Software:Gradius ReBirth
| Gradius ReBirth | |
|---|---|
![]() | |
| Developer(s) | M2 |
| Publisher(s) | Konami |
| Director(s) | Masato Misaki |
| Programmer(s) | Hiroshi Yoneyama |
| Composer(s) | Manabu Namiki |
| Series | Gradius |
| Platform(s) | WiiWare |
| Release | |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player |
Gradius ReBirth (グラディウスリバース Guradiusu Ribāsu) is a shoot 'em up video game for WiiWare developed by M2 and published by Konami. It is the latest installment in the Gradius series, and was released in Japan on September 2, 2008,[1] and in North America on March 9, 2009, and in the PAL regions on July 3, 2009.[2]
Gameplay
Gradius ReBirth is a side-scrolling 2D shooter much like previous Gradius games, and has been described as a "remix" of levels from past games rather than an entirely new game. The game features two modes: a standard game with unlimited credits and a Score Attack mode where players are only given a single credit to beat the game. Score Attack also supports online leaderboards.[3] The game features five different types of ships to choose from, and five stages in total, with each (except the first stage) having its own original boss at the end.
Plot
This game takes place in the Gradian Year 6664, two years before "The Silent Nightmare Incident". The planet Antichthon, a protectorate of the Gradian Empire, suddenly and mysteriously falls silent. A report was made by the Director General of the Space Science Agency, Dr. Venom, which mentions that Antichthon's mother computer was now under the control of the Bacterians.
Realizing that a threat from the Bacterians may be imminent, the Gradian Government deploys its Gradian forces to combat the threat. Among them is Special Colonel James Burton, who had defeated the Bacterians a few years ago. Armed with an A.I. program called Gaudie, James Burton sets out in the hyperspace fighter known as the Vic Viper, in the hopes that he can combat the new Bacterian threat. But little does James know that there's much more in store for him...
Development
Gradius ReBirth uses the Nemesis titles for the MSX as its basis. The power meter and text display have also been updated. The music was composed by Manabu Namiki and consists of remixed music from previous Gradius games.
An update to the game was released on the Wii Shop Channel for free of charge. It improves some of the visuals and adds a new ranking board for the adjustments made to the score system. In addition to this, there are new music tracks and a few changes to the game's levels.[4]
Reception
| Reception | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||
Gradius ReBirth received "average" reviews according to the review aggregation website Metacritic.[5] IGN praised the nostalgic retro design but found the game to be punishingly hard for most players and the lack of multiplayer disappointing.[11]
See also
References
- ↑ McFerran, Damien (August 29, 2008). "Gradius ReBirth Hitting Japan Next Week". Gamer Network. http://www.nintendolife.com/news/2008/08/gradius_rebirth_hitting_japan_next_week. Retrieved January 14, 2018.
- ↑ McFerran, Damien (March 9, 2009). "USA WiiWare Update: Gradius Rebirth". Gamer Network. http://www.nintendolife.com/news/2009/03/usa_wiiware_update_gradius_rebirth. Retrieved January 14, 2018.
- ↑ Bazin, Robert (September 3, 2008). "First Impressions: Gradius Rebirth". Gamer Network. http://www.nintendolife.com/news/2008/09/first_impressions_gradius_rebirth. Retrieved January 14, 2018.
- ↑ "GRADIUS ReBirth" (in Japanese). March 26, 2014. Archived from the original on January 14, 2018. https://web.archive.org/web/20180114073908/http://www.konami.jp/products/dl_wii_gradius_re_ww/index.html. Retrieved March 20, 2020.
- ↑ 5.0 5.1 5.2 "Gradius ReBirth Critic Reviews for Wii". CBS Interactive. https://www.metacritic.com/game/gradius-rebirth/critic-reviews/?platform=wii. Retrieved January 14, 2018.
- ↑ Barnholt, Ray (March 23, 2009). "Gradius Rebirth [sic"]. Ziff Davis. Archived from the original on March 24, 2009. https://web.archive.org/web/20090324212023/http://www.1up.com/do/reviewPage?cId=3173393&p=44. Retrieved March 21, 2020.
- ↑ Holmes, Jonathan (March 16, 2009). "Destructoid review: Gradius Rebirth [sic"]. Enthusiast Gaming. https://www.destructoid.com/destructoid-review-gradius-rebirth-124958.phtml. Retrieved March 21, 2020.
- ↑ "Review: Gradius ReBirth". GamesMaster (Future plc): 80. October 2009.
- ↑ McShane, Tom (August 13, 2009). "Gradius ReBirth review". Future plc. https://www.gamesradar.com/gradius-rebirth-review/. Retrieved January 14, 2018.
- ↑ "Review: Gradius ReBirth". GamesTM (Future plc): 132. October 2009.
- ↑ 11.0 11.1 Hatfield, Daemon (March 9, 2009). "Gradius ReBirth Review". Ziff Davis. https://www.ign.com/articles/2009/03/10/gradius-rebirth-review. Retrieved January 14, 2018.
- ↑ Dillard, Corbie (March 10, 2009). "Gradius ReBirth Review". Gamer Network. http://www.nintendolife.com/reviews/2009/03/gradius_rebirth. Retrieved January 14, 2018.
- ↑ "Gradius ReBirth Review". Official Nintendo Magazine (Future plc): 93. September 2009.
External links
- Konami product website (in English)
- Konami product website (in Japanese)
- Gradius ReBirth WiiWare website (in English)
- Gradius ReBirth WiiWare website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Gradius Rebirth" overrides earlier default sort key "Mobygames".

