Software:Operation Stealth
| Operation Stealth | |
|---|---|
European cover art | |
| Developer(s) | Delphine Software |
| Publisher(s) | |
| Programmer(s) | Paul Cuisset Philippe Chastel Jésus Martinez |
| Artist(s) | Michèle Bacqué Emmanuel Lecoz |
| Writer(s) | Paul Cuisset Philippe Chastel |
| Composer(s) | Jean Baudlot |
| Engine | Cinématique evo1[1] |
| Platform(s) | Amiga, Atari ST, MS-DOS |
| Release | 1990 |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound).
The game was released with the Bond license in the United States,[2] although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA.
Gameplay
Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements, including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.
The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. The crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted.
Plot
John Glames (James Bond in the U.S.), a CIA secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.
The protagonist visits the banana republic of Santa Paragua to investigate; upon meeting his contact, the agent is apparently assassinated and hands Glames the key to a bank slot where the case documents are kept. Once he retrieves an envelope, it turns out that the man he met was Colonel Karpov of the KGB; he explains that they captured the CIA contact and manipulated Glames to open his briefcase as he would know the combination. Karpov and Ostrovitch apprehend the documents and take Glames to a cave where he is left to die. However he escapes and swims back to town in one of the game's arcade sequences.
Wandering in a hotel, Glames is mistaken and welcomed as someone who happens to resemble him; a woman even attempts to assassinate Glames, but she is stopped when that person, Otto, shows up. Glames and the woman are captured by Otto's guards and thrown into the sea but Glames's actions save both of them.
The two are rescued and taken to a military base in a jungle. Glames learns that the woman is Julia Manigua, the niece of President Manigua; her uncle was replaced by Otto with an impostor figurehead, and a Liberation movement attempts to overthrow the puppet government. They enter the presidential palace during a festival posing as entertainers.
There, they are discovered and Julia is arrested, but Glames passes a series of mazes, while avoiding guards, and reaches Otto's office. He reclaims the documents from a safe (which Otto had recovered from the KGB agents), and once more he is apprehended by the two agents; that moment Otto emerges. Karpov escapes with the envelope and Glames pursues him on a water scooter chase, and then evades Otto's henchmen.
He is rescued by an American submarine. Inside, the chief debriefs him and explains that the Stealth fighter was stolen by the global criminal/terrorist organization Spyder led by Dr. Why and threatens to attack major cities around the world. The recovered documents indicate that the Stealth landed in a subterranean base, and Glames dives in a scuba gear to discover its underwater entrance.
Inside, Glames is arrested but escapes using some of his gadgets and reaches the base's headquarters where Dr. Why and Otto expect him, holding Julia as a hostage. The base surfaces as an artificial volcanic island and the Stealth is launched. Glames creates a diversion and destroys the base's computers, causing it to collapse, and the Stealth to become vulnerable. Dr. Why escapes with Julia on a helicopter which is hijacked by Glames.
He causes the helicopter to explode, but not before saving himself and Julia on an inflatable boat. In the end, he is honored as a national hero by General Manigua, with Julia on his side.
Reception
Computer Gaming World described the game as "somewhat of a disappointment". The magazine criticized the game's hidden object game-like interface and clumsy parser, and stated that the graphics and music were inferior to that of Future Wars, and that the central plot had little connection to the game's puzzles and arcade sequences.[2] Judith Kilbury-Cobb of the U.S. magazine .info gave the game four and a half stars and wrote, "The innovative interface is elegant in its simplicity and very easy to use. The stunning graphics are sharp, detailed, and complemented by first-rate sound and animation. No Bond fan should miss this one."[3]
See also
- David Wolf, contemporaneous game involving a stolen Stealth fighter
References
- ↑ Cine – ScummVM
- ↑ 2.0 2.1 Greenberg, Allen L. (April 1991). "Taking Stock on Bond". Computer Gaming World (81): 38. http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=81. Retrieved 17 November 2013.
- ↑ Kilbury-Cobb, Judith (March 1991). "James Bond: The Stealth Affair". .info. p. 36. https://archive.org/stream/info-magazine-37/Info_Issue_37_1991_Mar#page/n35/mode/1up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Operation Stealth at the Hall of Light
- Operation Stealth on IMDb
