Software:Jack Nicklaus 6: Golden Bear Challenge

From HandWiki
Short description: 1999 video game
Jack Nicklaus 6: Golden Bear Challenge
Developer(s)Hypnos Entertainment
Publisher(s)Activision
Producer(s)Mike Franco
Designer(s)Mike Franco
Programmer(s)Scott C. DeFreitas
Artist(s)Dale Mauk
SeriesJack Nicklaus
Platform(s)Microsoft Windows
Release
Genre(s)Sports video game
Mode(s)Single-player, multiplayer

Jack Nicklaus 6: Golden Bear Challenge is a golf video game developed by Hypnos Entertainment and published by Activision for Microsoft Windows. It is part of a series of golfing games named after golfer Jack Nicklaus, and is the first in the series to feature him as a playable golfer. Producer and designer Mike Franco, who produced previous games in the series, began working on the game in November 1997, when Jack Nicklaus 5 was released.

Full work began on the game in April 1998, and it was released in March 1999. The game received mostly positive reviews, with praise for its graphics, golfer animations, golf course designer feature, and game physics, although in-game commentary by Jim Nantz and Gary McCord was criticized as repetitive and annoying. Sales of the game were poor, with only 20,000 copies sold as of February 2000.

Gameplay

Jack Nicklaus 6: Golden Bear Challenge features six golf courses, all recreations of real courses: Shoal Creek, Muirfield Village, Montecastillo, Sherwood Country Club, Cochise at Desert Mountain, and Nicklaus North in Whistler, British Columbia.[2][3] The game, like previous installments in the Jack Nicklaus series, includes a golf course designer that allows the player to create a custom course, one hole at a time. The course designer is mostly the same as in previous games,[4] and offers the player various options.[5] Online courses created with the Jack Nicklaus 5 designer could be downloaded from the Internet and converted for use in Jack Nicklaus 6.[6][7][2]

The game has 11 single-player modes, including Tournament, Skins, Stroke, and Match Play.[3] The player has three options for hitting a golf ball, including traditional two- or three-click swing meters. Also offered is the Mouse Meter, in which the player uses the computer mouse to simulate the swing, although this option does not play out in real time.[3][8] The game includes color-coded putting grids.[2][4]

The player can create customized playing characters using the game's RPG-style setup, in which choosing certain attributes diminishes others.[6][7][3][5][8] The player can also play as Jack Nicklaus or against him.[3][9] It is the first game in the series to feature Nicklaus as a playable golfer.[9] Nicklaus also narrates certain scenes and gives tips to the player.[7][4][5] In addition, the game features commentary by Jim Nantz and Gary McCord,[3][10] and an unseen crowd of people react to the player's golf successes and mishaps.[11] The game offers various camera angles,[4] including Smart Replay, which lets the player replay and save a shot from three different angles.[2] At the time of its release, the game offered an online multiplayer option through Microsoft's MSN Gaming Zone.[9][3]

Development

Mike Franco was the game's producer and designer.[12][13] He had previously produced the 1997 games Jack Nicklaus 4 and Jack Nicklaus 5,[4] and began working on a new game in the series in November 1997, when the latter game was released.[12] Accolade, which had published the Jack Nicklaus series since 1988, sold the rights to Activision in April 1998, to focus primarily on action games.[14][15][16] Activision hired the newly formed Hypnos Entertainment to develop the series' next game. Hypnos Entertainment was made up of team members who worked on earlier Jack Nicklaus games,[15][16] including Jack Nicklaus Online Golf Tour (1998).[14][12]

Full work on the new game began in April 1998, after the sale was complete and after Franco joined Hypnos Entertainment.[12] The development team included Scott C. DeFreitas as programmer and Dale Mauk as art director.[13] Franco led the design team,[4] whose intentions for the game included an increase in the realism of the player characters through customizable personalities.[12] Franco considered the customization options to be "probably one of the biggest areas we've improved," stating that with the RPG-style setup, "you can create a character who plays like you do (or want to) in real life."[8]

