Software:Hitman: Blood Money

From HandWiki
Short description: 2006 video game
Hitman: Blood Money
Hitman 4 artwork
Steam cover artwork for Hitman: Blood Money
Developer(s)IO Interactive[lower-alpha 1]
Publisher(s)Eidos Interactive[lower-alpha 2]
Producer(s)Helle Marijnissen
Artist(s)Tore Blystad
Writer(s)Greg Nagan
Composer(s)Jesper Kyd
SeriesHitman
Platform(s)
Release
Genre(s)Stealth
Mode(s)Single-player

Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos Interactive. It was released in May 2006 for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series, and the sequel to 2004's Software:Hitman: Contracts. The story follows cloned assassin Agent 47's efforts to bring down the Franchise, a rival contract killing organization that is threatening his employers, the International Contract Agency (ICA), and seeking to obtain the same cloning technology that created 47. Meanwhile, a frame story presents 47's life and various contracts he carried out, as narrated by a former FBI director to a journalist.

Blood Money received critical acclaim for its graphics, narrative, gameplay, voice acting and darker tone, it was a commercial success, selling more than 2.1 million copies. It has gained a cult following and is considered by many publications and critics as one of the greatest video games ever made.[1][2][3] High-definition ports of Blood Money and two of its predecessors, Software:Hitman 2: Silent Assassin and Contracts, were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy.[4] A sequel, Software:Hitman: Absolution, was released in 2012, and 4K remastered ports of both Blood Money and Absolution were released by Warner Bros. Interactive Entertainment in 2019 on the PlayStation 4 and Xbox One as part of the Hitman HD Enhanced Collection.

Gameplay

Agent 47 disguised as a security guard, sneaking up on the target, Don Fernando Delgado

As with previous installments, Hitman: Blood Money has the player control series protagonist Agent 47, who is assigned various targets to assassinate in order to complete missions. Armed guards, security checkpoints, witnesses and other obstacles attempt to prohibit Agent 47's success. The player guides Agent 47 through the game's levels from a third-person perspective. A map showing each topographical area and the location of targets and characters assists the player. To complete his mission, Agent 47 uses multiple methods to eliminate targets, regardless of witnesses or violence to bystanders. Blood Money penalizes players for making too much noise or being too violent.[5]

New features introduced in Blood Money included the ability to climb over obstacles, improved unarmed combat, the use of non-player characters (NPC) as human shields, the ability to dispose of or conceal bodies, improved character animations, a new game engine, and the ability to upgrade weapons and equipment.[6] Five of the featured weapons in the game, and some pieces of equipment, can be upgraded.[6]

Every level in Blood Money contains a method to make the target's death look like an accident,[6] such as tampering with a grill to make it explode when it is turned on, rigging a chandelier to fall on a target or pushing a target off a balcony. Agent 47 can improvise weapons to complete missions, such as nail guns, toy air rifles, knives, screwdrivers, stilettos, swordsticks, fire extinguishers, hammers, and hedge clippers.[5]

Blood Money introduced a notoriety system that rises and falls based upon Agent 47's success. The higher Agent 47's notoriety, the easier it is for NPCs to identify him. If Agent 47 is captured on camera surveillance or witnessed committing murder, the character's notoriety will rise.[7] If the player executes a mission perfectly, Agent 47's notoriety will be minimal. Blood Money provides players with methods to reduce Agent 47's notoriety, including destroying surveillance equipment and bribery.[7] Notoriety gained in early missions will affect later missions. The player receives payment upon completion of a mission, which can be used to upgrade weapons, or bribe authorities to lower their notoriety score.[8] The amount of money the player receives depends on how cleanly the assassination is carried out, with silent killings with no witnesses receiving the highest payout.[9]

Upon completion of each mission, a newspaper article is displayed containing the mission's results, Agent 47's notoriety level, the weapon most frequently used and how accurately it was used, the number of police, security, and civilians killed or injured, and the existence of witnesses. Sketches of Agent 47's face are displayed and become more accurate as the character's notoriety grows: if the notoriety system is disabled, or if the player remains unseen throughout the mission, the article shows a picture of the mission's target in place of the sketch. Players are awarded ratings based upon the success of the mission, such as a designation of "silent assassin" when the target was assassinated as cleanly and quietly as possible.[10]

Blood Money improved the melee combat system from previous releases, allowing players to disarm as well as lethally throw weapons at NPCs. Unlike previous games, melee weapons cannot be collected in the player's armory. Blood Money also introduces rival assassins.[11]

Plot

American journalist Rick Henderson visits the estate of former FBI Director Alexander Leland "Jack" Cayne, in hopes of interviewing him over an attack at the White House or his career. However, Cayne reveals that the interview was merely a ruse, and that Rick was invited to be given the details concerning a far greater story – the full details on cloned hitman Agent 47, a contract killer for the International Contract Agency (ICA), a global organisation involved in assassinations. Although skeptical over the existence of 47, who is deemed an urban myth, Rick decides to listen to Cayne's story, reading documents he provides about a number of contracts committed by 47.

