Software:Ghostbusters (2016 video game)
| Ghostbusters | |
|---|---|
| Developer(s) | FireForge Games |
| Publisher(s) | Activision |
| Writer(s) |
|
| Composer(s) | Grant Kirkhope |
| Series | Ghostbusters |
| Engine | Unreal Engine 4 |
| Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
| Release | |
| Genre(s) | Action, twin-stick shooter |
| Mode(s) | Single-player, multiplayer |
Ghostbusters is an action video game developed by FireForge Games and published by Activision for Microsoft Windows, PlayStation 4 and Xbox One. Taking place after the events of the 2016 film, the game features four-player cooperative gameplay where players control new Ghostbusters characters to defeat enemy ghosts.
The game had a development cycle of eight months[1] and was released in July 2016.[2]
The game was panned by critics and considered one of the worst video games of 2016.
Plot
The game is set some time after the events of the 2016 film. The four protagonists from the film are only mentioned though, as they are called away to Washington to save the President from ghost assassins. The game instead focuses on four different protagonists named Chaz, Meadow, Megan and Bobby, who watch over and do the duties of the other four. Later, they are called to Aldridge mansion to capture the ghost of Gertrude Aldridge after she has returned to her home. After capturing her, the four later get a call from a crypt keeper saying that a ghost of voodoo gang leader, Marie Deveuax, has rising from the grave and is now haunting people. After arriving at the graveyard she was seen at, the four battle and capture her, and afterward they get a call from two teenagers reporting that a run-down asylum is being haunted by the ghosts of past workers and one with electrical powers. They find out the main ghost is actually Sparky from the movie, who attacks them and, after the battle, they capture him.
Later, they get a call from a construction worker revealing that a devil ghost from the movie, named Rampage, is in the sewers and needs to be captured. After finding and battling Rampage, the gang capture him and later get a call from a ship cruise manager named Morgan who reveals that a ghost of former singer, Ruby d'Amore, has come back from the dead and needs to be caught. After completing the mission, they get a call from Mayor Bradley revealing Roman (the antagonist from the movie) has returned and opened up a portal from Limbo and is exacting his revenge. He asks the Ghostbusters to help defeat him, and after a lengthy battle, they defeat him again and celebrate. The game ends with a newspaper falsely saying that it was mayor Bradley who saved New York; yet despite this, the Ghostbusters are happy knowing they saved New York.
Gameplay
The game is an isometric 2.5D action game using a top-down camera. Up to four players can play at the same time, controlling one of the four characters. Each character has a different proton pack. One resembles a gatling gun, while another resembles a pistol.
Reception
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Ghostbusters received strongly negative reviews, according to the review aggregation website Metacritic;[3][4][5] the site acknowledged it as being the worst-reviewed game of 2016, noting that unlike the film (which "somewhat delivered what it promised"), the game "asks that you fork over even more cash for what reviewers described as a humorless slog."[18]
Polygon's Justin McElroy argued that the PS4 version was "the most gruelingly insipid dual-stick shooter" he had ever reviewed, lacking variety insofar that it was a "perfect prison of monotony from which no fun could ever escape." He criticized the game's poor characterization and humor, joking that it made a commercial for Ghostbusters cereal "look like a 4K Blu-ray transfer of the 1984 film by comparison", and concluded that the game was a "deplorable, cynical bit of licensed drivel that wouldn't be worth the $50 asking price if the instruction manual were printed on a $50 bill."[14] GameSpot was similarly critical of the same PS4 version, noting a lack of variety in gameplay, environments and enemy design, but did praise the soundtrack for "[evoking] the proper nostalgia". GameSpot felt that the previous Sanctum of Slime game was marginally better, and concluded that "Ghostbusters has rare moments when it doesn't feel like an utter waste of time. But it's mostly a bizarre slog through mostly empty, overly cumbersome levels full of extreme repetition."
Three days after the game was released, FireForge Games filed for bankruptcy and ended up being approximately $12 million in debt.[1]
References
- ↑ 1.0 1.1 Porter, Matt (August 1, 2016). "Ghostbusters Game Developer Files for Bankruptcy". Ziff Davis. https://www.ign.com/articles/2016/08/01/ghostbusters-game-developer-files-for-bankruptcy. Retrieved August 1, 2016.