The game's title is a reference to Nicklaus' nickname, "Golden Bear."[3] The game's tentative title during development was Jack Nicklaus Presents: Golden Bear Challenge.[12] Nicklaus approved his in-game character model,[17] and was much more involved in the game's development than in the previous Jack Nicklaus games.[8] The golf courses featured in the game were designed by Nicklaus in real life,[3][8] while their in-game counterparts were recreated by Scott Chesney and Brian Silvernail, both experts in the design of online Jack Nicklaus courses.[8] Many new features in the game were added at the suggestion of Jack Nicklaus game players who voiced their opinions through newsgroups and Internet forums.[12]

The polygonal golfing characters were created through motion capture.[4][5][15] The development team wrote a golf-focused rendering engine that utilized 3D hardware support, while also using a software-based rendering engine; this combination allowed for improved graphics, as the player's computer hardware was used to render the playable 3D golfer character, while software was used for textures and terrains.[4][8] The team also added additional and improved on-course animations, including animated water and flags.[8][15] Considerable time was spent perfecting the golf ball animation and trajectory to be as realistic as possible.[8] Regarding the Mouse Meter option, Franco said "the golfer does not animate at the same time that you move the mouse" because "we wanted simplicity and control," stating, "We want the immediate feedback to come from the meter graphic itself, not from a golfer animation that doesn't tell you very much."[8]

Release

Jack Nicklaus 6: Golden Bear Challenge was released on March 30, 1999,[9][1] for Microsoft Windows.[11] Upon release, the game contained an issue involving long putts, in which the golf ball would come up considerably short of reaching the hole, even when the player hit it perfectly.[7][4] Hypnos Entertainment developed a patch in response to several game issues, including crashes and the putting problem. In May 1999, Hypnos Entertainment sent the patch to Activision for quality assurance (QA) testing prior to release. However, the lead QA tester quit before starting any testing, followed by another lead QA tester quitting Activision. This delayed the release of the patch until June 1999.[18][19]

In addition to the game's six golf courses, nearly 300 online courses from the previous game were also available when Jack Nicklaus 6 was released.[9] One online course was a recreation of North Carolina's Pinehurst No. 2, previously released on the Internet for Jack Nicklaus 4 players. The course was converted for players of Jack Nicklaus 6 and released online in June 1999, coinciding with the 1999 U.S. Open, which was held at Pinehurst.[20]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings86%[21]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[6]
CGSPStarStarStarHalf star[7]
CGWStarStarStarStarStar[2]
GameProStarStarStarStarStar[3][lower-alpha 1]
GameSpot9.1/10[4]
Jeuxvideo.com16/20[23]
PC Gamer (UK)69%[25]
PC Zone84%[5]
Chicago Sun-TimesStarStarStarHalf star[26]
The Cincinnati EnquirerStarStarStarHalf star[11]
The Sydney Morning HeraldStarStarStarStar[27]

Jack Nicklaus 6: Golden Bear Challenge received favorable reviews according to the review aggregation website GameRankings.[21] Critics praised the graphics,[6][7][5][24] including the animated water and flags.[3][4][11][28][29] Scott A. May of Computer Gaming World considered it "the first golf sim in which the variable skies, breathtaking vistas, and lushly detailed foregrounds are in perfect visual sync."[2] The 3D golfer animations were also praised,[6][2][3][4][30][28][29][24] with Mark Hill of PC Zone writing that the players "no longer look as if they're in the middle of a bowel movement when they swing, and the animation is incredibly smooth."[5] However, Chuck Hill of Computer Games Strategy Plus wrote that the player animations "may have the most boring and limited reactions ever seen in a golf game."[7] Joel Easley of The News-Sentinel praised the Jack Nicklaus character model for being "very lifelike" in appearance and movement.[31]

Critics praised the course designer as well[2][3][4][28] – with AllGame's Michael L. House calling it the pìèce de résistance[6] – but noted that the instructions on how to use it accounted for most of the game's instruction manual.[6][2] Computer Gaming World believed that the course designer presented a "steep learning curve" for average players,[2] although PC Zone considered the designer "actually quite easy" to use despite its numerous options.[5] Praise was also given for the game's color-coded putting grids,[2][4] its low $20 retail price,[3][4] and the game physics.[4][30][29][24] The Hartford Courant called it the best game in the Jack Nicklaus series and wrote that it "may finally be pulling even" with its rival series, Links. The newspaper also praised the multitude of online courses, but noted that game animations took several seconds to render due to the complexity of the graphics.[28] The Hartford Courant later wrote that the Jack Nicklaus series "in the minds of many reviewers finally eclipsed 'Links'" with the release of Jack Nicklaus 6.[32]

