Software:Hundred Swords

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Hundred Swords
HundredSwords cover.jpg
Developer(s)Smilebit
Publisher(s)Sega (Japanese Dreamcast release)
Activision Value (US Windows release)
Platform(s)Microsoft Windows, Dreamcast
ReleaseDreamcast
  • JP: February 8 2001
Windows
  • US: February 6 2002
Genre(s)Real-time strategy

Hundred Swords is a real-time strategy video game developed by Smilebit[1] and published by Sega in Japan for the Dreamcast[2] and on the PC in the US by Activision Value.[3] The PC release was compatible with Windows 95, 98, and Me.[4]

Gameplay

The game was described by IGN as an "overtly western-style real-time strategy game".[5] Both the Dreamcast and Windows releases supported up to four player online play, and offline play in two modes: Adventure Mode and Mission Mode.[6][3]

Development

The title was Smilebit's next game following the critical success of Jet Set Radio. Yoshio Sugiura, a freelance illustrator with a "unique western influence" was commissioned to design the game's characters and creatures.[5]

Reception

On release, Famitsu magazine scored the Dreamcast version of the game a review score of 31 out of 40.[7]

Reviewing the PC release, Greg Kasavin of GameSpot scored the title 7.1 out of 10, writing that "its mechanics are simplistic, its controls can be cumbersome, and the pathfinding for the game's units is dreadful", but praising its story as an "epic tale that creates a really great context for the gameplay" arguing that it "effectively draws you into its fantasy world during the cutscenes between battles".[8]

References

External links