- ↑ McWhertor, Michael (April 14, 2016). "The new Ghostbusters video game won't feature the new cast (or the old one)". Vox Media. https://www.polygon.com/2016/4/14/11433572/ghostbusters-2016-video-game. Retrieved April 14, 2016.
- ↑ 3.0 3.1 "Ghostbusters for PC Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters/critic-reviews/?platform=pc. Retrieved July 20, 2016.
- ↑ 4.0 4.1 "Ghostbusters for Xbox One Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters/critic-reviews/?platform=xbox-one. Retrieved July 20, 2016.
- ↑ 5.0 5.1 "Ghostbusters for PlayStation 4 Reviews". Red Ventures. https://www.metacritic.com/game/ghostbusters/critic-reviews/?platform=playstation-4. Retrieved July 20, 2016.
- ↑ Makedonski, Brett (July 26, 2016). "Review: Ghostbusters (Xbox One)". Enthusiast Gaming. https://www.destructoid.com/reviews/review-ghostbusters-2/. Retrieved July 4, 2022.
- ↑ Carsillo, Ray (July 20, 2016). "Ghostbusters review (Xbox One)". EGMNow (EGM Media, LLC). Archived from the original on December 21, 2018. https://web.archive.org/web/20181221013751/https://www.egmnow.com/articles/reviews/ghostbusters-review/. Retrieved July 4, 2022.
- ↑ Shea, Brian (July 15, 2016). "Ghostbusters (2016) Review (PS4)". Game Informer (GameStop). https://www.gameinformer.com/games/ghostbusters_2016/b/playstation4/archive/2016/07/15/ghostbusters-video-game-2016-game-informer-review.aspx. Retrieved July 15, 2016.
- ↑ D'Aprile, Jason (July 14, 2016). "Ghostbusters Review (PS4)". Red Ventures. https://www.gamespot.com/reviews/ghostbusters-review/1900-6416480/. Retrieved July 14, 2016.
- ↑ Bohn, Jason (July 17, 2016). "Review: Ghostbusters (PS4)". https://hardcoregamer.com/reviews/review-ghostbusters/216840/. Retrieved July 4, 2022.
- ↑ Hafer, Leana (July 15, 2016). "Ghostbusters Review (PC)". Ziff Davis. https://www.ign.com/articles/2016/07/16/ghostbusters-the-game-review. Retrieved July 15, 2016.
- ↑ "Ghostbusters". PlayStation Official Magazine – UK (Future plc): 94. October 2016.
- ↑ "Review: Ghostbusters". Official Xbox Magazine UK (Future plc): 103. October 2016.
- ↑ 14.0 14.1 McElroy, Justin (July 12, 2016). "Ghostbusters (2016) review". Vox Media. https://www.polygon.com/2016/7/12/12167508/ghostbusters-2016-video-game-review-xbox-one-ps4-pc. Retrieved July 12, 2016.
- ↑ McCormick, John Cal (July 17, 2016). "Ghostbusters Review". Gamer Network. https://www.pushsquare.com/reviews/ps4/ghostbusters. Retrieved July 4, 2022.
- ↑ Andrews, Stuart (July 15, 2016). "Ghostbusters game review: Activision's movie blaster proves that bustin' can make you feel bad". Hearst Communications. https://www.digitalspy.com/videogames/a801518/activision-ghostbusters-review/. Retrieved July 4, 2022.
- ↑ "Ghostbusters video game review – bustin' makes you feel bad (PS4)". Metro (DMG Media). July 19, 2016. https://metro.co.uk/2016/07/19/ghostbusters-video-game-review-bustin-makes-you-feel-bad-6015008/. Retrieved July 4, 2022.
- ↑ Dietz, Jason (December 18, 2016). "10 Worst Videogames of 2016". Red Ventures. https://www.metacritic.com/pictures/worst-videogames-of-2016. Retrieved May 28, 2017.
External links
- Official website
- Ghostbusters on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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