Software:U.S. Navy Fighters

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Short description: 1994 video game
U.S. Navy Fighters
Developer(s)Electronic Arts
Publisher(s)Electronic Arts
Designer(s)Brent Iverson
Composer(s)George Sanger and Team Fat
Platform(s)DOS, PlayStation
ReleaseDOS
November 19, 1994
PlayStation
Genre(s)Combat flight simulator
Mode(s)Single-player

U.S. Navy Fighters is a combat flight simulation game developed and published in 1994 by Electronic Arts for DOS PCs. The game was programmed by Brent Iverson, who previously worked on EA's 1991 release Chuck Yeager's Air Combat.[2][3] The U.S. Navy Fighters expansion pack Marine Fighters and a "Gold" compilation were both released in 1995. Later that year, Electronic Arts added graphical acceleration support for the game via the Nvidia NV1 when the chip was announced.[4]

Electronic Arts would re-brand the game as the earliest entry in the Jane's Combat Simulations series, issuing an rebranded version in 1996 for Microsoft Windows with additional content and an updated title, Jane's U.S. Navy Fighters '97. The content from the base game, expansion, and reissue would be combined with Jane's Advanced Tactical Fighters into a unified interface for re-release in 1997 as Jane's Fighters Anthology. U.S. Navy Fighters received a Japan-exclusive PlayStation port courtesy of Electronic Arts Victor, released on November 6, 1997.[1]

Gameplay

The base game features a variety of 50 missions that can be played separately or as part of a campaign with full-motion video mission briefings. The campaign is set aboard the United States aircraft carrier "Ike" during a fictional 1997 war between Russia and Ukraine. The flyable jet fighters during the missions included the F-14B Tomcat, F-18D Hornet, A-7 Corsair, F-22 "Lightning II", and Sukhoi Su-33.[5]

The Marine Fighters expansion added 35 new missions and a second campaign aboard the United States aircraft carrier "Wasp" during a fictional Russian-Japanese conflict over the Kuril Islands. It would feature three additional flyable fighters, the AV-8B Harrier II, FRS Mk 2 Sea Harrier, and Yak-141. The expansion's box art also touted faster frame rates, terrain masking, the addition of turbulence, and a "Tour of Duty" summary screen showing hit percentages, kills, and decorations.

The re-release Jane's U.S. Navy Fighters '97 added a historical campaign taking place in 1972 during the Vietnam War's Operation Linebacker. The contemporaneous planes F-4J Phantom II, F-8 Crusader, MiG-17 Fresco, and MiG-21 Fishbed were now available as flyable fighters. In addition, archival footage originally aired on ABC News was used for briefings, and aircraft technical references and photos were included from Janes Information Services.[6]

Jane's U.S. Navy Fighters '97

Jane's U.S. Navy Fighters '97
Developer(s)Electronic Arts
Publisher(s)Electronic Arts
Designer(s)Brent Iverson
Programmer(s)Brent Iverson
Artist(s)Brad Pollard
Nicholas Corea
Writer(s)David Luoto
SeriesJane's Combat Simulations
Platform(s)Microsoft Windows
Release
Genre(s)Combat flight simulator
Mode(s)Single player, Multiplayer

Jane's U.S. Navy Fighters '97 (USNF '97) is a 1996 update of the 1994 version with added planes, music, and two new campaigns. It's also ran on Win 95 version rather than DOS.[9] The game contains three campaigns: Vietnam War-era, a fictional Russo-Ukrainian War, and a fictional Russo-Japanese conflict over the Kuril Islands. This version was released in Japan by Electronic Arts Victor on March 14, 1997.[8] Another Japanese edition featuring exclusive missions was released on December 19, 1997 as U.S. Navy Fighters: Final Mission (U.S.ネイビーファイターズ ファイナルミッション).[10]

Reception

Reception
Review scores
PublicationScore
CGWStarStarStarStarHalf star[11]
Hyper70%[12]
Next GenerationStarStarStarStar[5]
PC Format80%[13]
PC Gamer (US)82%[15]
PC Games72%[14]
CD Player8/10[16]
PC Games (UK)90%[17]
PC Joker83%[18]
PC Player86%[19]
PC Zone92%[20]
Play Time82%[21]
Power Play84%[22]
Score89%[23]

Next Generation gave U.S. Navy Fighters four stars out of five, and stated that "despite heavy system requirements, this is a must for every flight freak".[5]

It appeared at number 20 of PC Data's best-seller list for February 1997.[24]

