Software:Jet X2O
| Jet X2O | |
|---|---|
| Developer(s) | Killer Game |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Jet X2O is a watercraft racing and stunt performance game that was developed by Killer Game and published by Sony Computer Entertainment.
The game involves the player racing a jetski on various courses while maneuvering the vehicle around various obstacles. Unlike similar games like those in the Wave Race series, however, Jet X2O also places emphasis on performing tricks (which is a hallmark of many winter sports video games, including the SSX series).
Despite the game's title, the game is not considered a spin-off of the Jet Moto series.
Gameplay
Jet X2O has several gameplay modes:[3]
- World Tour: The player completes a series of a predetermined number of races (which consist of six competitors per race) at all venues in order; four races are done on the Amateur difficulty, which then increases to six on Pro and eight on Expert, respectively. In order to advance to the next race, the player must accumulate enough standings points; this is determined by a combination of trick score and fastest time. After the end of each, the player is given the opportunity to increase their watercraft's attributes. Once the Amateur and Pro seasons are completed, two additional venues are unlocked. Completing the Amateur season unlocks another generic watercraft (and if necessary another character), while completing the Pro season unlocks a particular character's signature watercraft. Additional items, like watercraft decals and alternate outfits, can also be unlocked by completing this mode on Expert difficulty. In order to unlock everything, this mode must be completed 24 times (three for each character).
- Single Event: The player can select any venue that is already unlocked to participate in one event. Three event types are available:
- Combo Mode: A race between six competitors which is determined by a combination of trick score and fastest time.
- Trick Mode: A single-competitor event where the player is allowed an initial time of two minutes to complete as many tricks as possible. Completing a series of tricks adds time to the clock; the maximum time that can be added for each trick combination is one minute. Multiplier pickups (x2, x3, and x5) are available on some of the ramps. The event ends when time runs out or the finish line is crossed, whichever comes first.
- Race Mode: A single-competitor or dual-competitor event where the player(s) have to go through a series of booster gates.
There is also a practice mode known as Big Wave.
The turbo meter is an important aspect of the game; performing tricks correctly and going through booster gates increases the amount of turbo that is available, while failing any tricks decreases it. When two tricks are performed, the trick score is multiplied by 1.5; when three or more tricks are performed, the multiplier is one whole number less than the number of tricks performed. Once the turbo meter reaches the "Mega" level, the player has a limited amount of time to perform any special tricks.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[4] There were complaints about the limited number of characters available in comparison to Wave Race and Splashdown (which were released in the year prior to the game's release), as well as the game's overall difficulty. However, the game was praised for its graphics and its frame rate, as well as the design of its courses and the simple trick performing mechanism.[citation needed]
References
- ↑ "Jet X2O impressions" (in en-US). https://www.gamespot.com/articles/jet-x2o-impressions/1100-2873749/.
- ↑ "Jet X2O [Articles"] (in en). https://www.ign.com/games/jet-xsub2subo/articles.
- ↑ "Jet X2O – FAQ". CBS Interactive. https://gamefaqs.gamespot.com/ps2/561522-jet-x2o/faqs/75951.
- ↑ 4.0 4.1 "Jet X2O for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/jet-x2o/critic-reviews/?platform=playstation-2.
- ↑ Marriott, Scott Alan. "Jet X2O - Review". All Media Network. http://www.allgame.com/game.php?id=39575&tab=review.
- ↑ "Jet X2O". Electronic Gaming Monthly (Ziff Davis) (162): 176. January 2003. http://www.egmmag.com/article2/0,2053,1487864,00.asp. Retrieved 2019-03-20.
- ↑ "Jet X2O". Game Informer (FuncoLand) (116): 120. December 2002.
- ↑ Dr. Zombie (2002-11-04). "Jet X20 [sic Review for PS2 on GamePro.com"]. GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/26933.shtml. Retrieved 2019-03-19.
- ↑ Nash, Joe (November 2002). "Jet X20 [sic Review"]. CraveOnline. https://www.gamerevolution.com/review/33590-s-s-s-sony-and-the-jets-review.
- ↑ Shoemaker, Brad (2002-11-12). "Jet X2O Review". CBS Interactive. https://www.gamespot.com/reviews/jet-x2o-review/1900-2897387/.
- ↑ Pavlacka, Adam (2002-11-19). "GameSpy: Jet X20 [sic"]. IGN Entertainment. http://ps2.gamespy.com/playstation-2/jet-xsub2subo/570442p1.html.
- ↑ Bedigian, Louis (2002-11-06). "Jet X2O - PS2 - Review". https://www.gamezone.com/reviews/jet_x2o_ps2_review.
- ↑ Roper, Chris (2002-10-29). "Jet X2O Review". Ziff Davis. https://www.ign.com/articles/2002/10/29/jet-x2o-review.
- ↑ Baker, Chris (December 2002). "Jet X2O". Official U.S. PlayStation Magazine (Ziff Davis): 160. http://www.playstationmagazine.com/article2/0,2053,1490878,00.asp. Retrieved 2019-03-20.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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