Boy concurred, saying that Game & Watch Gallery 2 was an "essential purchase" for Game Boy Color, and that the game "is perfect for those 'quick fix' gaming sessions, and the choice of five separate games means that there's plenty of variety".[9] Ty Kris of Nintendojo also praised the game, stating that it "more than does the original Game & Watch games justice", finding that the game had a "ton of replay value" and finding most games "enjoyable and rewarding".[8] In contrast to the unanimously positive reviews, Adam Waring of Planet Game Boy provided a mixed assessment of the game, saying that "graphically, it's slick and snazzy, but gameplay wise even the modern games are still very basic and get tiresome quickly", finding that "ultimately the games are too simplistic and samey to keep your attention for long".[7]
References
- ↑ Johnston, Chris (October 27, 1998). "Game Boy Color Gets Pushed Up". http://gamespot.com:80/gamespot/stories/news/0,10870,2465317,00.html.
- ↑ "European CGB Release Date". October 21, 1998. http://gbstation.com/archives/oct98.html.
- ↑ Game & Watch Gallery 2 - Instruction Booklet. Nintendo. 1997. https://archive.org/details/NintendoGameBoyManuals/Game%20%26%20Watch%20Gallery%202%20%28USA%29.
- ↑ 4.0 4.1 Frankle, Gavin. "Game & Watch Gallery 2". http://www.allgame.com/game.php?id=7309.
- ↑ 5.0 5.1 Sy, Dexter (24 November 1999). "Game & Watch Gallery 2". https://www.ign.com/articles/1999/11/24/game-watch-gallery-2.
- ↑ "On the Shelves". Game Boy Xtreme (1): 63. July 2001. https://archive.org/details/GBX-Magazine-Print-Collection/01%20GBX%20July%202001/page/n61.
- ↑ 7.0 7.1 Waring, Adam (1999). "Game and Watch Gallery 2". Planet Game Boy (1): 40. https://archive.org/details/Planet_Game_Boy_Issue_01_Summer_1999/page/n37.
- ↑ 8.0 8.1 Ty, Kris. "Game and Watch Gallery 2". http://www.nintendojo.com/reviews/GBC/view_item.php?1076288572.
- ↑ 9.0 9.1 "Game and Watch Gallery 2". Total Game Boy (2): 22–23. 1999. https://archive.org/details/Total_Game_Boy_Issue_02/page/n21/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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