Software:Haze (video game)

From HandWiki
Haze
Developer(s)Free Radical Design
Publisher(s)Ubisoft
Director(s)David Doak
Producer(s)Chris Lacey
Martin Wakeley
Martin Keywood
Designer(s)Sandro Sammarco
Adam Cook
Tim Spencer
Writer(s)Rob Yescombe
Composer(s)Graeme Norgate
Christian Marcussen
Cris Velasco
Platform(s)PlayStation 3
Release
Genre(s)First-person shooter[3]
Mode(s)Single-player, multiplayer

Haze is a first-person shooter video game developed by Free Radical Design and published by Ubisoft for the PlayStation 3.[4] It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled.

The game takes place in a dystopian future, where the Mantel Corporation rule the world with a drug called Nova-Keto-Thyrazine - also called Nectar,[5] a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.

The game takes place over a three-day period as Mantel battles a group of rebels known as "The Promise Hand" which is led by Gabriel "Skin Coat" Merino, with the player assuming the role of Shane Carpenter, a 25-year-old Mantel soldier. After Carpenter witnesses the effect Nectar is having on his fellow soldiers, he turns rogue and teams up with The Promise Hand to take on Mantel.

Gameplay

In Haze, soldiers make use of 'Nectar'. Mantel uses this drug to control the minds of its soldiers. When administered, Nectar can control what a soldier sees, among other things, similar to the effects of a hallucinogenic drug. Nectar drowns out images of death and destruction (for instance, bodies will vanish). Nectar also reduces recoil, and allows the player to zoom in further while scoped. An overdose of Nectar is dangerous, with loss of mental control and death being possible side effects. Nectar also enhances the soldiers' fighting capabilities, allowing them to run faster and jump higher. They also receive a boost in reaction time. A Mantel soldier experiencing an overdose is shown by a change in their armor, changing in color from yellow to red.

Rebel soldiers may go into a "Play Dead" state just before they are killed, allowing them to regenerate health and disappear from the Mantel soldiers' sight, since they can't see dead people while on Nectar. In addition, they exploit Mantel's dependence on Nectar by attacking the Nectar injector, extracting Nectar to use on throwing knives from dead Mantel troopers, and using the injector to create Nectar grenades. These Nectar-enhanced weapons will cause a Mantel trooper to overdose on Nectar, as will attacking the Nectar injector. Later in the game players also encounter special forces and overdosed soldiers that cannot be affected by Nectar-based weaponry. They can also steal a Mantel trooper's gun, dodge, and bury grenades in the ground as mines.

Plot

Haze begins with Sergeant Shane Carpenter, a veteran Mantel soldier in a dystopian future where he was enticed by Mantel Propaganda and dropping out of college, arriving in the Boa region of South America, where Mantel troops have been dispatched to liberate the country from a rebel group known as "the Promise Hand" which is accused of ethnic cleansing and crimes against humanity by Mantel's mass media division. Shane meets his squad-mates: Sergeant Morgan Duvall, who is the leader of the squad, Lance Corporal Teare, and Corporals Peshy and "Watchstrap". Teare is quickly berated and dismissed by Duvall for not taking his requisite dose of Mantel's performance-enhancing drug Nectar.

Over a series of missions fighting for Mantel, Shane's Nectar administrator fails to drug him on several occasions, causing him to witness a number of disturbing events: he hears screams (implied to be Duvall torturing someone) which Duvall dismisses as "just an animal," he has a conversation with a pilot that had received no wounds from a crash and yet dies mysteriously. Duvall doesn't seem to care about this discrepancy. Shane sees the dead bodies of civilian factory workers that Duvall's squad massacred in an earlier mission because, as Duvall states to Shane, "an empty hand is just a grip away from holding a weapon."

