Software:Gods of Time

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Gods of Time logo
Gods of Time's Logo.
Developer(s)Kicksome, Inc.
Publisher(s)Kicksome, Inc.
EngineProprietary engine
Platform(s)Flash Player
Release2007
Genre(s)Fantasy MMORPG
Mode(s)Multiplayer

Gods of Time was a free real-time 2D browser based MMORPG (Massively multiplayer online role-playing game) with the goal of emulating downloadable MMORPGs, but with simpler graphics[1][2] and a guest friendly system where players could play without creating an account until after they had finished playing.[3] Unlike several other browser based games, Gods of Time didn't have a limit on play time, so players could play for as long as they wanted.[4] At the time of the game's discontinuation, there were 5 classes: Fighter, Cleric, Mage, Hunter, and Thief.[5]

History and development

Gods of Time was a game that started in 2007 and gradually amassed a large community and many features.[6] Gods of Time was shut down sometime around 2010.

Gameplay

In Gods of Time, players could fight to earn experience, clothing, and gold. Levels are gained by filling an experience bar, as is common in many MMORPGs. Clothing items were wearable objects that were often dropped by monsters. Some quests also give out random items of varying grades upon completion. Obtained items could either be sold on the auction page, put on sale on the player's profile, or equipped to boost stat points in skills.

Players could create or join a party of up to four players where they could fight together and enter/leave battle completely independent of the other party members. Each member would receive the full amount of experience and gold upon the completion of the battle (if they were still in the battle when it ended) and a chance for an item drop.

References

External links