Software:TimeSplitters: Future Perfect

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Short description: 2005 video game
TimeSplitters: Future Perfect
Developer(s)Free Radical Design
Publisher(s)Electronic Arts[lower-alpha 1]
Director(s)Stephen Ellis
David Doak
Programmer(s)Hasit Zala
Joe Moulding
Artist(s)Tristan Reidford
Writer(s)Andrew Lawson, James Cunliffe
Composer(s)Graeme Norgate
Christian Marcussen[1]
SeriesTimeSplitters
Platform(s)
ReleaseGameCube, PlayStation 2, Xbox
  • NA: 22 March 2005[2]
  • EU: 24 March 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2, and Xbox.

TimeSplitters: Future Perfect is the third and final game in the TimeSplitters series, following TimeSplitters (2000) and TimeSplitters 2 (2002). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options, including cooperative gameplay during story mode. Online play was included in both the PlayStation 2 and Xbox versions, which has since been disabled.

Future Perfect, along with the other games in the trilogy, were re-released for PlayStation 4 and PlayStation 5 as a PS2 Classic in 2024, with trophy support, a rewind feature and improved loading times.[3]

Gameplay

The Arcade and Challenge modes both allow the player to unlock new characters, weapons, and new locations for Arcade (excluding league) that the player can then use in the game's mapmaker feature. The player can complete various missions and league challenges to receive awards, new characters and medals. Once the player completes a mission the game automatically saves progress. In challenges and Arcade Leagues the player earns awards. Bronze, silver, gold, and platinum medals can be acquired.[4]

Mapmaker

After the original TimeSplitters, Free Radical Design decided to include a level creator in the TimeSplitters series. It includes tiles, character spawns, items for specific game-modes (such as a briefcase in "capture the bag" game mode) as well as the option to change the lighting and also add pre-determined "bot sets", that is a group of up to ten characters to regularly appear on the map. The same goes for weapon sets.

This form of Mapmaker limits the player to a selected number of tiles. It also allows basic features such as the addition of gun turrets, weaponry spawns and health and armor locations. It also features numerous backdrop items which vary on the maps "tile-sets", such as a sarcophagus in the "Ancient Egyptian" tile-set, and a remote control robotic cat, named Strudel.

The advanced version allows players to create a complex map as long as space is free. It contains all the features of beginner mode, as well as extra tile shapes, and backdrop features. it also features complex story mode features allowing users to create detailed and in-depth story maps of their own creation.

Plot

Sgt. Cortez and The General, from the story mode of TimeSplitters: Future Perfect

The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash-lands on the future Earth, and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. After arriving at HQ, Cortez is tasked with following signatures in the past that were created by time travel and thought to be caused by the TimeSplitters. He goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created, with the help of Anya, The General's Chief Science Officer.

Using his Temporal Uplink, a device connected to the Time Machine, both of which Anya has invented, Cortez travels to the small Scottish island of Urnsay in the year 1924. There, he meets a man named Captain Ash, who seeks Cortez's help. After raiding a castle with Captain Ash, Cortez confronts an unknown man with a high concentration of Time Crystals, who then escapes with his own time machine. Cortez then travels to 1969 to stop Khallos (whom Cortez thinks is the time traveler) with the help of hippie secret agent Harry Tipper, to rescue his girlfriend, Kitten Celeste. After defeating Khallos, Anya reveals to Cortez through the walkie-talkie on his Temporal Uplink that a mansion in Connecticut had burned down in the 1990s, leaving behind residue of Time Crystal energy.

In 1994, he is greeted by a teenager named Jo-Beth Casey, who was tasked with photographing the mansion's zombies by her friends. She tells Cortez that the house is haunted, and the two battle zombies and ghosts inside the abandoned mansion. After discovering that the creator of the TimeSplitters is a mad scientist named Dr. Jacob Crow, Cortez embarks on a new mission to foil the scientist's plans by destroying his labs throughout all of the time periods that Crow had visited. After an abrupt farewell to Casey, Cortez travels to 2052, where Crow has advanced his gene-splitting experiments. Cortez meets Amy Chen, a highly trained spy sent to defeat Crow as well. They both fight through his lab facility to find Crow, who escapes again.

Cortez travels to the year 2243, where machines now rule the planet, and have waged war on humans and each other. Cortez hacks into one of the machines, identified as R-110, and allies with him. He also teams up with a small group of cyborg rebels fighting against the machines to make his way to Crow's now-extremely large and powerful lab, filled with thousands of TimeSplitter embryos. Cortez manages to destroy what he can of the lab, but is not strong enough to defeat Crow, who himself has combined with the TimeSplitter race and a war machine. Anya sends Cortez and R-110 back to 1924 to stop Crow before he can further his lab experiments in the first place.

Now in 1924 again, he and R-110 make their way to Crow. Cortez finds Dr. Crow fused with a large bipedal robot. Crow destroys Cortez's ally R-110, leaving him and Cortez face to face. Knowing he can't defeat the scientist alone, Anya sends Cortez back in time a few minutes to when he first arrived in hopes of being able to double-team Crow with two Cortezes (and R-110, who was never destroyed as a result of the time loop).