Reviewers criticized Nantz and McCord's commentary as repetitive and annoying,[6][7][3][4][5] although Marc Saltzman of GamePro also called the commentary a "nice touch,"[3] while AllGame considered McCord's commentary to be humorous at times.[6] Crowd noises were also criticized by some as repetitive,[7][30][27] although James Bottorff of The Cincinnati Enquirer praised the crowd comments and called the commentary "right on target."[11] Chris Hudak of Wired wrote that the commentary "while a well-meant concept, is downright embarrassing at times," stating that, "A competent escape from the rough will sometimes elicit a crack like, 'That shot had a lot of ugly on it,' while a putt in the wrong direction will go unnoticed." Hudak also stated that casual players unfamiliar with golf terms would be confused by the game and its multitude of options.[30] PC Accelerator considered the commentary to be decent, but criticized it for occasional bugs.[24] Computer Games Strategy Plus criticized the "repetitive" crowd noises as "extremely underdone," writing that the crowd sounded as if "there are 10 people watching the round; you should feel like thousands are watching." However, the magazine considered the game nearly superior to the Links series.[7]

GamePro considered the game better than Links LS 1999, but criticized the "iffy" artificial intelligence of the Jack Nicklaus opponent.[3] The Mouse Meter also received some criticism,[7][3][24] and some reviewers criticized the putting issue prior to the release of the patch.[7][4][28] AllGame praised the sound effects,[6] and GameSpot's Tim McDonald praised the game's club control,[4] while Computer Gaming World praised the animation and realistic trajectory of the golf ball, as well as the "TV-style" camera angles.[2]

As of September 1999, the game had sold only 15,000 copies, and it was reported four months later that Activision would try to sell the license.[32] In January 2000, the Hartford Courant held its PC Sports Game of the Year poll, voted upon by Internet journalists. Jack Nicklaus 6 placed fourth on the list, which consisted of the 10 best sports games of 1999.[32] As of February 2000, sales had totaled 20,000 copies,[33] and that number rose to a measly 20,705 by April 2000.[34] Because of the poor sales, Activision did not publish a sequel.[35]

The game was nominated for Computer Gaming World's "Sports Game of the Year" award, which went to High Heat Baseball 2000.[36]