The documents reveal that after 47 had committed an assassination against a bankrupt amusement park owner in Baltimore, Maryland, he went abroad to conduct jobs in Chile and France, assigned to him by his handler Diana Burnwood, before taking on several across the United States. During this time, the ICA found itself being targeted by a rival outfit called "the Franchise", who soon began killing ICA agents while hunting down 47. Although 47 avoids being killed by rival assassins, Diana is forced to shut down the ICA, and divides up its remaining resources between him and herself. Cayne eventually goes on to talk about the White House attack, claiming 47 was involved in the chaos that occurred, but was ultimately brought down by his handler as the law closed in on him.

Unknown to Cayne, 47 had been made aware that the Franchise was working for a political organization that sought to monopolize on Ort-Meyer's cloning technology. As the current US president was planning to legalize cloning, the Franchise was hired to assassinate him so that their puppet, the U.S. Vice President, would replace him; 47 found himself hired by Carlton Smith, a CIA agent whom he rescued on multiple occasions, to prevent this. With the Franchise exposed, Diana decided to bring down the outfit with a risky plan by pretending to double-cross 47 and injecting him with poison – in reality a serum to induce a hibernatory state that mimics death, so that he could be brought close to those involved in the Franchise.

As 47's bone marrow could be used by the organization's rivals, Cayne, the head of the Franchise, was ordered to find him and kill him. To ensure his marrow cannot be recovered, Cayne had him prepared for cremation, and brings Rick to watch the ceremony. However, Diana takes an opportunity in the ceremony to give 47 the antidote to the serum, allowing him to wake and kill everyone present. With 47's anonymity preserved, Diana steals the Franchise's assets to reopen the ICA, while 47 proceeds to take on his next contract.

Development

Hitman: Blood Money was announced in November 2004, with a scheduled release for Spring 2005.[12] However, the date was later delayed into 2006.[13] In March 2006, it was revealed that the game would be released on the Xbox 360, making it the first Hitman game to be released on the seventh generation of video game consoles.[14][15] Blood Money was released on the PlayStation 2, Xbox, Xbox 360 and Microsoft Windows on 26 May 2006 in Europe and PAL territories,[16] 30 May in North America,[17] and 1 June in Australia.[18] The game, along with its predecessors, was made available on Steam in March 2007.[19][20] On 29 January 2013, Blood Money was included in the Hitman HD Trilogy, a compilation also including Software:Hitman 2: Silent Assassin and Software:Hitman: Contracts, released for the PlayStation 3 and Xbox 360.[21] In March 2018, the Xbox 360 version of the game was made backwards compatible for the Xbox One.[22] Blood Money was also included in another compilation, the Hitman HD Enhanced Collection, with Software:Hitman: Absolution, which was released on the PlayStation 4 and Xbox One in January 2019. This version of the game was remastered with updated visuals and could be played in 4K resolution. A port titled Hitman: Blood Money — Reprisal was released for iOS and Android on 30 November 2023 and for Nintendo Switch on 25 January 2024.[23] The new port introduced revised controls and new features found in later Hitman titles, such as the mini-map and Instinct Mode.

Soundtrack

Hitman: Blood Money Original Soundtrack
Soundtrack album by
Jesper Kyd
ReleasedScript error: No such module "Date time".
Genre
  • Electronica
  • Western classical
  • choral
  • ambient
LengthScript error: No such module "hms".
LabelSumthing Distribution
Jesper Kyd chronology
Splinter Cell: Chaos Theory
(2005)
Hitman: Blood Money Original Soundtrack
(589)
Kane & Lynch: Dead Men
(2007)

Template:Music ratings The Hitman: Blood Money Original Soundtrack, composed by Jesper Kyd, was released on 30 May 2006 by Sumthing Else and Eidos. The score was performed with the Budapest Symphony Orchestra and the Hungarian Radio Choir. It features Kyd's trademark ambience and dark, foreboding arrangements with the choral parts in deep brooding Latin.[24] It is Kyd's final contribution to the series after composing the previous three Hitman soundtracks.[25][26]

Matt Scheller of Soundtrack.Net gave the soundtrack 3/5 stars;[27] despite the fact that "the more orchestral approach hits home to me more so than the electronic stuff", he enjoys the work of Jesper Kyd never-the-less, and Blood Money "is a real treat for me in that this is the return of a primarily orchestral score". Even though "it's not as thematic as the first of the Hitman games, there is enough material here that will satisfy most soundtrack collectors". Despite the orchestral focus, "there are plenty of rhythms and beats that accompany the orchestral palette", such as "Club Heaven" that "features some pretty standard 'nightclub' techno". However, Scheller states that a lot of tracks are, "at times, wall-to-wall music" that accompany Agent 47 during various stages; but sums up that "I find that the more I listen to the album, the more enjoyable it becomes".