After Crow is defeated, Cortez puts a raw crystal into a device that causes a chain reaction that destroys the entire compound. Anya warps Cortez and R-110 back to HQ, leaving Crow and the Time Crystals to be destroyed. Cortez, Anya, and The General approach the window and observe the barren desert land restored to its former form; a lush, green forest filled with life. However, the Temporal Uplink on Cortez's wrist, the large time machine in the room, and R-110 all disappear due to the time paradox.

Development

The game was announced in May 2004.[5] It was developed by a team of about 40 people.[6]

The original Xbox version of TimeSplitters: Future Perfect was made backwards compatible on Xbox One and Xbox Series X/S on November 15, 2021.[7]

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
EdgeN/AN/A8/10[11]
EGM8.17/10[12]8.17/10[12]8.17/10[12]
EurogamerN/AN/A8/10[4]
Game Informer9/10[13]9/10[13]9/10[13]
GameProStarStarStarHalf star[14]StarStarStarStar[15]StarStarStarStar[15]
GameRevolutionB−[16]B[17]B[17]
GameSpot7.6/10[18]8.1/10[19]8.1/10[19]
GameSpyStarStarStarStar[20]StarStarStarStar[21]StarStarStarStar[22]
GameTrailers8.5/10[23]8.5/10[23]8.5/10[23]
GameZone8.4/10[24]8.8/10[25]8.7/10[26]
IGN8.8/10[27]8.9/10[28]9/10[29]
Nintendo Power4.4/5[30]N/AN/A
OPM (US)N/AStarStarStarStarStar[31]N/A
OXM (US)N/AN/A7.9/10[32]
Cube9/10[33]N/AN/A
The Sydney Morning HeraldN/AStarStarStarStar[34]N/A
The TimesStarStarStarStar[35]StarStarStarStar[35]StarStarStarStar[35]
Aggregate score
Metacritic82/100[8]84/100[9]83/100[10]

TimeSplitters: Future Perfect received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[8][9][10] It won an "IGN Best of 2005" award for "Best First-Person Shooter"[36]

Canceled sequel

TimeSplitters 4 was in development for almost a year, but was delayed after Free Radical went into administration and was subsequently bought out by Crytek. On 17 August 2009, the project had been declared as on hold. In an interview, Crytek UK claimed that they would continue the project once there was a high industry demand for such a game.[37]

On 19 May 2021, Deep Silver announced that a new TimeSplitters game was to be developed by a previously disbanded Free Radical Design.[38] In December 2023, Free Radical Design was closed down amidst a wide scale company restructuring from Embracer Group.[39]

