Software:Imperator: Rome
| Imperator: Rome | |
|---|---|
| Developer(s) | Paradox Development Studio |
| Publisher(s) | Paradox Interactive |
| Director(s) | Johan Andersson |
| Producer(s) |
|
| Designer(s) |
|
| Artist(s) | Fredrik Toll |
| Composer(s) | Jonatan Järpehag |
| Engine | Jomini Engine |
| Platform(s) | Windows, macOS, Linux |
| Release | 25 April 2019 |
| Genre(s) | Grand strategy |
| Mode(s) | Single-player, multiplayer |
Imperator: Rome is a 2019 grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. It is a spiritual successor to Software:Europa Universalis: Rome (2008). It received generally positive reviews from critics, however development and support for the game was suspended by May 2021, though occasional patches are still released.
Gameplay
The timeline of the game spans from Template:Auc to Template:Auc[1] and includes the period of the Wars of the Diadochi and the establishment of the Roman Empire. The map spans from the Iberian Peninsula to India.[2][3] As with most previous games from Paradox, all of the nations in the game are playable.[4] The game advertises a variety of features, including character management, diverse population, new battle tactics, military traditions, different governmental types, barbarians and rebellions, trade, and provincial improvement.[5][4]
Development
The game was developed by Paradox Development Studio and directed by Johan Andersson.[5][6] Formally unveiled in May 2018,[7] the game was released on 25 April 2019 for Windows, macOS, and Linux.[2][7] Imperator: Rome focuses primarily on nations and empires, with a small focus on character management like the game set after it timewise, Crusader Kings III; Andersson hoped that Paradox could make a modern sequel to Software:Europa Universalis: Rome.[8][4] As with recent Paradox Development Studio games, Imperator: Rome was built using the Clausewitz Engine, but with the addition of new software known as "Jomini" (named after 19th century general Antoine-Henri Jomini) that allows for easier and faster creation of mods.[9]
Development and support for the game was suspended by Paradox Interactive by May 2021.[10] In June 2022, Paradox announced that the game would receive no further updates unless it was acquired by another studio or there was a surge in demand for the game.[11]
On the anniversary of the game's launch in 2023, Imperator: Rome received a patch that is accessible through an open beta. However, it was stressed that this was not a revival of development on the game.[12]
In April 2024, Paradox released the 2.0.4 "Augustus" version to the main product channel on all supported platforms. This was followed by patch 2.0.5, which was released to the beta channel in December 2024.[13] [14]
Downloadable content
| Name | Release date | Description |
|---|---|---|
| The Punic Wars | 3 December 2019 | The Punic Wars adds missions and flavor content to Rome and Carthage, particularly surrounding the Punic Wars. The 1.3 patch introduced the mission system for all nations.[15][16] The Punic Wars was released free of charge following discontent relating to Paradox's DLC policy.[17] |
| Magna Graecia | 31 March 2020 | Magna Graecia introduces new gameplay mechanics and missions for many Greek city-states such as Athens, Sparta, and Syracuse. The 1.4 patch overhauled the religious mechanics through pantheons and holy sites.[18] |
| Epirus | 11 August 2020 | Epirus is a content pack that adds missions and flavor relating to the Greek state of Epirus during the period of Pyrrhus' rule.[19] |
| Heirs of Alexander | 16 February 2021 | Heirs of Alexander adds content for the successor states of Alexander the Great's empire (known as the Diadochi) and gives the player the ability to build customized great wonders. The accompanying 2.0 patch introduced major reworking of politics, population, and military mechanics as well as an updated UI.[20] |
Reception
| Reception | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The game received "generally favorable reviews", according to review aggregator Metacritic.[21] IGN praised the game for its depth, "the amount of detailed, strategic stuff crammed into Imperator: Rome is equal parts impressive and daunting", while criticizing the game's user interface and tribal nations. The review also praised the game's political system, writing that the political warfare between people within nations is "a great driver of character interaction".[23] PC Gamer described the game as "uniting systems from the most recent games" while still being "more cohesive than a 'greatest hits' compilation".[22] Despite lower user ratings than they expected, the game's sales surpassed Paradox's expectations.[24]
References
- ↑ Anderson, Johan (19 May 2018). "Paradox Forums". http://forum.paradoxplaza.com/forum/index.php?threads/guess-the-start-date.1098919/#post-24253272.
- ↑ 2.0 2.1 Donnelly, Joe (19 May 2018). "Imperator: Rome revealed at PDXCON 2018". PC Gamer. https://www.pcgamer.com/imperator-rome-revealed-at-pdxcon-2018/.
- ↑ Dingman, Hayden (19 May 2018). "PdxCon 2018: Paradox reveals Imperator Rome, Age of Wonders: Planetfall, and board games". https://www.pcworld.com/article/3274644/gaming/pdxcon-2018-paradox-imperator-rome-age-of-wonders-planetfall.html.
