Software:Intellivision Lives!
| Intellivision Lives! | |
|---|---|
Windows box art | |
| Developer(s) | Intellivision Productions Carl Mueller Jr Quicksilver Software (Win/Mac) Realtime Associates (PS2, Xbox, GCN, DS) |
| Publisher(s) |
|
| Platform(s) | Windows, Macintosh, GameCube, PlayStation 2, Xbox, Nintendo DS |
| Release | |
| Genre(s) | Various |
| Mode(s) | Single-player, multiplayer |
Intellivision Lives! is a video game compilation of over 60 Intellivision games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998.[2] Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version.
Intellivision Productions later published Intellivision Rocks, which includes third-party games originally published by Activision and Imagic, as well as Intellivoice and ECS games.[3]
Overview
Some games, such as Software:Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin use different titles to avoid the trademark. Licenses such as MLB, NFL, NBA, and The Electric Company were simply dropped from the titles. Also included were games never before released, such as King of the Mountain, Brickout, and Takeover.[4]
In addition to the games, the Crave Entertainment releases have several unlockables, such as classic Intellivision commercials.[5] The original Windows/Mac version is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews.
| Game Title | Genre | Win/Mac | PS2, Xbox, GCN | NDS | Notes |
|---|---|---|---|---|---|
| Bomb Squad | Arcade | No | Yes | Yes | |
| Buzz Bombers | Arcade | Yes | Yes | Yes | |
| Racing Cars | Arcade | Yes | Yes | No | Part of Triple Action on Win/Mac. |
| Night Stalker | Arcade | Yes | Yes | Yes | |
| Pinball | Arcade | Yes | Yes | Yes | |
| Shark! Shark! | Arcade | Yes | Yes | Yes | |
| SNAFU | Arcade | Yes | Yes | Yes | |
| Thin Ice | Arcade | Yes | Yes | Yes | Win/Mac version includes prototype Duncan's Thin Ice. |
| Vectron | Arcade | Yes | Yes | Yes | |
| Armor Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
| Adventure / Crown of Kings (Nintendo DS) |
Combat & Sorcery | Yes | No | Yes | Prototype of originally released Software:Advanced Dungeons & Dragons: Cloudy Mountain. |
| Minotaur | Combat & Sorcery | Yes | No | Yes | Prototype of originally released Software:Advanced Dungeons & Dragons: Treasure of Tarmin. |
| Battle Tanks | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
| Biplanes | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
| B-17 Bomber | Combat & Sorcery | No | Yes | Yes | |
| Hover Force | Combat & Sorcery | Yes | Yes | Yes | |
| Sea Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
| Sub Hunt | Combat & Sorcery | Yes | Yes | Yes | |
| Thunder Castle | Combat & Sorcery | Yes | Yes | Yes | |
| Tower of Doom | Combat & Sorcery | Yes | Yes | Yes | |
| Utopia | Gaming & Strategy | Yes | Yes | No | Two-player available with DS connect. |
| Astrosmash | Space | Yes | Yes | Yes | |
| Space Armada | Space | Yes | Yes | Yes | |
| Space Battle | Space | Yes | Yes | Yes | |
| Space Hawk | Space | Yes | Yes | Yes | |
| Space Spartans | Space | Yes | Yes | Yes | |
| Star Strike | Space | Yes | Yes | Yes | |
| Auto Racing | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Baseball | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Basketball | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Body Slam: Super Pro Wrestling | Sports | Yes | Yes | Yes | |
| Bowling | Sports | Yes | Yes | Yes | |
| Boxing | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Chip Shot: Super Pro Golf | Sports | Yes | Yes | Yes | |
| Football | Sports | Yes | Yes | Yes | Two-player available with DS connect. |
| Golf | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Hockey | Sports | Yes | Yes | No | Two-player available with DS connect. |
| Motocross | Sports | Yes | Yes | Yes | |
| Mountain Madness: Super Pro Skiing | Sports | Yes | Yes | Yes | |
| Skiing | Sports | Yes | Yes | Yes | US Ski Team Skiing |
| Slam Dunk: Super Pro Basketball | Sports | Yes | Yes | Yes | Requires two controllers. |
| Slap Shot: Super Pro Hockey | Sports | Yes | Yes | Yes | |
| Soccer | Sports | Yes | Yes | No | Two-player only. |
| Spiker: Super Pro Volleyball | Sports | Yes | Yes | Yes | |
| Stadium Mud Buggies | Sports | Yes | Yes | Yes | |
| Super Pro Decathlon | Sports | Yes | Yes | Yes | |
| Super Pro Football | Sports | Yes | Yes | Yes | Requires two controllers. |
| Tennis | Sports | Yes | Yes | Yes | Two-player only. |
| World Championship Baseball | Sports | Yes | Yes | Yes | Requires two controllers. |
| ABPA Backgammon | Gaming & Strategy | Yes | Yes | No | |
| Checkers | Gaming & Strategy | Yes | Yes | Yes | |
| Horse Racing | Gaming & Strategy | Yes | Yes | No | |