The soundtrack was nominated for the Best Video Game Score at the 2006 MTV Video Music Awards, losing to Software:The Elder Scrolls IV: Oblivion.[28][29] It received the "Xbox Game of the Year-Best Original Score" award from IGN.[30]

Script error: No such module "Track listing".

Additional music includes a rendition of Franz Schubert's "Ave Maria" sung by Daniel Perret of the Zurich Boys' Choir, a rendition of "Tomorrow Never Dies" by Swan Lee, "White Noise" by the Vacation, "Slasher" by Institute for the Criminally Insane, and a Bach's Cello Suite No. 1 in G Major.

Reception

Hitman: Blood Money reviews
Aggregate score
AggregatorScore
Metacritic(PS2) 83/100[31]
(PC) 82/100[32]
(X360) 82/100[33]
(Xbox) 81/100[34]
Review scores
PublicationScore
1Up.comB+[35]
Eurogamer8/10[38]
GameSpot8.2/10[36]
GameSpyStarStarStarStarHalf star[37]
GamesRadar+StarStarStarStar[41]
GameTrailers7.9/10[40]
GameZone8.5/10[39]
IGN8/10[42]
PC Zone84/100[43]
TeamXbox7.6/10[44]
VideoGamer.com8/10[45]

Hitman: Blood Money received "generally positive" reviews across all platforms, according to review aggregator Metacritic.[32][31][34][33]

GameSpot reported that diverse imaginative scenarios gave Blood Money its share of violent thrills.[36] GameSpy praised the expanded scope and options in each level, such as making kills appear as accidents, saying the game provided enough choices to encourage players to play missions multiple times," but criticized the notoriety system as "underutilized."[37]

IGN praised Blood Money's "impressive orchestral compositions."[42] GameTrailers wrote that the soundtrack "drives your emotions" through the missions."[40]

In contrary to this praise, TeamXbox criticized Blood Money for offering no innovations from its predecessor Software:Hitman: Contracts.[44]

Hitman: Blood Money sold more than 1.5 million copies by July 17, 2006.[46] By 2011, it had sold more than 2.1 million copies.[47]

Controversy

Several advertisements promoting Blood Money generated controversy for their violent imagery.[48] The ad that drew the most attention depicted a woman lying on a bed in lingerie, seemingly asleep but with a bullet hole in her forehead, and with the caption "Beautifully Executed" above the picture;[49] it was criticized for promoting murder, with one commentator saying they were in "extremely poor taste".[50] Other ads were "Classically Executed" which featured a cellist who has been executed with a garrote,[51] "Coldly Executed" which showed a body in a freezer,[52] and "Shockingly Executed" which depicted a woman electrocuted in a bath by a toaster.[53]

See also

  • List of video games considered the best

Notes

  1. Reprisal version developed by Feral Interactive.
  2. Square Enix Europe published the PlayStation 3 version, while Warner Bros. Interactive Entertainment published the Xbox One and PlayStation 4 versions, and Feral Interactive published the Reprisal version.

