Software:High Velocity Bowling
| High Velocity Bowling | |
|---|---|
PlayStation Store icon | |
| Developer(s) | San Diego Studio |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation Network |
| Release | Move Edition
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
High Velocity Bowling is a bowling video game developed by San Diego Studio and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Network.
Gameplay
High Velocity Bowling varies from other bowling games by introducing a challenge mode. The player has to go through every level to unlock all of the 10 playable characters and all of the 10 lanes. Each level has three challenges to complete. These challenges can be tournaments, matches or trick shots, where the objective is to get a strike while following a certain road. The game also has a trophy room, in which the player can see his trophies, rings and patches he gained through the game. While the player can use the Sixaxis for the bowling swing, there are other control schemes in the game. Finally, High Velocity Bowling has a multiplayer mode, where up to four people can play online and offline. At Tokyo Game Show 2009 it was confirmed that High Velocity Bowling would get an update that would add support for PlayStation Move.{{citation needed|date=November 2017}
Release
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, where the Move edition was ported for release as Free! Free! Bowling on December 9, 2010, Famitsu gave it a score of one six, two sevens, and one five for a total of 25 out of 40.[4]
References
- ↑ 1.0 1.1 "High Velocity Bowling". Fandom. https://www.metacritic.com/game/high-velocity-bowling/.
- ↑ Cruz, Mike (September 1, 2010). "High Velocity Bowling Review". Ziff Davis. http://www.1up.com/reviews/high-velocity-bowling-review.
- ↑ Whitehead, Dan (November 25, 2007). "PlayStation Store Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/r-psn-ps3?page=2.
- ↑ 4.0 4.1 Valay, Brian (December 1, 2010). "Complete Famitsu review scores". https://nintendoeverything.com/complete-famitsu-review-scores-9/.
- ↑ "High Velocity Bowling". GamesMaster (Future plc): 84. March 2008.
- ↑ Lafferty, Michael (January 9, 2008). "High Velocity Bowling - PS3 - Review". https://gamezone.com/reviews/high_velocity_bowling_ps3_review/.
- ↑ Bishop, Sam (November 19, 2007). "High Velocity Bowling Review". Ziff Davis. https://www.ign.com/articles/2007/11/20/high-velocity-bowling-review.
- ↑ "High Velocity Bowling: Move Edition". PlayStation Official Magazine – UK (Future plc). December 25, 2010.
- ↑ "High Velocity Bowling". PlayStation Official Magazine – UK (Future plc): 112. March 2008.
- ↑ "Review: High Velocity Bowling: Move Edition". PlayStation: The Official Magazine (Future plc) (38): 72. November 2010.
- ↑ "Review: High Velocity Bowling". PSM3 (Future plc): 80. March 2008.
- ↑ O'Neill, Jamie (October 7, 2010). "High Velocity Bowling [Move Edition Review"]. Hookshot Media. https://www.pushsquare.com/reviews/ps3/high_velocity_bowling.
- ↑ Orry, Tom (January 17, 2008). "High Velocity Bowling Review". Resero Network. https://www.videogamer.com/reviews/high-velocity-bowling-review.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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