Eventually, Shane and his squad are sent to capture Gabriel "Skincoat" Merino, the leader of the Promise Hand who supposedly eats his enemies and wears a long coat made of their skins. Shane captures Merino, only to find that he's an old man who's only wearing a sweater vest which Merino states is "100% cotton." Merino debates with Shane about war and tells him, "My Friend, there are two sides to every war. Are you sure you're on the right side?" Duvall arrives and begins torturing Merino, cutting off one of his fingers. After entering the helicopter to return to base, Duvall brands Shane as a wuss and thinks he'll become an 'ape' like the rest of the rebels. When Duvall starts trying to cut off both of Merino's hands, Shane pulls a gun on the rest of his squad, leading to a shootout which causes the helicopter they're in to crash.

After crashing into a swamp, Shane tries to contact Mantel about the incident and his inability to administer his dose of Nectar but fails and starts going into severe withdrawal and experiences hallucinations from it. Mantel forces, realizing that Shane is not taking the proper levels of Nectar and thinking he's gone rogue, mark him for death by labeling him a "Code Haze" (Terminate with Extreme Prejudice) and send in their Black Ops (Mantel's professional soldiers, in contrast to Mantel's regular drug-fueled troopers) to kill him. However, Shane escapes death from the Black ops by a "Promise Hand" scout that leads him underground. However, in the underground, he loses consciousness due to Nectar withdrawal.

Shane is rescued by Merino and the Promise Hand, and realizes that everything he's been told about them has been false propaganda by Mantel. Shane is forced to kill Peshy and Watchstrap (who were also rescued from the crash by the Promise Hand) when they start shooting up the village. An insane Duvall, also alive, escapes after telling Shane he's "just an animal" just like the rebels. Having witnessed the unwilling atrocities committed by delusional Mantel's soldiers, Shane claims himself as a traitor but after Merino says he's on the right side, Shane swears allegiance to the Promise Hand in hope of doing the right thing and to undo the damage done by Mantel.

Answering a distress call from a wrecked Mantel cargo ship off a heavily fortified beach, Shane meets up with Teare. Teare, completely battered and wounded, reveals that when they first met, he sabotaged Shane's Nectar administrator to let him have "a taste of reality". Teare reveals the cargo ship is filled with the bodies of past Mantel troopers that Mantel was secretly disposing of; prolonged Nectar use has been proven to be eventually fatal, and Mantel has been concealing this fact by hiding all the bodies of Mantel troopers who have died from the drug, hiding the evidence. Teare also reveals that Mantel's stated humanitarian reasons for intervening in Boa are false propaganda and their real goal is the destruction of Nectar plants being grown by the local population, in order for Mantel to maintain its monopoly on Nectar production. After working on a plan to assault the observatory Teare is then killed by Mantel's Black Ops soldiers, but Shane and his "Promise Hand" allies escape, having to detour and return to the village, due to a Mantel assault. The Mantel assault is repelled and the plan is recommenced.

Leading the Promise Hand forces, Shane succeeds in destroying Mantel's regional supply of Nectar and remote control network at the observatory control room, causing the Mantel troopers to suffer mental and physical breakdowns from the withdrawal's side effects (he also witnesses Mantel troopers committing suicide when their Nectar withdrawal causes them to realize the atrocities they've committed). Merino orders an assault on Mantel's Landcarrier HQ to finish the war, but Shane is reluctant because Mantel's troopers are now largely defenseless and with no ability to administer Nectar, they no longer pose as a threat. Nonetheless, they begin their attack. During the assault on the Landcarrier, Shane confronts Duvall, who has taken over the Landcarrier due to being the only one disciplined enough to remain sane after suffering Nectar withdrawal. After a shootout in the control room, in which the two argue about right and wrong and the nature of war, Shane kills Duvall and escapes from the exploding Landcarrier. The story ends with Merino describing Shane as a "hero" and revealing his plans to use Nectar, in combination with free will, to give his people some "confidence". Merino states that Mantel "mismanaged" Nectar and denounces them as being "just animals", which greatly disturbs Shane, as it appears that Merino has learned nothing about what Mantel has done and plans to use Nectar to his own advantage.

