Software:Geneforge 3

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Geneforge 3
Developer(s)Spiderweb Software
Publisher(s)Spiderweb Software
Designer(s)Jeff Vogel
Programmer(s)Jeff Vogel
Artist(s)Andrew Hunter
SeriesGeneforge
Platform(s)Mac OS X, Microsoft Windows
ReleaseMac OS X
  • NA: March 28, 2005
Microsoft Windows
  • NA: May 30, 2005 (Online)
  • NA: November 3, 2011 (Steam)
Genre(s)Role-playing
Mode(s)Single player

Geneforge 3 is the third video game in the Geneforge series of role-playing video games created by Spiderweb Software.

Gameplay

he games are played in a 45° axonometric view and feature turn-based combat. The lands are split up into small areas, which can be traveled through using a world map. During combat, each warrior gets a certain number of action points, which are spent moving, attacking, casting spells, and using items. At the beginning of the game, the player chooses a type of Shaper to be. The three types are Shapers, Guardians, and Agents. Players gain a number of skill points by gaining a level, which can be spent on improving one or more of the character's abilities.

The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with. No new creations or spells are available to players in Geneforge 3, however a number of different features have been added. For instance, there are two NPCs who will join the party, interject comments upon situations, and possibly leave if the player does something they disagree with. Their names are Alwan and Greta. There has also been a new forging system added, allowing players to create powerful artifacts or enhance existing items.

Unlike the previous two games, Geneforge 3 offers only two sides to choose from in the ensuing conflict. Players cannot get very far before being forced to choose a side, although they can change sides with some success fairly late in the game if they so desire, whereas the previous games were possible to complete without ever actually taking sides.

Plot

The player begins as an apprentice learning the arts of Shaping. While attending school on Greenwood Isle the player character is awoken when the school is attacked. Luckily, two Shapers are ready to join the shaper and assist to survive in the world outside.

Alwan is a loyal Shaper Guardian who has only one skill, that of using his iron sword. He is trained as a Guardian, to obey without questioning. Due to there not being anyone he is able to obey, at first he is disoriented by the attack and does not know what to do. The player can get him to join only after obtaining permission from the servant mind in the school.

Greta is a castout from the school because she started to sympathise with the Shapers' creations. She was an Agent, skilled in magic (starts with Firebolt but the player can get teachers to teach her other spells later in the game) and battle arts (also a sword). She is living in the village, outside the school, that is aptly named South End. She consents to joining the player's group without any conditions.

It is discovered that a traitor Shaper named Litalia had orchestrated the attack on the school and other strikes against Shaper communities. She and others, including a former teacher at your school, believe that the Shapers are tyrannical rulers who make the lives of their creations miserable and should be stopped by extreme measures. The rebellion has been creating rogue spawners throughout the Ashen Isles, summoning creations that are causing chaos and attacking the Shapers and those who serve them. The player can choose between fighting for Litalia and her comrades, or allying with Lord Rahul and the Shapers and stifling the insurgency.

It is found that either Alwan or Greta will leave the player's group depending on which faction the player joins. Greta will leave if the player joins the Shapers due to her thinking that the player is inhumane and Alwan will leave if the player join the rebellion because he will think the player is disloyal.

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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