| Las Vegas Poker & Blackjack | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
| Las Vegas Roulette | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
| Reversi | Gaming & Strategy | Yes | Yes | Yes | |
| Royal Dealer | Gaming & Strategy | Yes | Yes | Yes | |
| USCF Chess | Strategy Network | Yes | No | No | |
| Crosswords | Kids | Yes | Yes | No | Part of Word Fun on Win/Mac. Requires two controllers. |
| Factor Fun | Kids | Yes | Yes | No | Part of Learning Fun I on Win/Mac. Requires two controllers. |
| Frog Bog | Kids | Yes | Yes | Yes | |
| Math Fun | Kids | Yes | No | No | |
| Math Master | Kids | Yes | Yes | Yes | Part of Learning Fun I on Win/Mac. Requires two controllers. |
| Memory Fun | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
| Sharp Shot | Kids | Yes | Yes | No | |
| Word Fun | Kids | Yes | No | No | |
| Word Hunt | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
| Word Rockets | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. |
| Air Strike | Unreleased | Yes | No | No | |
| Brickout | Unreleased | Yes | Yes | Yes | |
| Crazy Clones | Unreleased | Yes | No | No | |
| Deep Pockets: Pool & Billiards | Unreleased | Yes | Yes | Yes | |
| Demo Cartridge | Unreleased | Yes | Yes | No | |
| Go for the Gold | Unreleased | Yes | No | No | |
| Grid Shock | Unreleased | Yes | No | No | |
| Happy Holidays | Unreleased | Yes | No | No | Includes Santa's Helper, Easter Eggcitement and Trick or Treat. |
| Hard Hat | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
| Hypnotic Lights | Unreleased | Yes | Yes | No | |
| King of the Mountain | Unreleased | Yes | No | No | |
| Land Battle | Unreleased | Yes | No | No | |
| Magic Carousel | Unreleased | No | Yes | No | |
| Meteor! | Unreleased | Yes | No | No | |
| Number Jumble | Unreleased | Yes | Yes | No | |
| Space Cadet | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
| Super Soccer | Unreleased | Yes | No | No | |
| Takeover | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
History and development
In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website.[6] Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue.[7] The website provides the history of the Intellivsion games and credits the programmers and artists. It was well received with fans asking how the games can be played on their computers. In 1997, Intellivision Productions, Inc. was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games.[8][9]
At the same time, a student in Michigan named Carl Mueller Jr. was independently working on reverse engineering the Intellivision. With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Mueller Jr. was able to create the first Intellivision emulator that plays the games on a modern computer.[4][10] Kelly was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMs as opposed to the more complex memory mapped ROMs used by ordinary cartridges.[11] Moeller and Nudds were able to dump the Intellivision embedded executive control software and graphic ROMs, as well as build a cartridge reader to dump any Intellivision cartridge.[12]
Mueller Jr.'s MS-DOS emulator and a Macintosh emulator created by Intellivision Productions' Steve Roney would be used in the free Intellipack downloads[13] so anyone could play select Intellivision games on their computers for the first time in 1997. The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990, but unreleased by INTV Corporation. They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions.[4]
PC and Macintosh system requirements
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The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems. The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM.
The Intellivision Lives! PC/Mac v1.0 system requirements:[14]
- PC: Pentium 90 MHz, Windows 95, 8MB RAM, 8x CD-ROM, QuickTime v3.0 or better
- Mac: Power Macintosh, OS7.5, 100 MHz, 16MB RAM, 8x CD-ROM, QuickTime
The Intellivision Lives! PC/Mac v1.1 system requirements:[4]
- PC: Pentium 266 MHz, Windows 95/98/Me/2000/XP, 32M RAM, 8X CD-ROM, 16-bit DirectX compatible sound & video cards, DirectX 7 or better, QuickTime v3.0 or better
- Mac: Power Macintosh, OS 8/9/X, 120 MHz, 32M RAM, 8X CD-ROM, QuickTime
Controller functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers. With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility. For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version).[15] The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface. INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers. Although this feature is not promoted, it is documented in the INTVPC files on the CD-ROM.[4] Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files.