Notes

  1. Published under the label EA Games.

References

  1. "Christian Marcussen - IMDb". Internet Movie Database. https://www.imdb.com/name/nm1355803/. 
  2. Dubin, Jayson (March 22, 2005). "TimeSplitters Future Perfect Ships for PS2 and Xbox" (in en-US). https://www.gamezone.com/news/timesplitters_future_perfect_ships_for_ps2_and_xbox/. 
  3. https://store.playstation.com/en-gb/product/EP4062-PPSA23847_00-TIMESPLITTERS3FP
  4. 4.0 4.1 Bramwell, Tom (1 April 2005). "TimeSplitters Future Perfect (Xbox)". http://www.eurogamer.net/articles/r_timesplitters3_x. 
  5. "EA Announces TimeSplitters Future Perfect for 2005". May 6, 2004. Archived from the original on September 3, 2024. https://web.archive.org/web/20240903132733/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE%7CA116282016&v=2.1&it=r&sid=bookmark-GPS&asid=2c3f6388. 
  6. Reed, Kristan (December 7, 2004). "The Future looks Perfect". Archived from the original on December 21, 2004. https://web.archive.org/web/20041221174815/http://www.eurogamer.net/article.php?article_id=56113. Retrieved September 3, 2024. 
  7. Warren, Tom (November 15, 2021). "Microsoft's Xbox backward compatibility program returns with 76 new games". https://www.theverge.com/2021/11/15/22782746/microsoft-xbox-backward-compatibility-76-new-games. 
  8. 8.0 8.1 "TimeSplitters: Future Perfect for GameCube Reviews". https://www.metacritic.com/game/timesplitters-future-perfect/critic-reviews/?platform=gamecube. 
  9. 9.0 9.1 "TimeSplitters: Future Perfect for PlayStation 2 Reviews". https://www.metacritic.com/game/timesplitters-future-perfect/critic-reviews/?platform=playstation-2. 
  10. 10.0 10.1 "TimeSplitters: Future Perfect for Xbox Reviews". https://www.metacritic.com/game/timesplitters-future-perfect/critic-reviews/?platform=xbox. 
  11. Edge Staff (April 2005). "TimeSplitters Review (Xbox)". Edge (148): 94. 
  12. 12.0 12.1 12.2 EGM Staff (April 2005). "TimeSplitters Future Perfect". Electronic Gaming Monthly (190): 115. 
  13. 13.0 13.1 13.2 Reiner, Andrew (April 2005). "TimeSplitters: Future Perfect". Game Informer (144): 114. http://www.gameinformer.com/NR/exeres/5A96562A-7353-4C5B-8873-7216A07C0820.htm. Retrieved 9 May 2014. 
  14. Syriel (22 March 2005). "TimeSplitters: Future Perfect Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/43571.shtml. Retrieved 10 May 2014. 
  15. 15.0 15.1 Syriel (22 March 2005). "TimeSplitters: Future Perfect". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/43570.shtml. Retrieved 10 May 2014. 
  16. Gee, Brian (8 April 2005). "TimeSplitters: Future Perfect Review (GC)". Game Revolution. http://www.gamerevolution.com/review/timesplitters058-future-perfect. 
  17. 17.0 17.1 Gee, Brian (8 April 2005). "TimeSplitters: Future Perfect". Game Revolution. http://www.gamerevolution.com/oldsite/games/ps2/action/timesplitters_future_perfect.htm. 
  18. Gerstmann, Jeff (28 March 2005). "TimeSplitters: Future Perfect Review (GC)". http://www.gamespot.com/reviews/timesplitters-future-perfect-review/1900-6121173/. 
  19. 19.0 19.1 Gerstmann, Jeff (22 March 2005). "TimeSplitters: Future Perfect Review". http://www.gamespot.com/reviews/timesplitters-future-perfect-review/1900-6120899/. 
  20. Vasconcellos, Eduardo (23 March 2005). "GameSpy: TimeSplitters: Future Perfect (GCN)". GameSpy. http://cube.gamespy.com/gamecube/timesplitters-3/598319p1.html. 
  21. Vasconcellos, Eduardo (23 March 2005). "GameSpy: TimeSplitters: Future Perfect (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/timesplitters-3/598317p1.html. 
  22. Vasconcellos, Eduardo (23 March 2005). "GameSpy: TimeSplitters: Future Perfect (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/timesplitters-3/598320p1.html. 
  23. 23.0 23.1 23.2 "Timesplitters [sic: Future Perfect Review"]. GameTrailers. 1 April 2005. http://www.gametrailers.com/gamepage.php?id=1334. 
  24. Bedigian, Louis (3 April 2005). "TimeSplitters Future Perfect - GC - Review". GameZone. http://www.gamezone.com/reviews/timesplitters_future_perfect_gc_review. 
  25. Berner, Matt (6 April 2005). "TimeSplitters Future Perfect - PS2 - Review". GameZone. http://www.gamezone.com/reviews/timesplitters_future_perfect_ps2_review. 
  26. Knutson, Michael (5 April 2005). "TimeSplitters Future Perfect - XB - Review". GameZone. http://www.gamezone.com/reviews/timesplitters_future_perfect_xb_review. 
  27. Perry, Douglass C. (18 March 2005). "TimeSplitters Future Perfect (GCN)". http://www.ign.com/articles/2005/03/19/timesplitters-future-perfect. 
  28. Perry, Douglass C. (18 March 2005). "TimeSplitters Future Perfect (PS2)". http://ps2.ign.com/articles/597/597511p1.html. 
  29. Perry, Douglass C. (18 March 2005). "TimeSplitters Future Perfect (Xbox)". http://www.ign.com/articles/2005/03/18/timesplitters-future-perfect-2. 
  30. "TimeSplitters: Future Perfect". Nintendo Power 191: 89. May 2005. 
  31. "TimeSplitters Future Perfect". Official U.S. PlayStation Magazine. April 2005. http://www.1up.com/reviews/timesplitters-fp_11. Retrieved 9 May 2014. 
  32. "TimeSplitters: Future Perfect". Official Xbox Magazine: 86. April 2005. 
  33. Ryan (April 2005). "TimeSplitters: Future Perfect". Cube (43): 56–61. https://archive.org/details/cube-43/page/n55/mode/2up?q=%22super+mario+64%22. Retrieved 19 July 2021. 
  34. Hill, Jason (7 April 2005). "Hugely rewarding". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Splinter-Cell-Chaos-Theory/2005/04/06/1112489501721.html. 
  35. 35.0 35.1 35.2 Wapshott, Tim (19 March 2005). "Timesplitters [sic: Future Perfect"]. The Times. https://www.thetimes.com/article/timesplitters-future-perfect-7f589nw0097. 
  36. "The Best of 2005: Best First-Person Shooter (PS2)". http://bestof.ign.com/2005/ps2/5.html. 
  37. "TimeSplitters 4 not ruled out by Crytek". http://www.develop-online.net/news/32621/TimeSplitters-4-project-not-ruled-out-by-Crytek. 
  38. "'TimeSplitters' is Officially Returning, for Real This Time". https://www.forbes.com/sites/paultassi/2021/05/20/timesplitters-is-officially-returning-for-real-this-time/?sh=66f734ec1bd3. 
  39. Phillips, Tom (2023-12-11). "TimeSplitters studio Free Radical Design closed today, staff say" (in en). https://www.eurogamer.net/timesplitters-studio-free-radical-design-closed-today-staff-say. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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