Software:Heroes of Might and Magic IV

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Short description: 2002 video game
Heroes of Might and Magic IV
Developer(s)New World Computing
Publisher(s)The 3DO Company
Director(s)David Mullich
Producer(s)James W. Dickinson
Designer(s)Gus Smedstad
Programmer(s)Gus Smedstad
Artist(s)Joseph McGuffin
Fernando Castillo
Writer(s)Terry Ray
Composer(s)Paul Romero
Rob King
Steve Baca
Paul James
SeriesHeroes of Might and Magic
Platform(s)Microsoft Windows, Mac OS
Release
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Gameplay

Heroes of Might and Magic IV introduced a number of major changes to the series. There are six town types, and this time each has an ideological alignment: Life (Haven), Nature (Preserve), Chaos (Asylum), Death (Necropolis), Order (Academy), and Might (Stronghold). Apart from Might, which is neutral, each alignment is friendly to two others and antagonistic to two others.

Heroes

Unlike previous games, where they had little active role in combat, heroes became present on the battlefield with their troops. They can attack, and be attacked. If a hero is killed in combat he/she must be brought to a friendly town to be revived. It is possible to have armies with more than one hero, or with no heroes at all, although armies without a hero are incapable of performing certain tasks, such as capturing enemy towns or structures.

The skill system also underwent a significant overhaul, and all Heroes of a given class start out with the same skills. The player has significantly more control over the development of the Hero than in previous games in the series, and Heroes "evolve" into over 40 different specialized classes. A Hero can select up to five of the nine available primary skills, and each primary skill makes available three secondary skills. Each of these 36 skills have five levels of progression as opposed to the three levels in the previous games.[6]

Heroes are now free to move about the battlefield.

Combat

Both the adventure and combat maps were converted to a fixed-view isometric 3D display. The traditional hexagon-based battle grid was converted into a much higher-resolution square-based grid, making it easier to feature units of different sizes. Non-hero spellcasting units were given proper spell selections. Retaliation was allowed simultaneously with the attack, and ranged units were given the capability to retaliate against ranged attacks. Projectile attacks and spells now required direct line of sight to the target.

World map

Each individual troop unit was given its own movement allowance on the adventure map, with units possessing the ability to split off independently of the main army; however, the troops can no longer be "shuttled" from hero to hero to move an army large distances in a single turn. Logistics were restricted by eliminating or weakening travel spells. This, in turn, was partially compensated for by the elimination of the need to revisit resource-producing structures each week, and the introduction of caravans, which can quickly and safely transport heroes and remotely recruit troops from external dwellings.

Units

A small number of these skills are shared with earlier games, and some of the new skills can dramatically affect strategy (e.g., a Hero with Grandmaster Stealth is invisible to all non-allied units). Troop units may no longer be upgraded, and there are four recruitable ranks of unit in towns, down from seven. Each rank has two dwellings that can be built, but beyond the first rank, building one dwelling precludes the other. The creature dwellings themselves accumulate new creatures every day, as opposed to the start of each new week.[7] Unlike previous games, even unit types that can only be found on the adventure map and not in towns are all still associated with one of the six faction alignments.

Story

The status display screen for a hero.

Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of Erathia's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost. As foretold by a prophecy, when Armageddon's Blade and the Sword of Frost clash in battle, the result is a massive explosion known as the Reckoning, which destroys the world of Enroth. Many of the inhabitants of the planet, however, escape through mysterious portals that appear during the Reckoning leading to another world, called Axeoth – also the setting for Might and Magic IX.[8] Included among the refugees are many of the heroes of previous installments of the series, and many return to their old ways shortly after arriving on their new home.

The story of Heroes of Might and Magic IV unfolds primarily through the game's six campaigns, each of which establishes how the major kingdoms of one of Axeoth's continents were forged in the wake of the Reckoning, and the arrival of the Enrothian refugees on Axeoth. Each of the campaigns centers on a faction leader, and tells the story of how that leader came to prominence. Unlike Heroes of Might and Magic III, all of the six campaigns are accessible from the beginning, and each unfolds as a stand-alone tale.

