Software:Hard Edge

From HandWiki
Short description: 1998 video game
Hard Edge
Developer(s)Sunsoft
Publisher(s)Sunsoft
Director(s)Masayuki Takatsuji
Producer(s)Yoshiaki Iwata
Programmer(s)Hirokatsu Fujii
Composer(s)Atsushi Takada
Platform(s)PlayStation
Release
  • JP: December 3, 1998
  • NA: March 31, 1999
  • EU: May 20, 1999
Genre(s)Action-adventure
Mode(s)Single-player

Hard Edge (ハードエッジ, Hādo Ejji), released in North America as T.R.A.G.: Tactical Rescue Assault Group - Mission of Mercy (or simply T.R.A.G.), is a video game for the Sony PlayStation. It is an action-adventure game developed and published by Sunsoft.

Plot

The T.R.A.G. team infiltrates the Togusa building, which has been taken over by terrorists, and they attempt to take it back, as well as rescue Professor Kevin Howard, an important scientist who is a hostage of the terrorists.

Gameplay

The gameplay is somewhat similar to that of Resident Evil, with 3D characters moving across pre-rendered backgrounds most of the time.

Characters

There are 4 playable characters, each with a unique ability and also a different fighting style:

  • Alex is a member of T.R.A.G. who is able to use night vision goggles and fights using his pistol.
  • Michelle is Alex's comrade who fights with a knife.
  • Rachel Howard is Professor Howard's daughter who fights with tonfa batons. Her small size allows her to get in tight places.
  • Burns Byford is a local detective who was searching for one of the terrorists, Gasshu. He fights with his fists. His strength allows him to move heavy objects that the other characters cannot.

Each character can be switched with another one almost anytime; if the characters are split into two teams, the player is able to explore two areas separately as well. It's notable that there are no new weapons to be picked up during the main game; instead those are obtained only as unlockables after the game's completion.

Release

The game was released in Japan on December 3, 1998 for the PlayStation game console.[1] In Japan, it was later re-released under the PlayStation the Best label in 2000, as well as the value 1500 label in 2001.[1] The game was released emulated on the PlayStation Network as a PS one Classic in Japan on March 29, 2007.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings59%[2]
Review scores
PublicationScore
Consoles +85%[3]
CVGStarStarStar[4]
Game Informer7.5/10[5]
GameSpot5.9/10[6]
Hyper67%[7]
OPM (UK)5/10[8]
OPM (US)StarStarStar[9]
PSMStarStarStar[10]

The game received mixed reviews according to the review aggregation website GameRankings.[2]

See also

References

  1. 1.0 1.1 "ハードエッジ [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3157&redirect=no. Retrieved November 25, 2020. 
  2. 2.0 2.1 "Hard Edge for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198879-trag/index.html. 
  3. Panda; Gia (February 1999). "Hard Edge [Import]" (in French). Consoles + (85): 96–97. 
  4. Davies, Paul (June 1999). "Hard Edge". Computer and Video Games (EMAP) (211): 51. https://archive.org/details/Computer_and_Video_Games_Issue_211_1999-06_EMAP_Images_GB/page/n49/mode/2up. Retrieved November 25, 2020. 
  5. "T.R.A.G.". Game Informer (FuncoLand) (73). May 1999. https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3129. Retrieved November 15, 2018. 
  6. Mielke, James (May 25, 1999). "T.R.A.G. Review". CBS Interactive. https://www.gamespot.com/reviews/trag-review/1900-2546097/. 
  7. Imp Girl (August 1999). "Hard Edge". Hyper (Next Media Pty Ltd) (70): 79. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-700-79.jpg. Retrieved November 25, 2020. 
  8. Gillen, Kieron (June 1999). "Hard Edge". Official UK PlayStation Magazine (Future Publishing) (46): 98. https://archive.org/details/opm046/page/n97/mode/2up. Retrieved November 25, 2020. 
  9. MacDonald, Mark (May 1999). "T.R.A.G.". Official U.S. PlayStation Magazine (Ziff Davis) 2 (8): 85. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_8_1999-05_Ziff_Davis_US/page/n83/mode/2up. Retrieved November 25, 2020. 
  10. "T.R.A.G.". PSM (Imagine Media) (21): 43. May 1999. https://archive.org/details/PSM_Vol_3_Number_5_Issue_21_1999-05_Imagine_Publishing_US/page/n43/mode/2up. Retrieved November 25, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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