Notes

  1. GamePro gave the game two 5/5 scores for graphics and overall fun factor, and two 4/5 scores for sound and control.

References

  1. 1.0 1.1 Fudge, James (March 30, 1999). "Jack Nicklaus 6: Golden Bear Challenge Released". Strategy Plus, Inc.. Archived from the original on November 29, 2002. https://web.archive.org/web/20021129093512/http://www.cdmag.com/articles/018/174/jack6_released.html. 
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 May, Scott A. (August 1999). "Still Golden (Jack Nicklaus 6: Golden Bear Challenge Review)". Ziff Davis. p. 132. https://archive.org/details/Computer_Gaming_World_Issue_181/page/n135. Retrieved February 22, 2019. 
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Saltzman, Marc (1999). "Jack Nicklaus 6: Golden Bear Challenge Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 14, 2005. https://web.archive.org/web/20050214005220/http://www.gamepro.com/computer/pc/games/reviews/670.shtml. 
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 McDonald, Tim (May 7, 1999). "Jack Nicklaus 6: Golden Bear Challenge Review". CBS Interactive. https://www.gamespot.com/reviews/jack-nicklaus-6-golden-bear-challenge-review/1900-2535562/. Retrieved February 22, 2019. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Hill, Mark (July 1999). "Jack Nicklaus 6: Golden Bear Challenge". PC Zone (Dennis Publishing) (78): 90. https://archive.org/details/PC_Zone_Issue_078_1999-07_Dennis_Publishing_GB/page/n91. Retrieved February 22, 2019. 
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 House, Michael L.. "Jack Nicklaus 6: Golden Bear Challenge - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114141833/http://www.allgame.com/game.php?id=16157&tab=review. Retrieved February 22, 2019. 
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Hill, Chuck (May 27, 1999). "Jack Nicklaus Presents: Golden Bear Challenge [sic"]. Strategy Plus, Inc.. Archived from the original on August 17, 2003. https://web.archive.org/web/20030817041606/http://www.cdmag.com/articles/020/057/jackn_review.html. 
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 Lackey, Jeff (February 27, 1999). "Jack Nicklaus Presents: Golden Bear Challenge (Interview)". Strategy Plus, Inc.. Archived from the original on May 24, 2003. https://web.archive.org/web/20030524224629/http://www.cdmag.com/articles/018/026/franco_interview.html. 
  9. 9.0 9.1 9.2 9.3 9.4 House, Michael L.. "Jack Nicklaus 6: Golden Bear Challenge - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114141834/http://www.allgame.com/game.php?id=16157&tab=overview. Retrieved February 22, 2019. 
  10. Mayer, Robert (December 7, 1998). "Activision Signs Nantz, McCord for Golden Bear Challenge". Strategy Plus, Inc.. Archived from the original on May 23, 2003. https://web.archive.org/web/20030523191309/http://www.cdmag.com/articles/015/192/nicklaus.html. 
  11. 11.0 11.1 11.2 11.3 11.4 Bottorff, James (June 10, 1999). "Legend continues with Nicklaus 6". The Cincinnati Enquirer (Gannett Company). Archived from the original on August 16, 2000. https://web.archive.org/web/20000816071559/http://cincinnati.com/freetime/games/reviews/jacknicklaus6.html. Retrieved May 23, 2021. 
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 "Mike Franco Interview". 1998. Archived from the original on December 3, 1998. https://web.archive.org/web/19981203094604/http://www.sports-gaming.com/golf/gbc/interview1.shtml. 
  13. 13.0 13.1 "Jack Nicklaus 6: Golden Bear Challenge - Credits". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114141833/http://www.allgame.com/game.php?id=16157&tab=credits. Retrieved February 22, 2019. 
  14. 14.0 14.1 Kaiafas, Tasos; Jebens, Harley (April 24, 1998). "Accolade Sends Nicklaus Packing [date mislabeled as "April 28, 2000""]. CBS Interactive. Archived from the original on June 21, 2000. https://web.archive.org/web/20000621103113/http://headline.gamespot.com/news/98_04/24_golf/index.html. Retrieved May 22, 2021. 
  15. 15.0 15.1 15.2 15.3 Ward, Trent C. (December 15, 1998). "Jack Nicklaus Presents: Golden Bear Challenge (Preview)". Ziff Davis. https://www.ign.com/articles/1998/12/16/jack-nicklaus-presents-golden-bear-challenge. Retrieved February 22, 2019. 
  16. 16.0 16.1 "The Golden Hello". PC Zone (Dennis Publishing) (65): 22. July 1998. https://archive.org/details/PC_Zone_65_July_1998/page/n21. Retrieved February 22, 2019. 