- ↑ 4.0 4.1 4.2 Peel, Jeremy (22 May 2018). "Inside the irresistible power fantasy of Paradox's Imperator: Rome". PC Games N. https://www.pcgamesn.com/imperator-rome/imperator-rome-paradox.
- ↑ 5.0 5.1 Yin-Poole, Wesley (19 May 2018). "Imperator: Rome is Paradox's big new grand strategy game". Eurogamer. https://www.eurogamer.net/articles/2018-05-19-paradoxs-big-new-grand-strategy-game-is-imperator-rome.
- ↑ Good, Owen S. (19 May 2018). "Imperator: Rome announced at Paradox Interactive's expo". https://www.polygon.com/2018/5/19/17371952/imperator-rome-windows-pc.
- ↑ 7.0 7.1 Bailey, Dustin (19 May 2018). "Imperator: Rome is the next grand strategy game from Paradox". PC Games N. https://www.pcgamesn.com/imperator-rome/imperator-rome-release-date.
- ↑ "Imperator: Rome has a world ripe for conquest" (in en-US). 23 May 2018. https://www.rockpapershotgun.com/2018/05/23/imperator-rome-has-a-world-ripe-for-conquest.
- ↑ "Future Paradox games will be easier to mod thanks to engine upgrade". pcgamer.com. 14 October 2018. https://www.pcgamer.com/future-paradox-games-will-be-easier-to-mod-thanks-to-engine-upgrade/.
- ↑ "Imperator: Rome - Status Update (Apr 2021)". 30 April 2021. https://forum.paradoxplaza.com/forum/threads/imperator-rome-status-update-apr-2021.1471122/.
- ↑ "Is the game will return to production?" (in en-US). 26 June 2022. https://forum.paradoxplaza.com/forum/threads/is-the-game-will-return-to-production.1533392/.
- ↑ "Anniversary Maintenance Patch - 2.0.4 (Open Beta)" (in en-US). 25 April 2023. https://forum.paradoxplaza.com/forum/threads/anniversary-maintenance-patch-2-0-4-open-beta.1579605/.
- ↑ https://forum.paradoxplaza.com/forum/threads/patch-2-0-5-open-beta.1719724/ [bare URL]
- ↑ "Patch 2.0.4 Augustus Anniversary Release" (in en-US). 8 January 2025. https://forum.paradoxplaza.com/forum/developer-diary/anniversary-patch-2-0-4-augustus.1671441/.
- ↑ "Imperator: Rome is getting a free Punic Wars content pack" (in en-GB). 19 October 2019. https://www.pcgamesn.com/imperator-rome/punic-wars.
- ↑ Calise, Drew (10 December 2019). "Imperator: Rome Livy Patch/Punic Wars DLC Review" (in en-US). https://www.keengamer.com/articles/reviews/pc-reviews/livy-patch-punic-wars-dlc-for-imperator-are-a-step-forward/.
- ↑ Chalk, Andy (4 July 2019). "Former Paradox CEO defends extended DLC policy as 'fair and balanced'". PC Gamer. https://www.pcgamer.com/former-paradox-ceo-defends-extended-dlc-policy-as-fair-and-balanced/.
- ↑ "Imperator: Rome - Magna Graecia DLC and Archimedes update impressions" (in en-US). 30 March 2020. https://www.pcinvasion.com/imperator-rome-magna-graecia-and-archimedes-impressions-losing-my-religion/.
- ↑ "Imperator: Rome Update (Menander) & Epirus Content Pack Makes a Great Game Even Better" (in en-US). 12 August 2020. https://twinfinite.net/2020/08/imperator-rome-update-menander-epirus-content-pack-available-now/.
- ↑ "Imperator: Rome gets a major free update, new DLC and cross-store multiplayer" (in en). 12 August 2020. https://www.gamingonlinux.com/2020/08/imperator-rome-gets-a-major-free-update-new-dlc-and-cross-store-multiplayer.
- ↑ 21.0 21.1 "Imperator: Rome PC". https://www.metacritic.com/game/imperator-rome/critic-reviews/?platform=pc.
- ↑ 22.0 22.1 Brown, Fraser (25 April 2019). "Imperator: Rome PC". https://www.pcgamer.com/imperator-rome-review/.
- ↑ 23.0 23.1 Hafer, TJ (25 April 2019). "Imperator: Rome PC". https://www.ign.com/articles/2019/04/25/imperator-rome-review.
- ↑ Bailey, Dustin (15 May 2019). "Imperator: Rome beats sales targets despite "lower user ratings than expected"". PCGamesN. https://www.pcgamesn.com/imperator-rome/sales#.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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