Development

According to creative director Derek Littlewood the game's concept was inspired by the film Apocalypse Now. The intention was to make a mature game with an anti-war message.[6] David Doak has described the game in similar terms.[7]

Haze was first announced at E3 2006. It makes use of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their own in order to have more freedom in the features and game design.[8] The engine provides various graphical effects. Lighting is mainly baked but the Haze Engine also has support for real time lighting and has a high-dynamic range. Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping, and Parallax Mapping technologies. Haze runs at 30 frames per second; the team claimed that 60 frames per second was not needed for the pacing of the game.[9] The AI system, "Conspire", is designed to allow enemies to dynamically react to other characters and the environment.[8]

Haze was originally set to be released simultaneously on the PlayStation 3, Xbox 360, and PC in Summer 2007. However, the release date was pushed back to Winter, and it was announced at Sony's E3 2007 press conference that Haze would be exclusive to the PlayStation 3. This was a decision that had been made by Ubisoft.[10] The game was then delayed further and eventually given a May 2008 release. Free Radical stated that the delays have allowed them to include several new features into the game.[11]

On October 22, 2007 Ubisoft announced that nu metal band Korn had written and recorded an original song inspired by Haze.[12] The song, which is also entitled "Haze", was released as a digital single in the U.S. on April 22, 2008. On February 26, 2008 a new trailer called "Nectar trailer" was released and featured the song.

On April 15, 2008 Ubisoft announced a playable demo would be available on the PlayStation Store in early May. The demo included the 4-player co-operative mode that appears in the final game.[13]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic55/100[14]
Review scores
PublicationScore
Edge5/10[15]
Eurogamer4/10[16]
Famitsu34/40[17]
Game Informer6.25/10[18]
GameProStarStarStarHalf star[19]
GameRevolutionC−[20]
GameSpot6/10[21]
GameSpyStarStar[22]
GameTrailers6.2/10[23]
GameZone5.5/10[24]
Giant BombStarStar[25]
IGN(UK) 6.5/10[26]
(AU) 6.2/10[27]
(US) 4.5/10[28]
PSMStarStarHalf star[29]
Common Sense MediaStarStar[30]
Digital SpyStarStarStar[31]

Prior to release, Haze garnered considerable attention. Some media sources deemed it a "Halo killer."[32] However, upon release, the game received generally mixed reviews, and holds a 55% approval according to the review aggregation website Metacritic.[14]

Poor reviews included Giant Bomb, which gave it a negative review, largely due to its many glitches and extremely short single-player campaign.[25] Eurogamer called it "this year's most significant gaming disappointment."[16] Jeff Haynes of IGN criticized the "horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. Tons of visual issues abound within the game from texture tears and non-descript environments to pop-in and odd animation problems."[28] Greg Damiano of Game Revolution cited examples of bland gameplay and graphics and blistering sound, and commented that the main character, "Shane Carpenter, whines and pouts all through the campaign."[20]

More generous reviews were also somewhat disappointed. Kevin VanOrd of GameSpot said, "This madly inconsistent shooter offsets a number of thrilling moments with terrible artificial intelligence and an awful story," and "A seven-hour campaign and uneventful multiplayer modes just don't cut it in light of the far better modern shooters available on the market."[21]

In one of its more positive reviews, PSM3 said the game "fails to better Unreal Tournament 3, Resistance and Call of Duty 4" and it "feels like a novel idea that missed its window of opportunity," but said "there is a certain charm to it." The review concluded that the game is "worth a look, but shabby visuals, unfulfilling plot and dull set-pieces mean it's not a classic."[33] In Japan, where the game was ported for release on May 22, 2008,[citation needed] Famitsu awarded the game 34/40.[17]

