Software:Jane's IAF: Israeli Air Force

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Jane's IAF: Israeli Air Force
Jane's IAF- Israeli Air Force.jpg
Developer(s)Pixel Multimedia
Publisher(s)Electronic Arts
Director(s)Ramy Weitz
David Zerah
Producer(s)David Zerah
Designer(s)Aviv Yam-Shahor
Programmer(s)Benny Karov
Tal Raviv
Ady Shimony
Shai Almog
Artist(s)Edo Segal
Hila Peled
Composer(s)Danny Aharonson
Assaf Gavron
Ishai Adar
SeriesJane's Combat Simulations
Platform(s)Microsoft Windows
ReleaseSeptember 10, 1998
Genre(s)Combat flight simulator
Mode(s)Single-player, Multiplayer

Jane's IAF: Israeli Air Force (In Hebrew: כוכב כחול, Kochav Kachol, lit. "Blue Star") is a military jet aircraft Combat flight simulation video game released in 1998. The simulation was created by the Israeli software developer Pixel Multimedia and was released under the Jane's Combat Simulations line from Electronic Arts.

Plot

The game, which is set in the Middle East, featured a single campaign mode which included several missions and a Massively Multiplayer Online Arena. There were two type of campaigns; the first type of campaigns featured recreations of several historic operations of the Israeli Air Force such as the 1967 Six-Day War, the 1973 Yom Kippur War, and the 1982 Lebanon War. The second types of campaigns featured several fictional futuristic operations with Iraq, Syria, and Lebanon.

Gameplay

Between the years 1998 and 2002 a player of the game could log onto Jane's Combat.Net website and find other potential players to play multiplayer games against. The Multiplayer version of the game featured an "All-Out-War" mission or "Teamplay" (two teams against each other). There were also two additional aircraft which were available only in the multiplayer mode - the MiG-23 and MiG-29. The game can also be played with others over a LAN.

Critical reception

Reception
Aggregate score
AggregatorScore
GameRankings81%[1]
Review score
PublicationScore
PC GamesB+[2]

Robin G. Kim of Computer Gaming World said that while the game wasn't the most accurate of flight simulators, it had adequate "realism and manageable complexity".[3] Meanwhile, T. Liam McDonald of GameSpot felt it was a worthy successor to Navy Fighters and ATF.[4]

See also

References

External links