Software:Indiana Jones' Greatest Adventures
| Indiana Jones' Greatest Adventures | |
|---|---|
US cover art | |
| Developer(s) | Factor 5, LucasArts |
| Publisher(s) | JVC Musical Industries, LucasArts |
| Producer(s) | Julian Eggebrecht |
| Designer(s) | Kalani Streicher Thomas Engel Julian Eggebrecht Willi Bäcker |
| Programmer(s) | Thomas Engel |
| Artist(s) | Frank Matzke Jon Knoles William V. Tiller Andreas Escher Ramiro Vaca |
| Composer(s) | Rudolf Stember |
| Platform(s) | Super Nintendo Entertainment System |
| Release |
|
| Genre(s) | Platform |
| Mode(s) | Single-player |
Indiana Jones' Greatest Adventures is a 1994 platform video game released for the Super Nintendo Entertainment System. It is a video game adaptation of the Indiana Jones films Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). The game was developed by Factor 5 and published by JVC Musical Industries. The story is told through cutscenes and text and is mostly faithful to the movies. Its release coincided with that of Super Star Wars, also released by JVC and LucasArts and in the same platform style as the Super Star Wars trilogy.
Gameplay

The game is primarily action based, and the player controls Indiana Jones through levels based on events of the films. Jones's main method of attack is his bull-whip, but he can also damage enemies by punching or rolling into them. Occasionally a gun can be found that has unlimited ammo, and grenades are available in limited numbers. Besides attacking, the whip can also be used as a method of swinging across pits.[1] Once in a while, the game breaks the mold from the typical action and plunges the player into various other types of gameplay, such as flying a plane, riding a mine cart, and going down a mountain on a raft.[citation needed]
Indiana Jones' Greatest Adventures uses the same engine as the Super Star Wars series[2] and is divided into 28 areas, many of them in side-scrolling view and others in driving stages. If Indy dies in an area, the player restarts from the beginning of the current area or at the last checkpoint. All three of the movies are featured in the game, but Raiders of the Lost Ark is the only one playable upon starting the game. In order to play Temple of Doom and Last Crusade, the player must progress through the game or use a password.[citation needed]
Release
A Sega Genesis/Mega Drive conversion was reported by Electronic Gaming Monthly to be 100% complete and reviewed in gaming magazines.[3][4][5][6] Like many third-party titles near the end of the Genesis/Mega Drive's lifecycle, the game was shelved and was never released. A prototype of the Genesis/Mega Drive version was sold on eBay for GB£770.00.[7] In 2017, Factor 5 co-founder Julian Eggebrecht said that the Genesis/Mega Drive port was left unpublished due to U.S. Gold ceasing operations.[8]
Reception
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Computer and Video Games praised the graphics and sound, but also opined that the game "doesn't break any new ground", stating that it "packs a great challenge but with few surprises".[11] GamePro described it as a decent though unexceptional side-scroller. They cited the game's faithful recreation of the scenery and enemies of the films as its strongest point, but found that the graphics are inconsistent, the music is excellent but stays the same through most of the game, and the stages are far too easy.[16] The four reviewers of Electronic Gaming Monthly contradicted this, saying that the game is extremely challenging, with two of them adding that it suffers from frequent unavoidable hits. However, they praised the game's graphics, especially the Mode 7 effects, and gave it a score of 7 out of 10.[2]
In a later review for AllGame, Brett Alan Weiss praised the gameplay and found it faithful to the films, although he gave criticism to the repetitive music and graphics being a bit choppy.[10] In 2008, Levi Buchanan of IGN included it on his list of top 10 Indiana Jones games, calling it "a great platformer that delivers real challenge as well as faithful adherence to the heart and soul of each film".[17] Buchanan praised the music and graphics: "The recreation of the classic themes is fantastic and the looping never waters down their effectiveness. [...] The sprite work is solid, the Mode 7 stuff is well done, and lots of great color choices really bring the game to life".[12] The game was re-released for the Wii in 2009, as a Virtual Console (VC) game. This version was reviewed by Marcel van Duyn of Nintendo Life, who praised the graphics and music. Van Duyn considered it one of the best Indiana Jones games ever.[14]
Reviewing the SNES version in 2011, Jeuxvideo.com praised its graphics and music.[13] In 2021, Gerald Lynch of TechRadar included it on a list of the best Indiana Jones games ever, while calling it "brutally hard".[18] In 2018, Complex rated the game 55th in their "The Best Super Nintendo Games of All Time".[19]
See also
- List of LucasArts games
References
- ↑ "Indiana Jones' Greatest Adventures". Electronic Gaming Monthly (Sendai Publishing) (73): 126. August 1995.