References

  1. 1.0 1.1 Gedora-chan (November 6, 2023). "【11月6日のレトロゲーム】今日はPS2『SIREN』の発売20周年!" (in ja). https://gamedrive.jp/news/1692367236. Retrieved November 2, 2024. 
  2. Weksler, Mike (November 1994). "Preview: Into the Danger Zone". Computer Gaming World (Ziff Davis) (124): 180–4. ISSN 0744-6667. https://archive.org/details/Computer_Gaming_World_Issue_124/page/n183/mode/2up. 
  3. Lindquist, Christopher; Paul, Fredric (January 1995). "The Future of Flight". Electronic Entertainment (IDG) (13): 57. ISSN 1074-1356. https://archive.org/details/ElectronicEntertainment13Jan1995/page/n58/mode/1up. 
  4. "Press release: 1995-11-12: NVIDIA NV1 Windows 95 Multimedia Accelerator Announces "Wave" of Software Support". Business Wire. November 12, 1995. https://segaretro.org/Press_release:_1995-11-12:_NVIDIA_NV1_Windows_95_Multimedia_Accelerator_Announces_%22Wave%22_of_Software_Support. Retrieved October 17, 2024. 
  5. 5.0 5.1 5.2 Next Generation staff (March 1995). "Finals". Next Generation (Imagine Media) (3): 94. ISSN 1078-9693. https://archive.org/details/next-generation-24-dec-1996/NEXT%20Generation%2003%20Mar%201995/page/n85/mode/1up. 
  6. "Cover packaging from Jane's Combat Simulations: USNF'97 - U.S. Navy Fighters (1996)" (in en). https://www.mobygames.com/game/2709/janes-combat-simulations-usnf97-us-navy-fighters/cover/group-125797/cover-330205/. 
  7. "Online Gaming Review". 1997-02-27. http://www.ogr.com/news/news1196.html. 
  8. 8.0 8.1 Seino (March 14, 1997). "3/14~3/21発売予定、新着・発売日変更ゲームソフトタイトル一覧" (in ja). https://pc.watch.impress.co.jp/docs/article/970314/soft.htm. Retrieved November 2, 2024. 
  9. Tou, Cristopher. "U.S. Navy Fighters '97". PC Games. http://www.pcgames.com:80/reviews/fly/usnavy.html. 
  10. "EAV、「U.S.ネイビーファイターズ ファイナルミッション」ほか、新作一挙発売 ほか Weekend Summary【'97/12/19版】" (in ja). Impress Corporation. https://pc.watch.impress.co.jp/docs/article/971219/game.htm. Retrieved October 16, 2024. 
  11. Atkin, Dennis (February 1995). "Bird on a Three Wire". Computer Gaming World (Ziff Davis) (127): 154–6. ISSN 0744-6667. https://archive.org/details/Computer_Gaming_World_Issue_127/page/n155/mode/2up. 
  12. Mansill, Ben (December 1995). "US Navy Fighters Gold". Hyper (nextmedia) (25): 86. ISSN 1320-7458. https://archive.org/details/hyper-025/page/86/mode/1up. 
  13. PC Format staff (December 1994). "Flight sims: US Navy Fighters". PC Format (Future plc): 42–3. ISSN 0963-5521. https://archive.org/details/pcformatgold95/page/n41/mode/2up. 
  14. Borovskis, Thomas (February 1995). "Review: U.S. Navy Fighters" (in de). PC Games (Computec): 118–9. ISSN 0946-6304. https://archive.org/details/PC.Games.N029.1995.02-fl0n/page/n117/mode/2up. 
  15. Meredith, Gary (February 1995). "Reviews: U.S. Navy Fighters". PC Gamer (Future US) 2 (2): 108–9. ISSN 1080-4471. 
  16. "Spiele-Test: U.S. Navy Fighters" (in de). CD Player. January 1996. https://archive.org/details/CDPlayer0196/page/n82/mode/1up. 
  17. Evans, Dan (January 1995). "Review: U.S. Navy Fighters". PC Games (EMAP) (6): 82–3. https://archive.org/details/pcgames-06/page/n81/mode/2up. 
  18. Schnelle, Michael (January 1995). "Multimedia Joker: U.S. Navy Fighters" (in de). PC Joker (Joker-Verlag): 4–5. OCLC 224612609. https://archive.org/details/pcjokerdezember1994images/page/n53/mode/2up. 
  19. Stangl, Florian (January 1995). "Spiele-test: US Navy Fighters". PC Player (26): 56–8. ISSN 0943-6693. https://archive.org/details/PC-Player-German-Magazine-1995-01/page/n55/mode/2up. 
  20. Bradley, Simon (September 1995). "CD Review: Marine Fighters". PC Zone (Future plc) (30): 92–3. ISSN 0967-8220. https://archive.org/details/PC_Zone_30_September_1995/page/n81/mode/2up. 
  21. Carlile, Thomas (February 1995). "PC-CD-ROM Review: U.S. Navy Fighters". Play Time (Computec) (44): 46–8. ISSN 0946-6320. https://archive.org/details/play-time-1995-02/page/n45/mode/2up. 
  22. Hengst, Michael (January 1995). "test: U.S. Navy Fighter". Power Play (Markt+Technik) (82): 48, 53. ISSN 0937-9754. https://archive.org/details/powerplaymagazine-1995-01/page/n47/mode/1up. 
  23. Koutský, Bob (January 1995). "recenze: U.S. Navy Fighters" (in cs). Score (Omega Publishing Group) (13): 24. ISSN 1210-7522. https://score.cz/1.815.aktuality.clanek-score-13. 
  24. "PC Data Hits List of Top-Selling Software - February 1997". Archived from the original on June 28, 1998. https://web.archive.org/web/19980628235552/http://www.pcdata.com:80/html/top_sellers/feb97_all.html. Retrieved August 20, 2024. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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