References

  1. "The 100 Best Games of All-Time". Future US. February 25, 2015. http://www.gamesradar.com/best-games-ever/. 
  2. Polygon Staff (November 27, 2017). "The 500 Best Video Games of All Time". Vox Media. https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401. 
  3. "The 100 Greatest Video Games of All Time". June 9, 2014. https://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/p10%20100%20greatest%20video%20games%20of%20all%20time. 
  4. Sarkar, Samit (28 January 2013). "Hitman: HD Trilogy trailer revisits the series' hits". https://www.polygon.com/2013/1/28/3924790/hitman-hd-trilogy-trailer. 
  5. 5.0 5.1 C. Perry, Douglass (October 26, 2005). "Hitman BloodMoney". IGN. Ziff Davis. https://www.ign.com/articles/2005/10/25/hitman-bloodmoney. 
  6. 6.0 6.1 6.2 "ShackNews.com". ShackNews.com. http://www.shacknews.com/featuredarticle.x?id=75&page=1. 
  7. 7.0 7.1 "ShackNews.com". ShackNews.com. http://www.shacknews.com/featuredarticle.x?id=75&page=2. 
  8. C. Perry, Douglass (March 11, 2006). "Hitman: Blood Money: Hands-On". IGN. Ziff Davis. https://www.ign.com/articles/2006/03/11/hitman-blood-money-hands-on. 
  9. Reed, Kristan (May 11, 2005). "Hitman: Blood Money". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/i_hitmanbloodmoney_may2005. 
  10. "Hitman: Blood Money, is it worth your money?". 2011-03-15. http://www.bunker37.com/2011/03/hitman-blood-money-is-it-worth-your-money/. 
  11. "ComputerAndVideoGames.com". ComputerAndVideoGames.com. 2006-09-12. http://www.computerandvideogames.com/article.php?id=145880. 
  12. "Eidos announces Hitman: Blood Money". Gamesindustry.biz. Gamer Network. November 4, 2004. https://www.gamesindustry.biz/articles/eidos-announces-hitman-blood-money. 
  13. Thorsen, Tor (December 20, 2005). "Tomb Raider, Hitman: Blood Money, and 25 to Life delayed". GameSpot. CBS Interactive. https://www.gamespot.com/articles/tomb-raider-hitman-blood-money-and-25-to-life-delayed/1100-6120221/. 
  14. C. Perry, Douglass (March 31, 2006). "Hitman is 360 Bound". IGN. Ziff Davis. https://www.ign.com/articles/2006/03/31/hitman-is-360-bound. 
  15. "HITMAN: BLOOD MONEY on Xbox 360 - Beautifully Executed in HD". Gamesindustry.biz. Gamer Network. April 4, 2006. https://www.gamesindustry.biz/articles/hitman-blood-money-on-xbox-360-beautifully-executed-in-hd. 
  16. Bramwell, Tom (April 13, 2006). "Hitman: Blood Money dated". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/news130406bloodmoney. 
  17. Adams, David (May 31, 2006). "Hitman Strikes Stores". IGN. Ziff Davis. https://www.ign.com/articles/2006/05/31/hitman-strikes-stores. 
  18. "Hitman Blood Money available in retail stores now!". 1 June 2006. http://www.atari.com.au/news/details.do?newsId=748. 
  19. Purchese, Robert (March 16, 2007). "Eidos embraces Steam power". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/eidos-embraces-steam-power. 
  20. Thorsen, Tor (March 16, 2007). "Eidos building up Steam". GameSpot. CBS Interactive. https://www.gamespot.com/articles/eidos-building-up-steam/1100-6167504/. 
  21. "Report: Hitman HD Collection Listed by Retailer". ign.com. 1 June 2012. https://www.ign.com/articles/2012/06/01/hitman-hd-collection-listed-by-retailer. 
  22. Wales, Matt (2018-03-06). "Hitman: Blood Money leads the latest Xbox One backward compatibility releases". Eurogamer. Gamer Network (which owns "Eurogamer.net"). https://www.eurogamer.net/hitman-blood-money-leads-the-latest-xbox-one-backward-compatibility-releases. 
  23. Sheridan, Connor (January 4, 2019). "Hitman HD Enhanced Collection is a 4K update for the most loved and most hated Hitman games". GamesRadar+. Future US. https://www.gamesradar.com/au/hitman-hd-enhanced-collection-is-a-4k-update-for-the-most-loved-and-most-hated-hitman-games/. 
  24. "Jesper Kyd - Hitman: Blood Money Original Soundtrack". 2006-06-01. https://www.ign.com/articles/2006/06/01/jesper-kyd-hitman-blood-money-original-soundtrack. 
  25. Smith, Edward (18 November 2012). "Hitman: Absolution - Review". https://www.ibtimes.co.uk/hitman-absolution-review-406101. 
  26. Ashraf, Amirul (20 November 2018). "Hitman 2 – Review". https://gamermatters.com/hitman-2-review/. 
