Software:Geneforge

From HandWiki
Geneforge
Series Logo
Genre(s)RPG
Developer(s)Spiderweb Software
Publisher(s)Spiderweb Software
Creator(s)Jeff Vogel
Platform(s)Windows, Macintosh
First releaseGeneforge
December 12, 2001
Latest releaseGeneforge 5
November 28, 2008

Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: Geneforge (video game), Geneforge 2, Geneforge 3, Geneforge 4, and Geneforge 5. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.

Plot

The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.

The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealed in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.

The Geneforge

The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities. All Geneforges thus far have taken the form of small colourful pools of semi-living chemicals, and are used through physical contact. Using the Geneforge is generally excruciating and requires protective equipment to prevent outright fatality. In the first, fourth and fifth games, the Geneforge is usable by humans (and in turn, the player), but in Geneforge 2 and Geneforge 3, it could only be used by specific intelligent creations. The first three games each climax with the player's decision to either destroy the Geneforge or to ensure its use; the Geneforge is encountered near the start of the fourth and fifth games.

Gameplay

The games are played in a 45° axonometric view. "Real-time" adventure mode switches to a turn-based combat, reminiscent of classic RPGs such as Ultima VI. The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly throughout the land.

Combat

During combat mode, each character gets a certain number of action points, which are spent moving, attacking, casting spells, and using items. Unless enhanced or affected, the player and their allies in the Party Roster will start with 8 action points.

The characters may attack with melee weapons, such as fists and blades, ranged weapons, such as thorn batons, wands, javelins, crystals, or magic spells. The chance of hitting an enemy is influenced by the character's attributes, such as strength, dexterity, or intelligence as well as the character's relative weapon or magic skills.

Equipment plays a significant part in a character's performance. The quality of equipment determines the damage dealt and received by the character. The player can use magically enhanced spores, pods, and rods to heal and strengthen themselves and their allies.

Creations, unable to equip or use items, are made before combat and can be used as powerful tools against the enemies. There are three main classes of creations - Magical, who specialize in magical projectiles; Battle, who specialize in close combat; and Fire, who use a mix of projectiles and melee.

Character classes

The Geneforge series is known for its versatile skill development, demanding many strategic decisions from the player. At the beginning of the game, the player chooses what class of Shaper to play. When the player gains a level, he/she gains several skill points, which can be spent on improving the character's abilities. Depending on the strengths and weaknesses of each type of player (Shaper, Guardian, and Agent), the skills have varying costs. The class's skills are generally exaggerated as the character levels up.

Geneforge 1-3
Type Combat Skills Magic Skills Shaping Skills
Shaper (Lifecrafter in Geneforge 4) Weak Moderate Strong
Guardian (Warrior in Geneforge 4) Strong Weak Moderate
Agent (Infiltrator in Geneforge 4) Moderate Strong Weak
Geneforge 4
Type Combat Skills Magic Skills Shaping Skills
Shock Trooper Moderate Weak Strong
Servile Strong Moderate Weak
Geneforge 5
Type Combat Skills Magic Skills Shaping Skills
Sorceress Weak Strong Moderate

Games

Geneforge

Geneforge is the first game in the series. It was released for Macintosh on December 12, 2001, and for Windows on March 19, 2002. The game engages the player into the origins of the Shapers as well as an introduction to the series as to the Geneforge itself. The player assume the role of an apprentice Shaper who is cast away on an island abandoned, or "barred" as the plot calls it, by the sect 200 years prior. The island contains groups of the Shapers' creations, who have formed their own ideologies regarding the sect. The player must escape the island, after dealing with the forces at work to steal the Shaper secrets that were abandoned on Sucia Isle long ago.

Geneforge 2

Geneforge 2 engages on how the tumult of the Geneforge influenced the Shapers and their creations, and takes place in an isolated mountain valley (revealed to be located in southwestern Terrestia in the final game). The game engine remains essentially unchanged from the original Geneforge. Geneforge 2 offers a number of changes and additions over its predecessor. Three new creations and several new spells are available. In addition, the player can persuade some NPCs and unaligned monsters to join their party.

Geneforge 3

Geneforge 3 deals with the fallout of the previous games as the battle lines are drawn, and takes place among the Ashen Isles. The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with. No new creations or spells are available, however a number of different features have been added, for instance, two NPCs (Alwan and Greta) who will join the player's party and a new forging system, allowing the player to create powerful artifacts or enhance existing items.

Geneforge 4: Rebellion

Geneforge 4: Rebellion picks up eight years later at the height of the rebellion against the Shapers, and is set in the east of the continent of Terrestia. Unlike the previous three Geneforge games, the player is no longer a Shaper, and is not restricted to the original three classes. Both of the player's companions from Geneforge 3 (Alwan and Greta) have grown up and are now leaders of the two rival factions in the game (the Shapers and the Rebels, respectively). The player can choose from five separate rebel classes, including playing as a servile. The resolution in Geneforge 4 is considerably larger, using a bigger map and smaller icons, increasing the player's overview. The graphics are improved, with better animations and cut-scenes than the previous three games. The sounds and gameplay system of the game however, remain unchanged.

Geneforge 5: Overthrow

Geneforge 5: Overthrow is the final game in the Geneforge saga and takes place near the end of the war, about 4 years after the conclusion of Geneforge 4: Rebellion. Players may choose from between the three Shaper classes, as well as the six rebel classes. The graphics are improved in numerous aspects, with better animations and cut-scenes. The plot is more akin to that of Geneforge 2 in that there are multiple factions that the player can join, whereas in the third and fourth games, there are only two major factions. The Player must choose between the five factions and decide for themselves how the saga will end.

  • Spiderweb Software
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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