Software:Great Greed
| Great Greed | |
|---|---|
North American box art | |
| Developer(s) | Namco |
| Publisher(s) | Namco |
| Platform(s) | Game Boy |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Script error: The function "nihongo_foot" does not exist. is a 1992 role-playing video game developed and published by Namco for the Game Boy. The player controls Sierra Sam who is warped from his own world to the Greene Kingdom, where he attempts to stop Biohaz from causing havoc.
As a role-playing game (RPG), the player does various tasks such as wandering a world map, battling monsters and exploring towns. Battles in the game are fought in real-time, with magic spells being set to each direction of the d-pad, and attacking and dodging options being used by the other Game Boy buttons. It was released in Japan in 1992 and in 1993 in the United States, being one of the few RPGs Namco would publish in the United States until the genres popularity grew later in the decade.
Critics in Famitsu and later for Hardcore Gaming 101 found the game somewhat limited by the Game Boy compared to other RPGs. One reviewer in the Japanese magazine complimented the game's quirkier themes and characters while Hardcore Gaming 101 said this was the highlight of the game.
Plot and setting
The game's plot deals with a protagonist whose name that the player sets, but referred to as "Sierra Sam" in the game's promotional materials.[1] Sam, a resident of the "real world," is transported to the fictional world of Greene in order to prevent Bio-Haz from continuing to pollute Greene, a world of seven nations.[2]
Many characters in the game have food related names, such as the King's daughter's being named Cupcake, Candy and Truffle, while the Sorceress who pulls Sam into the world of Greene is named Microwave.[1]
Gameplay

Great Greed is a role-playing video game.[3][4] The game had regular elements of these games such as exploring a large overworld map and visiting towns and fighting monsters.[4]
The combat in the game is done in a real-time style, opposed to turn-based.[5] The combat has players use the sets scrolls to each direction of the control pad on the game boy, this allows the player to choose one of the four to activate during battle. The other buttons on the game boy are used to attack and dodge.[2]
Development and release
Great Greed was developed by Namco.[1] There are differences between the Japanese and English version of Great Greed. Some of the food themed characters change, such as the princesses in the Japanese version are named after the English alphabet with characters named Ayna, Beana, Ceena, etc. while they are given food-related names in the English version such as Candy, Cup Cake, and Truffle.[4] The environmental themes of the game is more largely emphasized in the English version and is more of a late-game twist in the Japanese version.[4]
Great Greed was released for the Game Boy in Japan on September 17, 1992.[6] Namco presented Great Greed at the Winter Consumer Electronics Show in 1993 along with the games Splatterhouse 3 (1993), Rolling Thunder 3 (1993), Battle Cars (1993), and Metal Marines (1993).[7] It was released in the United States in April 1993.[6][8] The game was published by Namco and was one of the few RPGs Namco would publish in the United States until the genres boom in popularity with games like Super Mario RPG (1996) and Final Fantasy VII (1997).[9][10]
Reception
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In the Japanese magazine Famitsu, four reviewers commented on the game. Two commented that you could tell it was an RPG made with the Game Boy in mind due to the controls and the leisurely paced story and battles make it suitable for pick-up and play handheld games. Two reviewers commented on the themes with one enjoying the quirky story and another being amused by the character's names.[6]
In a review from Nintendo Power magazine, the anonymous reviewers said the game's graphics were detailed but may be too small for some players.[5] While the review of the game complimented its scope and depth they said it was not always obvious where to go in the game which could lead to players wandering around the map trying to find where to go next.[3] Frank Heukemes in Video Games (magazine) (de) found it be a slightly above average game a well crafted plot, extensive amount of worlds to explore and exciting battles. They found the mechanics of the game weak with all too familiar magic attacks.[11]
In a retrospective review, Robin Willow of Hardcore Gaming 101 said the biggest drawback of the game was that spells lacked instructions on what they would do. While Willow find this obvious for spells called "Flame" or "Freeze", others were less obvious.[4] Willow echoed the reviewer in Famitsu stating that the various food-themed enemies silly scenarios were the game's high points.[4] Willow also applauded features they described as "ahead of its time", such as an auto-save feature, which saved the users game progress every few minutes.[4]
Willow complimented the game for having gay representation in video games as at the end of the game, the player can choose to marry a select character, including male non-playable characters (NPCs) or the King himself. While Willow said this addition is intended as a joke, they found it to be "somewhat wholesome" during a period when other games like Harvest Moon (1996) would not have same-sex marriages.[4]
See also
- List of Game Boy games
- List of Namco games
Notes
References
- ↑ 1.0 1.1 1.2 Scullion 2024, p. 63.
- ↑ 2.0 2.1 Tilden 1993, p. 69.
- ↑ 3.0 3.1 Tilden 1993a, p. 107.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Willow 2022.
- ↑ 5.0 5.1 Tilden 1993, p. 68.
- ↑ 6.0 6.1 6.2 6.3 Famibo et al. 1992, p. 37.
- ↑ Honeywell 1993, p. 30.
- ↑ Nintendo.
- ↑ Electronic Gaming Monthly 1998, p. 79.
- ↑ Electronic Gaming Monthly 1998, p. 94.
- ↑ 11.0 11.1 Heukemes 1994, p. 130.
Sources
- Famibo, Tofuya; Suzuki, Altz; Nagano, Isabella; Uchizawa, Goro (September 25, 1992). "New Games Cross Review". Famitsu (197).
- Heukemes, Frank (January 1994). "Great Greed" (in German). Video Games (Future Publishing). ISSN 0946-0985.
- Honeywell, Steve, ed (January 1993). "Namco". Electronic Gaming Retail News (Sendai Publishing) 3 (11).
- Scullion, Chris (2024). The Game Boy Encyclopedia. White Owl. ISBN 978-1-39909-677-5.
- Tilden, Gail, ed (May 1993). "Great Greed". Nintendo Power (Redmond, WA: Nintendo of America) 48. ISSN 1041-9551.
- Tilden, Gail, ed (May 1993). "Now Playing". Nintendo Power (Redmond, WA: Nintendo of America) 48. ISSN 1041-9551.
- Willow, Robin (February 19, 2022). "Great Greed". Hardcore Gaming 101. Archived from the original on February 19, 2022. https://web.archive.org/web/20220219191248/https://www.hardcoregaming101.net/great-greed/. Retrieved June 12, 2026.
- "The RPG Revolution". Electronic Gaming Monthly (Lomabrd, IL: Ziff-Davis Inc.) 11 (106). May 1998. ISSN 1058-918X.
- "Game Boy (original) Games". Nintendo. Archived from the original on May 2, 2005. https://web.archive.org/web/20050502225907/https://www.nintendo.com/consumer/downloads/dmg_games.pdf. Retrieved June 11, 2026.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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