  • In the Haven campaign, The True Blade, Lysander, a loyal knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of Palaedra, inhabited mainly by refugees from the kingdom of Erathia. His command, however, is challenged by a usurper named Sir Worton, who claims to be the only surviving heir to the Gryphonheart dynasty. Many of Lysander's generals are drawn to Worton, forcing the lord to expose Worton as a fraud or lose control of his kingdom.[9]
  • At the start of the Stronghold campaign, Glory of Days Past, Waerjak, a barbarian chieftain, despairs over the changes that have come over the barbarian community. In the wake of Kilgor's death, his people have descended into interfactional strife, and are in danger of wiping themselves out. Intent on restoring the barbarian kingdom to its more peaceful state before Kilgor's ascension, Waerjak sets out to prove his strength and to subdue his rivals, guided by his mentor, Tarnum (previously the protagonist of the Heroes Chronicles series).[9]
A snowy necropolis (death-aligned town).
  • The game's Academy campaign, The Price of Peace tells the story of Emilia Nighthaven, the peasant daughter of an Enrothian glassblower. On Axeoth, however, she finds herself taking command of a community of frightened refugees and forging them into the kingdom of Great Arcan. Queen Emilia's success, however, attracts the attention of Gavin Magnus, the Immortal King of Bracada from Heroes of Might and Magic III and Might and Magic VII, and his genie servant, Solmyr, who seek to prevent Axeoth from meeting the same fate as Enroth by magically depriving its entire population of their free will.[9]
  • In the Preserve campaign, Elwin and Shaera, Elwin, a simple elf from the Elven kingdom of Aranorn (mainly populated by survivors from AvLee), is in love with Shaera, but their romance is threatened by Lord Harke, a powerful rival for Shaera's affection. Elwin's continued pursuit of his beloved plunges the region into internecine war, and whoever emerges the victor will not only win Shaera's hand in marriage, but the throne of Aranorn, as well.[9]
  • Half-Dead, the Necropolis campaign, relates the tale of Gauldoth Half-Dead, the half-human, half-lich victim of a necromantic spell that he cast to save his life which went horribly wrong. Tired of living on the scraps of food he can steal from fearful villagers, Gauldoth unites the forces of the surviving Necromancers and demonic Kreegans from Enroth's old kingdoms of Deyja and Eeofol into Nekross, a powerful and feared kingdom, but he is forced to act as a protector for both the living and the dead when a powerful being from another dimension arrives with plans to end all life in the universe.[9]
  • A Pirate's Daughter, the game's Asylum campaign, introduces the only daughter of a famous pirate, Tawni Balfour. Tawni inherits her father's ship and crew following his unfortunate death. Sailing down the coasts of the Gold Sea, fighting feared buccaneers, sea monsters and mermaids alike, Tawni intends to claim her father's mantle as Axeoth's most feared pirate captain, all while having to face her own shady past.[9]

Expansion packs

Two expansion packs were released for Heroes IV: Heroes of Might and Magic IV: The Gathering Storm (2002) and Heroes of Might and Magic IV: Winds of War (2003), both for Microsoft Windows only.

The Gathering Storm offers six campaigns, more than 20 maps, 16 additional artifacts, four new creatures, and a multiplayer update. Each of the first five campaigns features a new specialty hero. The Gathering Storm also features an upgraded editor, which allows full access to new heroes, adventure objects, artifacts and creatures. A new soundtrack is also included.[10]

Winds of War introduces three new creatures and six new campaigns, which collectively tell the story of the invasion of the kingdom of Channon by the leaders of its five neighboring kingdoms.[11] Winds of War was the last installment of the entire Heroes of Might and Magic series to be developed by New World Computing. Afterwards, the bankruptcy of the 3DO Company led to the sale of the Might and Magic franchise to Ubisoft for $1.3 million.[12]

Reception

Heroes of Might and Magic IV

Critical reviews

Heroes of Might and Magic IV
Review scores
PublicationScore
MacintoshPC
AllGameN/AStarStarStarStarHalf star[14]
CGWN/AStarStarHalf star[15]
EurogamerN/A6/10[17]
Game InformerN/A8.75/10[18]
GameRevolutionN/AA−[19]
GameSpotN/A8.8/10[20]
GameSpyN/AStarStarStarStar[21]
GameZoneN/A8.5/10[22]
IGN9/10[23]8.7/10[24]
PC Gamer (US)N/A76%[26]
Aggregate score
MetacriticN/A84/100[13]

The original Heroes IV received "favorable" reviews according to the review aggregation website Metacritic.[13] GameSpot wrote that "Heroes IV is clearly a worthy successor to the series and has very clearly been worth the wait", praising New World Computing for being "able to incorporate so many new and interesting features into this sequel while still making sure it kept all the core elements that made all the previous games so great."[20]

Sales

In the German market, the game debuted at #5 on Media Control's computer game sales chart for April 2002. It climbed to fourth in its second month,[27] before dropping to 12th and 19th in June and July, respectively.[28]

Awards

The game was a nominee for The Electric Playground's 2002 "Best Strategy Game for PC" award, but lost to Software:Warcraft III: Reign of Chaos.[29]

The Gathering Storm

Heroes of Might and Magic IV: The Gathering Storm
Aggregate score
AggregatorScore
Metacritic64/100[30]
Review scores
PublicationScore
CGMStarStarHalf star[31]
CGWStarHalf star[32]
GameSpot7/10[33]
GameSpyStarStarStarStar[34]
GameZone8/10[35]
IGN7.7/10[10]