Digital Spy gave it three out of five and called it "a surprise lapse for Free Radical. For a company that has churned out some sensational hits, this effort is a real disappointment. With shoddy graphics, slack gameplay and that poorly thought-out Nectar system, this first-person shooter is way behind the times."[31] The A.V. Club gave it a C+ and said, "More narratively cohesive than the Halo trilogy, but less inventive and compelling than Resistance: Fall of Man, Haze does finally give us a self-aware portrait of videogame soldiers, and a foil for all the head-butting, 'boo-yah' behavior that's been the norm for far too long in the medium. Too bad it's paired with one of the more pedestrian FPS games to come along in recent years."[34] 411Mania gave it 5.5 out of 10 and said, "There's really no reason to pick this one up over a title like Call of Duty 4 or Resistance – both will offer a far better experience and much more value for your money. The game had a lot of promise, but it's almost all unfulfilled."[35] Common Sense Media gave it two out of five, saying, "When stacked up against fellow first-person shooters, Haze is incredibly weak."[30]

In 2014 Den of Geek included the game in a list of their 25 Most Disappointing Games of the Xbox 360/PS3 Generation.[36]

In 2015 The Guardian nominated Haze as one of the 30 worst video games of all time, noting that despite having an interesting concept it was "a hollow disappointment. The plot was impenetrable, the characters laughable and the single player campaign judderingly short."[37]

