Software:Hidden Invasion

From HandWiki
Short description: 2001 video game
Hidden Invasion
Developer(s)Toka
Publisher(s)
Designer(s)Lyes Belaidouni
Soufiene Belaidouni
Carlo Perconti
Writer(s)Lyes Belaidouni
Platform(s)PlayStation 2
Release
  • EU: December 7, 2001
  • NA: July 29, 2002
Genre(s)Action
Mode(s)Single-player, multiplayer

Hidden Invasion is a video game developed by Toka. The European version was published by Swing! Entertainment Media AG in 2001 and the American version by Conspiracy Entertainment in 2002, both for the PlayStation 2. GameCube and Xbox versions were also announced but were later canceled.[1]

Overview

Players are given the option of playing as either one of two playable characters, Dean Travis or Karen Bride. The two playable characters possess different stats and abilities allowing for multiple strategies. Players venture through multiple levels in seven stages. The camera is set allowing the player to see only an area of a level. Once the player leaves an area, the camera switches to the camera in the new area.

In the year 2027, one or two members of the Shadowforce Team is sent to assassinate the leader of a "terrorist" organization who has taken a hospital hostage in Alpha City. After defeating the terrorist boss, the agent is attacked by an unknown creature. When the Shadowforce agent recovers, a surviving "terrorist" explains a conspiracy in which aliens are attempting to take over Earth. The agent must then defeat the invading aliens.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic39/100[2]
Review scores
PublicationScore
AllGameStarHalf star[3]
IGN3.5/10[4]
Jeuxvideo.com10/20[5]
OPM (US)StarStarStar[6]

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[2]

References

  1. IGN staff (February 6, 2002). "Soul Fighter, Hidden Invasion Announced". Ziff Davis. https://www.ign.com/articles/2002/02/06/soul-fighter-hidden-invasion-announced. Retrieved October 15, 2020. 
  2. 2.0 2.1 "Hidden Invasion for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/hidden-invasion/critic-reviews/?platform=playstation-2. Retrieved October 15, 2020. 
  3. Marriott, Scott Alan. "Hidden Invasion - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116212442/http://www.allgame.com/game.php?id=35578&tab=review. Retrieved October 15, 2020. 
  4. IGN staff (August 6, 2002). "Hidden Invasion". Ziff Davis. https://www.ign.com/articles/2002/08/06/hidden-invasion. Retrieved October 15, 2020. 
  5. Pilou (December 26, 2001). "Test: Hidden Invasion" (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00001833_test.htm. Retrieved October 16, 2020. 
  6. "Hidden Invasion". Official U.S. PlayStation Magazine (Ziff Davis) (60): 113. September 2002. 
  • Hidden Invasion. (design features of soon-to-be-released action game) (Brief Article) (Product Announcement), Official U.S. PlayStation Magazine, Sep. 2001.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Toka (company)