- ↑ 2.0 2.1 2.2 "Review Crew: Indiana Jones". Electronic Gaming Monthly (Sendai Publishing) (66): 38. January 1995.
- ↑ Gurka, John (August 1995). "Fact-Files - Genesis: Indiana Jones' Greatest Adventures". Electronic Gaming Monthly (Sendai Publishing) (73): 126–127. https://retrocdn.net/index.php?title=File%3AEGM_US_073.pdf&page=126.
- ↑ Squideo, Captain (August 1995). "ProReview: Genesis - Indiana Jones' Greatest Adventures". GamePro (IDG) (83): 66. https://archive.org/stream/GamePro_Issue_073_August_1995#page/n67/mode/1up.
- ↑ "GAMERS (Germany) review Part 1, November 1995 issue". http://www.sega16bit.com/content/magazine_review_scans/unreleased_games/indiana_jones_greatest_adventure-german-0.jpg.
- ↑ "GAMERS (Germany) review Part 2, November 1995 issue". http://www.sega16bit.com/content/magazine_review_scans/unreleased_games/indiana_jones_greatest_adventure-german-1.jpg.
- ↑ ureaking (May 14, 2015). "Indiana Jones Mega Drive / Sega Genesis rare prototype PCB GAME UNRELEASED !". eBay. https://www.ebay.com/itm/Indiana-Jones-Mega-Drive-Sega-Genesis-rare-prototype-PCB-GAME-UNRELEASED-/261879827711.
- ↑ McFerran, Damien (July 21, 2017). "Factor 5 Almost Ported Super Castlevania IV To The Sega Mega Drive" (in en-GB). Nintendo Life. Nlife Media. http://www.nintendolife.com/news/2017/07/factor_5_almost_ported_super_castlevania_iv_to_the_sega_mega_drive.
- ↑ "Indiana Jones' Greatest Adventures review score". https://www.gamerankings.com/snes/588387-indiana-jones-greatest-adventures/index.html.
- ↑ 10.0 10.1 Brett Alan Weiss. "Indiana Jones' Greatest Adventures". http://www.allgame.com/game.php?id=12185.
- ↑ 11.0 11.1 "Supershorts...". Computer and Video Games (United Kingdom) (157): 143. December 1994.
- ↑ 12.0 12.1 Buchanan, Levi (May 19, 2008). "Indiana Jones Greatest Adventures Retro Review". https://www.ign.com/articles/2008/05/19/indiana-jones-greatest-adventures-retro-review.
- ↑ 13.0 13.1 "Test Indiana Jones' Greatest Adventures" (in fr). September 2, 2011. https://www.jeuxvideo.com/articles/0001/00015638-indiana-jones-greatest-adventures-test.htm.
- ↑ 14.0 14.1 van Duyn, Marcel (November 16, 2009). "Indiana Jones' Greatest Adventures Review (SNES)". https://www.nintendolife.com/reviews/2009/11/indiana_jones_greatest_adventures_virtual_console.
- ↑ NEW GAMES CROSS REVIEW: インディ・ジョーンズ. Weekly Famicom Tsūshin. No.346. Pg.30. 4 August 1995.
- ↑ "ProReview: Indiana Jones' Greatest Adventures". GamePro (IDG) (64): 120. November 1994.
- ↑ Buchanan, Levi (May 20, 2008). "Top 10 Indiana Jones Games". https://www.ign.com/articles/2008/05/20/top-10-indiana-jones-games.
- ↑ Lynch, Gerald (January 16, 2021). "These belong in a museum: the best Indiana Jones games". https://www.techradar.com/news/these-belong-in-a-museum-the-best-indiana-jones-games-oh-and-tomb-raider-2-too.
- ↑ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time" (in en). https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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