Software:Jeremy McGrath Supercross World

From HandWiki
Short description: 2001 video game
Jeremy McGrath Supercross World
Error creating thumbnail: Unable to save thumbnail to destination
Developer(s)Acclaim Studios Salt Lake City
Publisher(s)Acclaim Entertainment[lower-alpha 1]
SeriesJeremy McGrath Supercross
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: November 14, 2001[1]
  • EU: February 8, 2002
GameCube
  • NA: February 26, 2002[2]
  • EU: June 7, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Jeremy McGrath Supercross World is a racing video game developed by Acclaim Studios Salt Lake City and published by Acclaim Entertainment under their Acclaim Max Sports label for PlayStation 2 and GameCube.[1][2]

Reception

Reception
Review scores
PublicationScore
GCPS2
AllGameStarStar[5]N/A
EGM3/10[6]N/A
Game InformerN/A5/10[7]
GameSpot2.4/10[8]2.4/10[9]
GameSpyN/A25%[10]
GameZone6/10[11]N/A
IGN3.8/10[12]4.9/10[13]
Nintendo Power2.5/5[14]N/A
Nintendo World Report3.5/10[15]N/A
OPM (US)N/AStar[16]
Aggregate score
Metacritic36/100[3]35/100[4]

The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic.[3][4]

The PlayStation 2 version was nominated for GameSpot's 2001 "Worst Game" award among console games, which went to Kabuki Warriors.[17] Its 2002 GameCube version won the site's "Worst Game on GameCube" award the following year.[18]

The Jeremy McGrath franchise has sold nearly two million units worldwide by November 2001.[1]

References

  1. 1.0 1.1 1.2 "ACCLAIM MAX SPORTS REVS UP FOR HOLIDAYS WITH 'JEREMY MCGRATH SUPERCROSS WORLD'". November 14, 2001. Archived from the original on August 19, 2004. https://web.archive.org/web/20040819224618/http://www.acclaim.com/company/pressReleases/product/SuperCrossWorldShips.html. 
  2. 2.0 2.1 "ACCLAIM MAX SPORTS SHIPS 'JEREMY MCGRATH SUPERCROSS WORLD' FOR NINTENDO GAMECUBE(TM)". February 26, 2002. Archived from the original on August 17, 2004. https://web.archive.org/web/20040817133449/http://www.acclaim.com/company/pressReleases/product/SuperCrossWorldGameCubeShi.html. 
  3. 3.0 3.1 "Jeremy McGrath Supercross World for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/jeremy-mcgrath-supercross-world/critic-reviews/?platform=gamecube. Retrieved June 9, 2016. 
  4. 4.0 4.1 "Jeremy McGrath Supercross World for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/jeremy-mcgrath-supercross-world/critic-reviews/?platform=playstation-2. Retrieved June 9, 2016. 
  5. Holoka, Chris. "Jeremy McGrath Supercross World (GC) - Review". All Media Network. http://www.allgame.com/game.php?id=37837&tab=review. 
  6. EGM staff (May 2002). "Jeremy McGrath Supercross World (GC)". Electronic Gaming Monthly (Ziff Davis) (154): 112. 
  7. "Jeremy McGrath Supercross World (PS2)". Game Informer (FuncoLand) (105): 83. January 2002. 
  8. Rivers, Trevor (February 27, 2002). "Jeremy McGrath Supercross World Review (GC)". Red Ventures. Archived from the original on December 6, 2004. https://web.archive.org/web/20041206132045/http://www.gamespot.com/gamecube/driving/jeremymcgrathsupercrossworld/review.html. Retrieved December 4, 2021. 
  9. Rivers, Trevor (November 29, 2001). "Jeremy McGrath Supercross World Review (PS2)". Red Ventures. Archived from the original on December 13, 2001. https://web.archive.org/web/20011213234711/http://gamespot.com/gamespot/stories/reviews/0,10867,2828756,00.html. Retrieved December 4, 2021. 
  10. Padilla, Raymond (February 3, 2002). "Jeremy McGrath Supercross World (PS2)". IGN Entertainment. http://archive.gamespy.com/reviews/february02/supercrossworld/. 
  11. Bedigian, Louis (March 24, 2002). "Jeremy McGrath Supercross World Review - GameCube". http://gamecube.gamezone.com/gzreviews/r18738.htm. 
  12. Mirabella III, Fran (March 5, 2002). "Jeremy McGrath Supercross World (GCN)". Ziff Davis. https://www.ign.com/articles/2002/03/05/jeremy-mcgrath-supercross-world. Retrieved June 9, 2016. 
  13. Perry, Douglass C. (November 26, 2001). "Jeremy McGrath's [sic Supercross World (PS2)"]. Ziff Davis. https://www.ign.com/articles/2001/11/27/jeremy-mcgraths-supercross-world. Retrieved June 9, 2016. 
  14. "Jeremy McGrath Supercross World". Nintendo Power (Nintendo of America) 156: 131. May 2002. 
  15. Orlando, Mike (August 9, 2002). "Jeremy McGrath Supercross World". NINWR, LLC. https://www.nintendoworldreport.com/review/3926/jeremy-mcgrath-supercross-world-gamecube. Retrieved June 9, 2016. 
  16. "Jeremy McGrath Supercross World". Official U.S. PlayStation Magazine (Ziff Davis) (53): 108. February 2002. 
  17. GameSpot staff (February 23, 2002). "The Best and Worst of 2001 (Worst Game)". Ziff Davis. Archived from the original on October 8, 2002. https://web.archive.org/web/20021008224806/http://gamespot.com/gamespot/features/video/bestof_2001/p4_02.html. Retrieved December 3, 2021. 
  18. GameSpot staff (December 20, 2002). "Best and Worst of 2002 (Worst Game on GameCube)". CNET. Archived from the original on December 23, 2002. https://web.archive.org/web/20021223104057/http://gamespot.com/gamespot/features/all/bestof2002/gc26.html. Retrieved December 4, 2021. 
  1. Released under the Acclaim Max Sports label
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.