Software:Hilton Garden Inn: Ultimate Team Play
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Short description: 2009 video game
| Hilton Garden Inn: Ultimate Team Play | |
|---|---|
| Developer(s) | Virtual Heroes |
| Publisher(s) | Virtual Heroes |
| Engine | Vicious Engine |
| Platform(s) | PlayStation Portable |
| Release | January 2009 |
| Genre(s) | Simulation |
| Mode(s) | Single-player |
Hilton Garden Inn: Ultimate Team Play is a simulation game for the Sony PlayStation Portable, developed by Virtual Heroes for Hilton Garden Inn using the Vicious Engine,[1] and released on Universal Media Disc. The game was announced in 2008 and released in January 2009.
The game is a simulation training game in which the player is a worker in a hotel of the Hilton Garden Inn chain, and must complete various tasks satisfactorily in order to obtain a good score. The tasks include cleaning the hotel guest rooms, manning the hotel reception desk, managing the hotel restaurant, and interacting with the guests appropriately.
See also
References
- http://psp.gamespy.com/playstation-portable/ultimate-team-play/ http://psp.gamespy.com/playstation-portable/ultimate-team-play/
- https://www.gamedeveloper.com/pc/virtual-heroes-develops-hotel-training-game
- https://www.gamespot.com/articles/qanda-virtual-heroes-training-real-heroes/1100-6198546/
- Kotaku Australia
- https://www.gamesindustry.biz/articles/vicious-engine-used-to-power-a-hilton-hotels-training-game
- https://www.engadget.com/2009-01-08-huh-hilton-garden-inn-made-a-training-game-for-the-psp.html
- https://hospitalitytech.com/hilton-garden-inn-use-interactive-video-game-workforce-training
- https://www.hospitalitynet.org/news/4034599.html https://www.hospitalitynet.org/news/4034599.html