The Gathering Storm received "mixed" reviews, more so than the original Heroes IV, according to Metacritic.[30]

Winds of War

Heroes of Might and Magic IV: Winds of War
Aggregate score
AggregatorScore
Metacritic58/100[36]
Review scores
PublicationScore
CGMStarStarHalf star[37]
CGWStarHalf star[38]
GameRevolutionC−[39]
GameSpot6.7/10[40]
GameSpyStar[41]
GameZone7.5/10[42]
IGN6.9/10[11]
X-PlayStarStar[43]

Winds of War received more mixed reviews than The Gathering Storm and the original according to Metacritic.[36]

References

  1. "HEROES OF MIGHT AND MAGIC® IV TO SHIP THIS WEEK". March 25, 2002. http://www.3do.com/investors/pr_032502.html. 
  2. McVeigh, Chris (November 2002). "Heroes of Might and Magic IV: New Heroes for a New World". https://www.apple.com/games/articles/2002/11/heroes4/. 
  3. "Mac Heroes IV Ships". StrategyPlanet. http://www.strategyplanet.com/homm/mac/. 
  4. "3DO Ships Heroes of Might and Magic® IV: The Gathering Storm™". September 27, 2002. http://www.3do.com/investors/pr_092702.html. 
  5. "3DO Ships Heroes® of Might and Magic® IV: Winds of War™ Expansion Pack to Retail Stores". February 26, 2003. http://www.3do.com/investors/pr_022603.html. 
  6. "Heroes of Might and Magic IV / Heroes 4". http://www.heroesofmightandmagic.com/heroes4/heroesofmightandmagic4iv.shtml. 
  7. Harukaba. "Heroes of Might and Magic IV → Overview". http://celestialheavens.com/viewpage.php?id=166. 
  8. "Might and Magic IX for Windows (2002)". Blue Flame Labs Inc.. https://www.mobygames.com/game/windows/might-and-magic-ix. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Kalah. "Heroes of Might and Magic IV → Heroes IV Text Collection". https://www.celestialheavens.com/viewpage.php?id=763. 
  10. 10.0 10.1 Butts, Steve (October 14, 2002). "Heroes of Might and Magic IV: The Gathering Storm Review". Ziff Davis. https://www.ign.com/articles/2002/10/14/heroes-of-might-and-magic-iv-the-gathering-storm-review. 
  11. 11.0 11.1 Butts, Steve (March 25, 2003). "Heroes of Might and Magic IV: The Winds of War Review". Ziff Davis. https://www.ign.com/articles/2003/03/25/heroes-of-might-and-magic-iv-the-winds-of-war-review. 
  12. O'Mara, Matthew (September 30, 2015). "Heroes of Might and Magic: A retrospective". National Post (Postmedia Network). https://financialpost.com/technology/gaming/heroes-of-might-and-magic-a-retrospective. 
  13. 13.0 13.1 "Heroes of Might and Magic IV for PC Reviews". Red Ventures. https://www.metacritic.com/game/heroes-of-might-and-magic-iv/critic-reviews/?platform=pc. 
  14. White, Jason. "Heroes of Might and Magic IV (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=34852&tab=review. 
  15. Kapalka, Jason (July 2002). "Heroes of Might and Magic IV". Computer Gaming World (Ziff Davis) (216): 72–73. https://www.cgwmuseum.org/galleries/issues/cgw_216.pdf. Retrieved July 10, 2022. 
  16. Walker, Mark H. (April 24, 2002). "Heroes of Might and Magic IV (PC)". Greedy Productions Inc.. http://www.elecplay.com/review.html?article=8789&full=1. 
  17. Bye, John "Gestalt" (May 26, 2002). "Heroes Of Might & Magic IV (PC) [date mislabeled as "January 12, 2010""]. Gamer Network. https://www.eurogamer.net/r-heroes4. 
  18. Brogger, Kristian (June 2002). "Heroes of Might & Magic IV (PC)". Game Informer (FuncoLand) (110): 84. http://gameinformer.com/NR/exeres/1B3CBF15-DCCA-41AB-B2B3-74513C7A6F72.htm. Retrieved July 10, 2022. 
  19. Ferris, Colin (April 2002). "Heroes of Might & Magic IV Review". CraveOnline. https://www.gamerevolution.com/review/33231-heroes-of-might-magic-iv-review. 
  20. 20.0 20.1 Park, Andrew Seyoon (April 2, 2002). "Heroes of Might and Magic IV Review (PC) [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/heroes-of-might-and-magic-iv-review/1900-2859752/. 
  21. Abner, William (April 10, 2002). "GameSpy: Heroes of Might and Magic IV (PC)". IGN Entertainment. http://pc.gamespy.com/pc/heroes-of-might-and-magic-iv/550080p1.html. 