  17. Chin, Elliott (December 16, 1998). "Nicklaus License Lives at Activision [date mislabeled as "April 28, 2000""]. CBS Interactive. Archived from the original on February 29, 2000. https://web.archive.org/web/20000229015754/http://headline.gamespot.com/news/98_12/16_pc_nickgolf/index.html. Retrieved May 22, 2021. 
  18. Abner, William (June 4, 1999). "Fix for Jack Nicklaus: GBC on the way". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709082605/http://www.cdmag.com/articles/020/086/jack6_patch_news.html. 
  19. Abner, William (June 14, 1999). "Jack Nicklaus 6 Patch Issued". Strategy Plus, Inc.. Archived from the original on May 24, 2003. https://web.archive.org/web/20030524204728/http://www.cdmag.com/articles/020/124/jack6patch.html. 
  20. Abner, William (June 20, 1999). "Site of '99 U.S. Open available for Jack Nicklaus 6". Strategy Plus, Inc.. Archived from the original on May 24, 2003. https://web.archive.org/web/20030524222248/http://www.cdmag.com/articles/020/143/pinehurst_news.html. 
  21. 21.0 21.1 "Jack Nicklaus 6: Golden Bear Challenge for PC". CBS Interactive. Archived from the original on February 13, 2019. https://web.archive.org/web/20190213105943/https://www.gamerankings.com/pc/141320-jack-nicklaus-6-golden-bear-challenge/index.html. Retrieved May 23, 2021. 
  22. Goble, Grodon (April 27, 1999). "Jack Nicklaus 6: Golden Bear Challenge". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816093120/http://www.gamecenter.com/Reviews/Item/0,6,0-2705,00.html. Retrieved May 23, 2021. 
  23. Kornifex (July 6, 1999). "Test: Jack Nicklaus 6: Golden Bear Challenge" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00000074_test.htm. Retrieved May 23, 2021. 
  24. 24.0 24.1 24.2 24.3 24.4 24.5 PCA staff (September 1999). "Jack Nicklaus 6 [Golden Bear Challenge"]. PC Accelerator (Imagine Media) (13): 91. https://archive.org/details/PCXL13Sep1999/page/n89/mode/2up. Retrieved May 23, 2021. 
  25. Flynn, James (July 1999). "Jack Nicklaus 6: Golden Bear Challenge". PC Gamer UK (Future Publishing) (71). Archived from the original on June 23, 2002. https://web.archive.org/web/20020623094112/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=588. Retrieved May 23, 2021. 
  26. "Nicklaus 6 a winner just like Jack himself". Chicago Sun-Times (Sun-Times Media Group). June 13, 1999. 
  27. 27.0 27.1 "Hole in One". The Sydney Morning Herald (Fairfax Media). April 24, 1999. https://www.newspapers.com/newspage/126350244/. Retrieved February 22, 2019. 
  28. 28.0 28.1 28.2 28.3 28.4 "'Nicklaus' Catches Up With 'Links'". Hartford Courant (Tribune Publishing). June 6, 1999. https://www.newspapers.com/newspage/176219058/. Retrieved February 22, 2019. 
  29. 29.0 29.1 29.2 "Nicklaus hits a hole In one with his latest digital golf game". Colorado Springs Gazette (The Anschutz Corporation). May 25, 1999. https://newspaperarchive.com/colorado-springs-gazette-may-25-1999-p-16/. Retrieved February 22, 2019. 
  30. 30.0 30.1 30.2 30.3 Hudak, Chris (August 1, 1999). "I, Nicklaus". Wired (Condé Nast). https://www.wired.com/1999/08/i-nicklaus/. Retrieved February 22, 2019. 
  31. Easley, Joel (May 15, 1999). "Tee off with new golf game for PCs". The News-Sentinel (Ogden Newspapers). https://www.newspapers.com/newspage/210857234/. Retrieved February 22, 2019. 
  32. 32.0 32.1 32.2 Rosano, Paul (January 23, 2000). "'High Heat Baseball' The Choice Of Voters". Tribune Publishing. https://www.courant.com/news/connecticut/hc-xpm-2000-01-23-0001230106-story.html. Retrieved February 22, 2019. 
  33. Rosano, Paul (February 13, 2000). "The Best Don't Always Sell". Hartford Courant (Tribune Publishing). Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20180402045951/http://articles.courant.com/2000-02-13/sports/0002130175_1_ea-sports-pc-data-microsoft-golf. Retrieved May 23, 2021. 
  34. PC Gamer staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer (Imagine Media) 7 (4): 33. https://archive.org/details/PCGamer_April_2000/page/n35/mode/2up. Retrieved June 9, 2021. 
  35. Smolka, Rob (August 2000). "PGA Championship 2000". PC Gamer (Imagine Media) 7 (8): 98. https://archive.org/details/UneditedPCGamer_marktrade/PC_Gamer_075u/page/n101/mode/2up. Retrieved May 23, 2021. "[...] the now-homeless Jack Nicklaus Golden Bear Challenge (Activision won't be publishing a sequel due to poor sales) [...]". 
  36. CGW staff (March 2000). "The 2000 Premier Awards (Sports Game of the Year)". Computer Gaming World (Ziff Davis) (188): 80. http://www.cgwmuseum.org/galleries/issues/cgw_188.pdf. Retrieved June 12, 2021. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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