Software:Ghostbusters: Sanctum of Slime
| Ghostbusters: Sanctum of Slime | |
|---|---|
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| Developer(s) | Behaviour Santiago |
| Publisher(s) | Atari |
| Composer(s) | Jean-Sébastien Robitaille |
| Series | Ghostbusters |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
| Release | PlayStation 3 Windows, Xbox 360 March 23, 2011 |
| Genre(s) | Action, twin-stick shooter |
| Mode(s) | Single-player, multiplayer |
Ghostbusters: Sanctum of Slime is a cooperative action video game developed by Behaviour Santiago, and published by Atari.[1] The game features four-player cooperative gameplay where players control Ghostbusters to defeat enemy ghosts.[2] It was released in March 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.[3]
Gameplay
Many of the cutscenes were presented as if they were drawn from a comic book, complete with bubble captions.
Plot
In 2010 B.C., on an island that would become Manhattan, a large group had gathered for the funeral of a deity called Dumazu the Destroyer. An artifact called the Relic of Nilhe was broken apart, and it is believed that reuniting the Relic would revive the god. In 1954 A.D., New York City maintenance workers unearth one of the fragments; it is placed in a museum.
Ismael McEnthol is admitted to the Parkview mental hospital for suffering bizarre delusions and horrifying hallucinations of Dumazu. Later, Janosz Poha, from the Ghostbusters II film, is admitted to the hospital and is placed with McEnthol. They become friends; McEnthol makes a deal that he would give him Dana Barrett in exchange for stealing the shard. After his release, Janosz steals the shard while working at the museum, but when he returns to Parkview, he is double-crossed and left in the hospital. McEnthol keeps the shard, and goes under an alias: Dr. Michael Tesmon. Meanwhile, Janosz goes insane over possessing the shard.
The old Ghostbusters put an ad out, and assemble a team of new Ghostbusters: Alan, Gabriel, Bridget and Samuel. For their first assignment, at the Sedgewick Hotel, they track down and capture the ghost of the hotel's former head chef, LeBlog. They then go to Parkview, where they meet Dr. Tesmon, who explains that Janosz has gone insane after taking possession of the shard. The ghosts have already overtaken the hospital. The Ghostbusters analyze the shard, and clear out some of the ghosts. The boss, a psychokinetic construct of electro-shock equipment, overwhelms them. After retreating to the sewers, they fight against "Mood Slime", eventually going up against a giant one.
The Ghostbusters call Geoff, who drives the Ecto 4WD. The Ecto's top is a platform where the Ghostbusters can fight ghosts while the car weaves about the city streets. The car breaks down, but they continue fighting. After repairing the vehicle, Geoff takes them to the subway station. The Ghostbusters fight The Subway Smasher, a monster formed from subway trains. After the fight, the Ghostbusters learn that the monster was brought to life from an artifact shard.
As the Ecto 4WD is stuck, Geoff tells the Ghostbusters they walk back to headquarters to meet with the senior Ghostbusters and Janosz. The Ghostbusters take a shortcut through the St. Joseph Cemetery, where they encounter "Snobies" (snot zombies) and gargoyles. They discover a signal that controls the gargoyles, and track it down to a crop circle at the center of the graveyard, where they fight a large gargoyle called a Grotesque.
At the headquarters, Janosz explains how he was tricked into giving his shard to McEnthol. Egon and Gabriel suspect that the shards are drawn to one another like magnets, and that they can use that information to locate the remaining pieces. The next shard to find is back at The Sedgewick Hotel, but pyro maniacal ghosts called Nocnitse have set the hotel on fire. The Ghostbusters work their way through the hotel and eventually capture the Nocnitse leader, collecting another shard.
Geoff drives the Ghostbusters back to headquarters, but along the way, they fight more ghosts that are attracted to the shards, including gargoyles from the cemetery, and the mood slime that have oozed through the cracks in the streets. The street collapses, and the Ghostbusters continue on foot through the sewers where they fight Arachnid Manifestations (ghost spiders) and a Spider Queen. They also revisit a cemetery where they fight a giant Tomb Effigy that animates statues. After defeating the tomb, the Ghostbusters find another shard. They return to headquarters but find, to their horror, that the four shards they have collected have assembled by themselves. They go back to Parkview in search of Tesmon.
At Parkview, the Ghostbusters fight the previous bosses (except the Subway Smasher). They discover that Dr. Tesmon is Ismael McEnthol, the Cultist seeking to reunite the Relic of Nilhe, and that the boss monsters they have twice defeated were actually trying to stop him. McEnthol performs a ritual that revives Dumazu, with himself as a host. He transports himself and the Ghostbusters into the Ghost World for the final battle, which is against McEnthol and then Dumazu.
Following the defeat of the final boss, the Ghostbusters celebrate. Janosz also arrives and apologizes for his actions.