To play the games using real Intellivision controllers, Intellivision Productions supported the use of a device called the Intellicart.[16] The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer. Rather than play the Intellivision Lives! games via an emulator, they can be played on a real Intellivision through an Intellicart. Since that time, modern Intellivision flash memory cartridges have been made which achieves the same result.
In 2002, an updated Intellivision Lives! PC/Mac v1.1 was made available by Intellivision Productions. Those that bought the original could upgrade for a nominal fee.[17] It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers.[4]
Modern video game consoles
Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and GameCube (2004).[18] In these versions, the games are accessed from a 3D "overworld" set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console. Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition. Some games require two controllers, even to play single player.[19]
In 2010, Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates. It features wireless, multiplayer support using a single game card.[20] The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game. The Nintendo DS lacks a 16 direction pad used by some Intellivision games. This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen. Only 10,000 copies of the Nintendo DS edition were ever released.[21]
The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008, Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals.[22]
Intellivision Rocks
Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!. As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form. It mainly features 3rd-party games from Activision and Imagic. In addition, several unreleased games are included.[23]
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
IGN said that Intellivision Lives! is "still blocky after all these years, sure...but these games really need the controller."[26] GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games.[24]
References
- ↑ "Official Intellivision Classic Videogame Website - Main Page". Intellivision Productions. http://intellivisionlives.com/.
News 12/18/98: "CD-ROM available now!" - ↑ "Official Intellivision Classic Videogame Website". http://www.intellivisionlives.com/history.php.
- ↑ "Intellivision Rocks". http://www.intellivisionlives.com/retrotopia/rocks.shtml.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 "Intellivision Lives! PC/Mac". Intellivision Productions. http://www.intellivisionlives.com/retrotopia/lives.shtml.
- ↑ Curtiss, Aaron (3 May 1999). "Want to Visit--or Revisit--the Early 1980s? You Can". Los Angeles Times. https://www.latimes.com/archives/la-xpm-1999-may-03-fi-33540-story.html.
- ↑ "Official Intellivision Classic Videogame Website". http://www.intellivisionlives.com/.
- ↑ "Intellivision Classic Video Game System / TV Guide Profile". http://intellivisionlives.com/bluesky/people/tvguide.html.
- ↑ "Intellivision Classic Video Game System / History". http://intellivisionlives.com/bluesky/history.shtml.
- ↑ "Intellivision Classic Video Game System / Frequently Asked Questions". http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#A5.
- ↑ Kelly, Sean. "Intellivision". https://www.digitpress.com/archives/emu/intv_top.htm.
- ↑ "Prototype Stuff". 21 June 2012. http://atariage.com/forums/topic/199436-prototype-stuff/.
- ↑ "many many thanks". http://spatula-city.org/~im14u2c/intv/index-orig.html.
- ↑ "Intellivision Downloads". http://www.intellivisionlives.com/download.shtml.
- ↑ "Intellivision Brasil". http://www.intellivisionbrasil.com/Jogos_IntellivisionLives.htm.
- ↑ "Intellivision Lives! Common Problems and Questions". http://www.intellivisionlives.com/faq/support.shtml#15.
- ↑ "Intellivision Classic Video Game System / Frequently Asked Questions". http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#1.
- ↑ "Intellivision Lives! Common Problems and Questions". http://www.intellivisionlives.com/faq/support.shtml#Anchor-WILL-17521.
- ↑ "Intellivision Lives! (Game)". https://www.giantbomb.com/intellivision-lives/3030-6359/.
- ↑ "Intellivision PS2 & Xbox". http://www.intellivisionlives.com/retrotopia/ps2xbox.shtml.
- ↑ "Intellivision Lives!". 19 December 2011. https://www.nintendolife.com/games/ds/intellivision_lives.
- ↑ "Intellivision Really Lives". 5 March 2010. http://ds.ign.com/articles/107/1075018p1.html.
- ↑ "Intellivision Lives!". https://marketplace.xbox.com/en-US/Product/Intellivision-Lives/66acd000-77fe-1000-9115-d802435607d6#.
- ↑ "intellivisionlives.com". http://www.intellivisionlives.com/.
- ↑ 24.0 24.1 Tracy, Tim (2004-02-09). "Intellivision Lives! Review". GameSpot. http://www.gamespot.com/ps2/action/intellivisionlives/index.html.
- ↑ Harris, Craig (2003-11-18). "Intellivision Lives! Review". IGN. http://ps2.ign.com/articles/445/445554p2.html.
- ↑ IGNPS2 (2003-11-18). "Intellivision Lives! Review". IGN. http://ps2.ign.com/articles/445/445554p1.html.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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