Software:Gerbil Physics

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Gerbil Physics
Gerbil Physics Title Screen.jpg
Title screen
Developer(s)Pencel Games
Publisher(s)Microsoft Studios
Designer(s)Kevin Small
Artist(s)Jon Goosens
Composer(s)Kevin MacLeod
EngineFarseer Physics Engine
Mercury Particle Engine
Platform(s)Android, Windows Phone
ReleaseDecember 7, 2009 (Demo)
March 14, 2012 (Full Release)[1]
Genre(s)Puzzle
Mode(s)Single-player

Gerbil Physics is a mobile video game created as a demo as an Xbox Indie Game in 2009 by British[2] studio Pencel Games and released fully in app stores officially on March 14, 2012.[1] A sequel titled Gerbil Physics 2 was released for Xbox 360 on May 17, 2010.

Plot

The evil Toad King has a hatred for Gerbils and has them imprisoned in blocks that are stacked into monuments. The player is tasked with demolishing those monuments to liberate the Gerbils and restore their land.

Gameplay

The object of the game is to knock down every block with gerbils imprisoned in them beneath the yellow line in 84 levels. The player makes use of bombs, blasts or nukes to knock the blocks away, ideally supporting blocks to collapse the monument. Gerbils in red blocks must never be touched. Points are accumulated by liberating as many gerbils as possible in the shortest time.

Development

The game was coded in the C# language. The audio was composed using the Audacity tool.[3] The levels were designed using the Gleed2D application.[4] Kevin Small hired someone from Brazil to voice the gerbils.[5] The game had to be rewritten in order to cater for the mobile platforms.[6]

Reception

Kotaku reviewed the game as both adorable and enthralling.[7] PC Magazine rated it as one of 30 "Best Windows Phone Games".[8]

References

External links