Release
Reception
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The game received "generally unfavorable reviews" on all platforms according to the review aggregation website Metacritic.[4][5][6]
Since its release, the Xbox 360 version sold 44,065 units worldwide by the end of 2011.[19]
References
- ↑ Saltzman, Marc (March 22, 2011). "Ten things you didn't know about 'Ghostbusters: Sanctum of Slime'". USA Today (Gannett Company). http://content.usatoday.com/communities/gamehunters/post/2011/03/ten-things-you-didnt-know-about-ghostbusters-sanctum-of-slime/1. Retrieved March 24, 2011.
- ↑ Puleo, Nicholas (March 23, 2011). "Ghostbusters: Sanctum of Slime Co-Op Review". https://www.co-optimus.com/review/716/page/1/ghostbusters-sanctum-of-slime-co-op-review.html. Retrieved March 24, 2011.
- ↑ Moore, Matt (March 23, 2011). "'Ghostbusters' returns in comics, video games". Royal Oak Tribune (MediaNews Group). https://www.dailytribune.com/2011/03/23/ghostbusters-returns-in-comics-video-games/. Retrieved July 3, 2022.
- ↑ 4.0 4.1 "Ghostbusters: Sanctum of Slime for PC Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters-sanctum-of-slime/critic-reviews/?platform=pc. Retrieved March 24, 2011.
- ↑ 5.0 5.1 "Ghostbusters: Sanctum of Slime for PlayStation 3 Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters-sanctum-of-slime/critic-reviews/?platform=playstation-3. Retrieved March 24, 2011.
- ↑ 6.0 6.1 "Ghostbusters: Sanctum of Slime for Xbox 360 Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters-sanctum-of-slime/critic-reviews/?platform=xbox-360. Retrieved March 24, 2011.
- ↑ 7.0 7.1 7.2 Quillen, Dustin (March 28, 2011). "Ghostbusters: Sanctum of Slime Review". Ziff Davis. Archived from the original on June 3, 2016. https://web.archive.org/web/20160603164641/http://www.1up.com/reviews/ghostbusters-sanctum-slime-review. Retrieved July 3, 2022.
- ↑ 8.0 8.1 8.2 Reed, Kristan (March 25, 2011). "Download Games Roundup (Page 3)". Gamer Network. https://www.eurogamer.net/download-games-roundup-review-4?page=3. Retrieved July 3, 2022.
- ↑ Terrones, Terry (April 1, 2011). "Review: Ghostbusters: Sanctum of Slime (XBLA)". GamePro (GamePro Media). Archived from the original on April 10, 2011. https://web.archive.org/web/20110410222936/http://www.gamepro.com/article/reviews/218710/review-ghostbusters-sanctum-of-slime-xbla/. Retrieved July 3, 2022.
- ↑ Johnson, Jeremiah (March 30, 2011). "Ghostbusters: Sanctum of Slime Review (PC)". Red Ventures. https://www.gamespot.com/reviews/ghostbusters-sanctum-of-slime-review/1900-6306531/. Retrieved July 3, 2022.
- ↑ Johnson, Jeremiah (March 30, 2011). "Ghostbusters: Sanctum of Slime Review (PS3)". Red Ventures. https://www.gamespot.com/reviews/ghostbusters-sanctum-of-slime-review/1900-6306371/. Retrieved July 3, 2022.
- ↑ Johnson, Jeremiah (March 30, 2011). "Ghostbusters: Sanctum of Slime Review (X360)". Red Ventures. https://www.gamespot.com/reviews/ghostbusters-sanctum-of-slime-review/1900-6306528/. Retrieved July 3, 2022.
- ↑ Hooker, Heath (March 29, 2011). "Ghostbusters: Sanctum of Slime Review (PS3)". Archived from the original on April 1, 2011. https://web.archive.org/web/20110401111026/http://ps3.gamezone.com/reviews/item/ghostbusters_sanctum_of_slime/. Retrieved July 3, 2022.
- ↑ 14.0 14.1 14.2 Miller, Greg (March 23, 2011). "Ghostbusters: Sanctum of Slime Review". Ziff Davis. https://www.ign.com/articles/2011/03/23/ghostbusters-sanctum-of-slime-review. Retrieved July 3, 2022.
- ↑ Lewis, Cameron (June 2011). "Ghostbusters: Sanctum of Slime review". Official Xbox Magazine (Future US): 88. Archived from the original on September 29, 2012. https://web.archive.org/web/20120929223728/http://oxmonline.com/ghostbusters-sanctum-slime-review. Retrieved July 3, 2022.
- ↑ "Ghostbusters: Sanctum of Slime". PC Gamer (Future US) 18 (8): 76. August 2011.
- ↑ "Review: Ghostbusters: Sanctum of Slime". PlayStation: The Official Magazine (Future plc) (47): 83. July 2011.
- ↑ Bassett, Richard (March 28, 2011). "Ghostbusters: Sanctum of Slime Review (Xbox 360)". IGN Entertainment. Archived from the original on January 23, 2013. https://web.archive.org/web/20130123024939/http://reviews.teamxbox.com/xbox-360/1908/Ghostbusters-Sanctum-of-Slime/p1/. Retrieved July 3, 2022.
- ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Informa. Archived from the original on March 25, 2019. https://web.archive.org/web/20190325034553/https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php. Retrieved March 4, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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