  22. Giacobbi, Kevin "BIFF" (April 18, 2002). "Heroes of Might & Magic IV Review - PC". http://pc.gamezone.com/gzreviews/r18676.htm. 
  23. "Heroes of Might and Magic IV (Mac)". Ziff Davis. January 29, 2003. https://www.ign.com/articles/2003/01/29/heroes-of-might-and-magic-iv-3. 
  24. Butts, Steve (April 10, 2002). "Heroes of Might and Magic IV (PC)". Ziff Davis. https://www.ign.com/articles/2002/04/10/heroes-of-might-and-magic-iv. 
  25. Cohen, Peter (April 17, 2003). "The Game Room (Heroes of Might and Magic IV)". IDG Communications. https://www.macworld.com/article/152046/gameroom200304.html. 
  26. Klett, Steve (June 2002). "Heroes of Might and Magic IV". PC Gamer (Imagine Media) 9 (6): 68. http://www.pcgamer.com/archives/2005/07/heroes_of_might.html. Retrieved July 10, 2022. 
  27. "Zeitraum: Mai 2002" (in de). http://vud.de/charts/pcg55.php3. 
  28. "Zeitraum: Juli 2002" (in de). http://www.vud.de/charts/pcg55.php3. 
  29. EP staff (2003). "Blister Awards 2002 (Page 3)". Greedy Productions Inc.. http://www.elecplay.com/feature.html?article=10626&page=3. 
  30. 30.0 30.1 "Heroes of Might and Magic IV: The Gathering Storm for PC Reviews". Red Ventures. https://www.metacritic.com/game/heroes-of-might-and-magic-iv-the-gathering-storm/critic-reviews/?platform=pc. 
  31. "Review: Heroes of Might and Magic IV: The Gathering Storm". Computer Games Magazine (theGlobe.com) (147): 83. February 2003. 
  32. Chin, Elliott (February 2003). "Heroes of Might & Magic IV: The Gathering Storm". Computer Gaming World (Ziff Davis) (223): 80. https://www.cgwmuseum.org/galleries/issues/cgw_223.pdf. Retrieved July 10, 2022. 
  33. Park, Andrew Seyoon (October 8, 2002). "Heroes of Might and Magic IV: The Gathering Storm Review". Red Ventures. https://www.gamespot.com/reviews/heroes-of-might-and-magic-iv-the-gathering-storm-r/1900-2884799/. 
  34. Harker, Carla (November 6, 2002). "GameSpy: Heroes of Might and Magic IV: The Gathering Storm". IGN Entertainment. http://pc.gamespy.com/pc/heroes-of-might-and-magic-iv-the-gathering-storm/577762p1.html. 
  35. Giacobbi, Kevin "BIFF" (October 17, 2002). "Heroes of Might & Magic: The Gathering Storm Expansion Pack Review". http://pc.gamezone.com/gzreviews/r20863.htm. 
  36. 36.0 36.1 "Heroes of Might and Magic IV: Winds of War for PC Reviews". Red Ventures. https://www.metacritic.com/game/heroes-of-might-and-magic-iv-winds-of-war/critic-reviews/?platform=pc. 
  37. "Review: Heroes of Might and Magic IV: Winds of War". Computer Games Magazine (theGlobe.com) (151): 87. June 2003. 
  38. Jackson, Jonah (August 2003). "Heroes of Might and Magic 4 [sic: Winds of War"]. Computer Gaming World (Ziff Davis) (229): 90. https://www.cgwmuseum.org/galleries/issues/cgw_229.pdf. Retrieved July 10, 2022. 
  39. Ferris, Colin (March 2003). "Heroes of Might & Magic IV: Winds of War Review". CraveOnline. https://www.gamerevolution.com/review/33232-heroes-of-might-magic-iv-winds-of-war-review. 
  40. Park, Andrew Seyoon (March 10, 2003). "Heroes of Might and Magic IV: Winds of War Review [date mislabeled as "March 18, 2003""]. Red Ventures. https://www.gamespot.com/reviews/heroes-of-might-and-magic-iv-winds-of-war-review/1900-2912401/. 
  41. Rausch, Allen (March 20, 2003). "GameSpy: Heroes of Might and Magic IV: Winds of War". IGN Entertainment. http://pc.gamespy.com/pc/heroes-of-might-and-magic-iv-winds-of-war/5692p1.html. 
  42. Giacobbi, Kevin "BIFF" (March 16, 2003). "Heroes of Might and Magic IV: Winds of War Expansion Pack - PC - Review". https://www.gamezone.com/reviews/heroes_of_might_and_magic_iv_winds_of_war_expansion_pack_pc_review/. 
  43. Bemis, Greg (April 25, 2003). "'Heroes of Might and Magic IV: Winds of War' (PC) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0%2C24330%2C3422493%2C00.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.