  27. Scheller, Matt (2006-09-23). "Review: Hitman: Blood Money". https://www.soundtrack.net/album/hitman-blood-money/. 
  28. "2006 MTV Video Awards: Winner Predictions". Slant Magazine. Slant Magazine, LLC. August 21, 2006. https://www.slantmagazine.com/music/2006-mtv-video-music-awards-winner-predictions/. 
  29. "List of Winners at MTV Video Music Awards". Fox News. Fox Corporation. September 1, 2006. https://www.foxnews.com/story/list-of-winners-at-mtv-video-music-awards. 
  30. "The Best of 2006". 2006. http://au.bestof.ign.com/2006/xbox/23.html. 
  31. 31.0 31.1 "Hitman: Blood Money for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/hitman-blood-money/critic-reviews/?platform=playstation-2. 
  32. 32.0 32.1 "Hitman: Blood Money for PC Reviews". Metacritic. https://www.metacritic.com/game/hitman-blood-money/critic-reviews/?platform=pc. 
  33. 33.0 33.1 "Hitman: Blood Money for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/hitman-blood-money/critic-reviews/?platform=xbox-360. 
  34. 34.0 34.1 "Hitman: Blood Money for Xbox Reviews". Metacritic. https://www.metacritic.com/game/hitman-blood-money/critic-reviews/?platform=xbox. 
  35. Coffey, Robert (May 30, 2006). "Hitman: Blood Money (PS2)". 1Up.com. http://www.1up.com/do/reviewPage?cId=3151117&did=1. 
  36. 36.0 36.1 Greg Kasavin (31 May 2006). "Hitman: Blood Money Review (PC)". Gamespot. http://www.gamespot.com/reviews/hitman-blood-money-review/1900-6152028/. 
  37. 37.0 37.1 Will Tuttle (31 May 2006). "Hitman: Blood Money Review (PS2) - Agent 47 is back and more dangerous than ever, spilling blood in every corner of the globe.". GameSpy. http://uk.ps2.gamespy.com/playstation-2/hitman-blood-money/710825p1.html. 
  38. Reed, Kristan (May 26, 2006). "Hitman: Blood Money". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/r_hmbm_x360?page=2. 
  39. "Hitman Blood Money - PC Review". GameZone. May 4, 2012. https://www.gamezone.com/reviews/hitman_blood_money_pc_review/. 
  40. 40.0 40.1 "Hitman: Blood Money - GT Xbox Review". 2006-05-30. http://www.gametrailers.com/player/11114.html. 
  41. Graziani, Gabe (May 31, 2006). "Hitman: Blood Money review". GamesRadar+. Future US. https://www.gamesradar.com/au/hitman-blood-money-review/. 
  42. 42.0 42.1 Douglass C. Perry (30 May 2006). "Hitman: Blood Money". IGN. https://www.ign.com/articles/2006/05/31/hitman-blood-money. 
  43. "PC Review: Hitman: Blood Money Review". ComputerAndVideoGames.com. 1 June 2006. http://www.computerandvideogames.com/140787/reviews/hitman-blood-money-review/. 
  44. 44.0 44.1 Dale Nardozzi - "Legba" (31 May 2006). "Hitman: Blood Money Review (Xbox 360)". TeamXbox. http://reviews.teamxbox.com/xbox-360/1180/Hitman-Blood-Money/p1/. 
  45. Orry, Tom (May 29, 2006). "Hitman: Blood Money Review". VideoGamer.com. Resero Network. https://www.videogamer.com/reviews/hitman-blood-money-review. 
  46. Thorsen, Tor (17 July 2006). "Tomb Raider, Blood Money go multiplatinum". CBS Interactive. http://www.gamespot.com/articles/tomb-raider-blood-money-go-multiplatinum/1100-6154154/. 
  47. "New 'Hitman: Absolution' Game Uses 'Avatar' Performance Capture Technology, Hollywood Talent". The Hollywood Reporter. 5 November 2011. http://www.hollywoodreporter.com/news/new-hitman-absolution-game-uses-187550. 
  48. "Controversially Executed". 2006-05-08. http://biz.gamedaily.com/industry/adwatch/?id=12652. 
  49. "Hitman: Blood Money [2006 "Beautifully executed" [800x600] : AdPorn"]. 2013-12-09. https://old.reddit.com/r/AdPorn/comments/1sh1qv/hitman_blood_money_2006_beautifully_executed/. 
  50. "Assemblyman strikes back over Sony ad". East Bay Times. 2006-07-28. https://www.eastbaytimes.com/2006/07/28/assemblyman-strikes-back-over-sony-ad/. 
  51. "Classically Executed". 2008-07-30. http://www.giantbomb.com/profile/mikefightnight/all-images/52-154089/classically_exectuted/51-407198/. 
  52. "Coldly Executed". 2008-07-30. http://www.giantbomb.com/profile/mikefightnight/all-images/52-154089/coldy_exectued/51-407260/. 
  53. "Video Game Print Ads — "Hitman: Blood Money" ["Shockingly Executed" ad"]. 2013-10-12. https://vgprintads.tumblr.com/post/63792744048/hitman-blood-money-shockingly-executed-ad. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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