References

  1. Purchese, Robert (April 9, 2008). "Haze finally gets firm May date, again". Gamer Network. https://www.eurogamer.net/articles/haze-finally-gets-firm-may-date-again. 
  2. Faylor, Chris (April 15, 2008). "Haze Retails in North America on May 20, PS Store Demo Due in Early May with 4P Online Co-op". http://www.shacknews.com/article/52223/haze-retails-in-north-america. 
  3. "Haze". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps3/32815/info.shtml. Retrieved May 12, 2008. 
  4. Miller, Greg (February 26, 2008). "Haze Targeted". Ziff Davis. http://www.ign.com/articles/2008/02/26/haze-targeted. 
  5. "A zoom on Mantel's best: the Nectar". http://www.mantelglobalindustries.com/us/archive.php#1. 
  6. Gaultier, Pierre (November 2, 2007). "Spinning The Moral Compass: Designing Free Radical's Haze". UBM plc. https://www.gamasutra.com/view/feature/130417/spinning_the_moral_compass_.php. 
  7. Stanton, Rich (May 4, 2012). "Free Radical vs. the Monsters". Gamer Network. https://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters. 
  8. 8.0 8.1 Hwang, Kaiser (June 2007). "A Personal Chat with Free Radical's Derek Littlewood". PSM (Future US): 22–26. 
  9. Hwang, Kaiser (June 2007). "Haze: Taking Care of Business". PSM (Future US): 8–17. 
  10. Martin, Matt (April 26, 2012). "The Collapse of Free Radical Design". Gamer Network. https://www.gamesindustry.biz/articles/2012-04-26-the-collapse-of-free-radical-design. 
  11. "Release or no Release THAT IS THE QUESTION!". http://forums.ubi.com/eve/forums/a/tpc/f/7551024144/m/9341061436. 
  12. GamesIndustry International (October 22, 2007). "Korn To Release Original Song For Ubisoft's Haze(TM) Video Game". Gamer Network. https://www.gamesindustry.biz/articles/korn-to-release-original-song-for-ubisofts-hazetm-video-game. 
  13. Evennou, Aymeric (May 7, 2008). "HAZE lifts on PSN demo tomorrow". Sony Computer Entertainment. https://blog.us.playstation.com/2008/05/07/haze-lifts-on-psn-demo-tomorrow/. 
  14. 14.0 14.1 "Haze for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/haze/critic-reviews/?platform=playstation-3. 
  15. Edge staff (July 2008). "Haze". Edge (Future plc) (190): 88. 
  16. 16.0 16.1 Reed, Kristan (May 22, 2008). "Haze". Gamer Network. https://www.eurogamer.net/articles/haze-review. 
  17. 17.0 17.1 Lumb, Jonathan (May 15, 2008). "Famitsu Gives Haze a Glowing Review". Ziff Davis. http://www.1up.com/news/famitsu-haze-glowing-review. 
  18. Bertz, Matt (July 2008). "Haze". Game Informer (GameStop) (183). http://www.gameinformer.com/NR/exeres/AFF1EFEC-A083-46FD-93BD-2F834CAB6739.htm. Retrieved April 17, 2018. 
  19. Erickson, Tracy (May 21, 2008). "Review: Sweet, sweet Nectar: Haze hits the PS3!". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps3/games/reviews/186548.shtml. Retrieved April 17, 2018. 
  20. 20.0 20.1 Damiano, Greg (June 14, 2008). "Haze Review". CraveOnline. http://www.gamerevolution.com/review/40982-haze-review. 
  21. 21.0 21.1 VanOrd, Kevin (May 20, 2008). "Haze Review". CBS Interactive. https://www.gamespot.com/reviews/haze-review/1900-6191308/. 
  22. Graziani, Gabe (May 20, 2008). "GameSpy: Haze". Ziff Davis. http://ps3.gamespy.com/playstation-3/free-radical-project/875472p1.html. 
  23. "Haze Review". Viacom. May 26, 2008. http://www.gametrailers.com/gamereview.php?id=2682. 
  24. Sandoval, Angelina (May 22, 2008). "HAZE - PS3 - Review". https://www.gamezone.com/reviews/haze_ps3_review/. 
  25. 25.0 25.1 Gerstmann, Jeff (May 20, 2008). "Haze Review". CBS Interactive. https://www.giantbomb.com/reviews/haze-review/1900-2/. 
  26. Robinson, Martin (May 21, 2008). "Haze UK Review". Ziff Davis. http://www.ign.com/articles/2008/05/21/haze-uk-review. 
  27. Pattison, Narayan (May 21, 2008). "Haze AU Review". Ziff Davis. http://www.ign.com/articles/2008/05/22/haze-au-review. 
  28. 28.0 28.1 Haynes, Jeff (May 20, 2008). "Haze Review". Ziff Davis. http://www.ign.com/articles/2008/05/20/haze-review. 
  29. "Review: Haze". PlayStation: The Official Magazine (Future plc) (9): 76. August 2008. 
  30. 30.0 30.1 Molina, Brett (2008). "Haze". https://www.commonsensemedia.org/game-reviews/haze. 
  31. 31.0 31.1 Gibbon, David (May 23, 2008). "PS3: 'Haze'". Hachette Filipacchi UK. http://www.digitalspy.co.uk/gaming/a96706/ps3-haze.html. 
  32. "Halo 3 Killers". UGO. http://www.ugo.com/games/halo-3-killers/?cur=haze. 
  33. PSM3 staff (May 21, 2008). "PS3 Review: Haze". Future plc. http://www.computerandvideogames.com/article.php?id=189380. 
  34. Jones, Scott (May 19, 2008). "Haze". The Onion. https://games.avclub.com/haze-1798213966. 
  35. Oracheski, Rod (July 1, 2008). "Haze (PS3) Review". http://www.411mania.com/games/reviews/79132. 
  36. Jasko, Joe (May 17, 2014). "25 Most Disappointing Games of the Xbox 360/PS3 Generation". http://www.denofgeek.com/us/games/disappointing-games/189502/25-most-disappointing-games-of-the-xbox-360ps3-generation. 
  37. Stuart, Keith; Kelly, Andy; Parkin, Simon; Cobbett, Richard (October 15, 2015). "The 30 worst video games of all time – part one". The Guardian. https://www.theguardian.com/technology/2015/oct/15/30-worst-video-games-of-all-time-part-one. 
  • Official site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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