Software:James Bond 007: The Duel
| James Bond 007: The Duel | |
|---|---|
European Mega Drive cover art | |
| Developer(s) | The Kremlin[1][2][3] |
| Publisher(s) | |
| Composer(s) | Matt Furniss[3] |
| Series | James Bond |
| Platform(s) | |
| Release | Mega Drive/Genesis Master System Game Gear |
| Genre(s) | Action |
| Mode(s) | Single-player |
James Bond 007: The Duel is action video game featuring the fictional British intelligence agent James Bond.[3] It was developed by The Kremlin and published by Domark in 1992 for Sega's Mega Drive/Genesis, and then the following years for the Master System video game consoles, and the Game Gear handheld game console.[1] The Mega Drive version was also released in Japan by Tengen on 14 May 1993, under the title known as 007: Shitō (
Gameplay
Armed with a pistol, the player controls James Bond through various side-scrolling enemy bases to rescue female hostages and to arm a bomb placed at a strategic point to destroy the base. Along the way, Bond must battle numerous thugs and familiar bosses. The action takes place over five levels. It opens on the docks of a Caribbean island, then moves on to the jungle, an underground power plant inside a volcano and a space shuttle launch pad. In the final level, Bond must defeat Jaws and escape.[10]
Development
The Duel was released three years after Timothy Dalton's last appearance as James Bond (in Licence to Kill), but his likeness is used in the game, most notably the opening screens, thus making it Dalton's last appearance as Bond. It was also the final Bond game to be released by Domark, which had released a series of Bond themed games beginning in 1985 with A View to a Kill.
It was the first Bond game not to be directly based on a movie or novel. Instead, it had an original storyline, albeit one with familiar villains including Jaws and Oddjob. Though The Duel's storyline was not its strong point, it did blaze a trail for the future licence-holders Electronic Arts, half of whose Bond output would be based on original storylines. One previous Bond game, the Delphine-developed The Stealth Affair, included an original storyline but the game was originally based on a generic Bond-style character named John Glames and only had the licence added for its US release.
The Master System version is one of the few games that do not work properly on NTSC systems, although the Master System does not have region lock-out.
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
See also
References
- ↑ 1.0 1.1 1.2 "James Bond 007: The Duel". GameSpot. CBS Interactive. http://www.gamespot.com/james-bond-007-the-duel/.
- ↑ 2.0 2.1 "James Bond 007: The Duel (Genesis) overview". AllGame. All Media Network. http://www.allgame.com/game.php?id=14676.
- ↑ 3.0 3.1 3.2 3.3 "James Bond 007: The Duel (1993)". Mi6-HQ.com. http://www.mi6.co.uk/sections/games/duel.php3.
- ↑ 4.0 4.1 "Software List (Software Licensee Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software_l.html.
- ↑ "What's in Store for the First Half of 1993?". Game Informer (9 (March/April 1993)): 34–35. https://archive.org/details/game-informer-issue-9-march-april-1993_202408/page/n35/mode/2up.
- ↑ 6.0 6.1 "Mega Drive Review: James Bond 007: The Duel". Mean Machines Sega (2): 94–96. November 1992. https://archive.org/details/mean-machines-sega-magazine-02/page/n93/mode/2up.
- ↑ 7.0 7.1 "Game Review: James Bond The Duel". Mega. Future plc. December 1992. pp. 52–53. https://archive.gamehistory.org/item/4c30feb4-2fec-4701-961c-c38656e709ef. Retrieved 24 September 2024.
- ↑ 8.0 8.1 "Master System ProReview: James Bond 007: The Duel". Sega Pro. Paragon Publishing. April 1993. pp. 34-35. https://archive.org/details/segapro18/page/n33/mode/2up. Retrieved 24 September 2024.
- ↑ "Look to the future". Sega Force Mega. January 1994. p. 8. https://retrocdn.net/images/9/9a/SegaForceMega_UK_07.pdf. Retrieved 24 September 2024.
- ↑ "James Bond the Duel (1993)". January 2016. https://www.mi6-hq.com/sections/games/duel.
- ↑ Trafford, Klaus (June 1993). "007 in neuen Abenteuern" (in German). Aktueller Software Markt (Germany): 17.
- ↑ "James Bond 007: The Duel". GamePro (United States) (51): 138. October 1993.
- ↑ "James Bond 007: The Duel". GamePro (United States) (46): 54. May 1993.
- ↑ "James Bond: The Duel". GamesMaster (United Kingdom) (3): 81. March 1993.
- ↑ "Review". GamesMaster (United Kingdom) (5): 86. May 1993.
- ↑ "James Bond 007" (in French). Joypad (France) (22). July–August 1993.
- ↑ "James Bond 007" (in French). Joypad (France) (24): 160. October 1993.
- ↑ "James Bond 007: The Duel" (in French). Player One (France) (33): 84–85. July–August 1993.
- ↑ "James Bond 007, The Duel" (in French). Player One (France) (40). March 1994.
- ↑ "James Bond: The Duel" (in French). Mega Force (France) (19): 132–133. Summer 1993.
- ↑ "James Bond 007: The Duel". MegaTech (United Kingdom) (12): 58–60. December 1992.
- ↑ "James Bond 007 - The Duel" (in German). Play Time (Germany): 100. June 1993.
- ↑ "James Bond: The Duel". Sega Force (United Kingdom) (17): 46–47. May 1993.
- ↑ "James Bond: The Duel". Sega Force (United Kingdom) (13): 72–73. January 1993.
- ↑ "GG review: James Bond". Sega Master Force (United Kingdom) (5): 34–35. December 1993.
- ↑ "James Bond: The Duel". Sega Master Force (2): 11. September 1993. http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue2?gallerypage=11. Retrieved 19 November 2015.
- ↑ "James Bond". Sega Power (United Kingdom) (49): 88. December 1993.
- ↑ Cantlie, John (December 1992). "James Bond: The Duel". Sega Power (United Kingdom) (37): 50–51.
- ↑ Mortlock, Dean (May 1993). "James Bond". Sega Power (United Kingdom) (42): 44–45.
- ↑ "James Bond 007: The Duel". Sega Pro (United Kingdom) (26): 70. December 1993.
- ↑ "James Bond". Sega Visions (United States) (16): 98. December 1993.
- ↑ McCarthy, Patrick (December 1992). "James Bond: The Duel". Sega Zone (United Kingdom) (2): 61–63.
- ↑ McCarthy, Patrick (April 1993). "James Bond: The Duel". Sega Zone (United Kingdom) (6): 48–49.
- ↑ "James Bond 007: The Duel" (in French). Supersonic (France) (10): 18. May 1993.
- ↑ Taborda, David (July 1993). "James Bond 007: The Duel" (in fr). Supersonic (France) (12): 36.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
