Software:Joe & Mac

From HandWiki
Joe & Mac
Japanese arcade flyer
Developer(s)
Publisher(s)
Director(s)Makoto Kikuchi
Designer(s)Chiinke, Mitsutoshi Sato, Mya & Osapan (software)
Katsumi Kurihara, Hiroshi Ōnuki (hardware)
Artist(s)
  • Makoto Kawamura
  • Enomoto
  • M. Sato
  • Etsuko T.
  • Atsushi Kaneko
  • Chika Shamoto
Composer(s)
  • Hiroaki Yoshida
  • Seiichi Hamada
  • Takafumi Miura
  • Yusuke Takahama
Platform(s)Arcade, Super NES, Genesis, Nintendo Entertainment System, Game Boy, Amiga, MS-DOS, Zeebo, Nintendo Switch
Release1991 (arcade, PC, SNES)
1992 (Amiga)
December 1992 (NES)
April 1993 (Game Boy)
1994 (Mega Drive/Genesis)
Genre(s)Platformer, run and gun
Mode(s)Single-player or Two-player

Joe & Mac,[lower-alpha 1] also known as Caveman Ninja and Caveman Ninja: Joe & Mac,[1] is a 1991 run and gun platform game released for arcades by Data East.[2] It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC.

Gameplay

Joe fights a Tyrannosaurus in the game's first level using the stone wheel.

The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles.[3] A two-player mode is available, and in some versions both characters are capable of damaging each other.

The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.

Ports

The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.

A Super NES version was developed and published in 1991 by Data East.[4] In December 1992, a version for the NES was released. It was developed by Elite Systems and published by Data East.[5] A Game Boy version, released in North America and the United Kingdom in April 1993,[6][7] was developed by Motivetime and was also published by Data East.[8] Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994.[9]

The Mega Drive/Genesis version is considered a close match to the arcade version.[10] The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.

The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see [the Japanese display] and think it was okay".[11]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings75% (Genesis)[19]
65.88% (SNES)[20]
72% (GB)[21]
Review scores
PublicationScore
AllGameStarStarStarHalf star (Genesis)[9]
StarStarHalf star (NES)[5]
StarStarHalf star (ARC)[12]
Total!75% (Game Boy)[7]
CU Amiga78% (Amiga)[17]
The One Amiga22% (Amiga)[18]

The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try".[22]

Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". Miller also wrote that the graphics are average for NES.[5] GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". GamePro also criticized the music, described as "rock-splitting clinks and clanks".[23]

Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game".[16]

Brett Alan Weiss of AllGame praised the Genesis version's graphics, sound effects and music, but criticized the game's two-player mode.[9] Sega Visions praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls.[10] GamePro, reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode.[24]

British television program Bad Influence! gave the SNES version 4 out of 5.[17] Tony Dillon of CU Amiga wrote that the game "is a lot of fun to play. Not as complete or polished as Zool, but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited".[17]

Huw Melliar-Smith of Amiga Action reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation". Melliar-Smith praised the multiplayer option as being superior to single-player mode, and also complimented the sound effects, but called the music repetitive and not creative. Melliar-Smith also criticized the unresponsive controls.[13] Dave Paget of Amiga Format praised its "clear graphics and well-drawn backdrops", but was critical of the linear gameplay.[14]

David Upchurch of The One Amiga called the plot and gameplay "uninspired", also criticizing the graphics (specifically its colour palettes as garrish and sprites appearing in the backgrounds), its unresponsive controls and the game's difficulty, but praised the sound.[18]

Stuart Campbell of Amiga Power criticized the game for using "the kind of options screen that you'd have to be a professional semaphore operator to penetrate. I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use [...] and I still haven't quite got to grips with how to toggle the music and sound effects". Campbell also criticized the game's graphics on Amiga, the game's poor control system and its short, tedious levels.[15]

Total! gave the Game Boy version 75%, praising the graphics, but criticizing the collision detection. The magazine also criticized the backgrounds, which caused the main character of Joe to blend into the environment, creating confusion regarding his location.[7] Nintendo Power positively wrote about the Game Boy version: "Good graphics and animation rival those of the NES and Super NES versions", but negatively said: "Background blur while walking is severe, making it difficult to see approaching enemies".[6] In 2018, Complex ranked Joe & Mac 69th on their "The Best Super Nintendo Games of All Time".[25]

Legacy

The game was followed by various sequels. Joe also appeared in the 1993 Game Boy puzzle game Franky, Joe & Dirk: On the Tiles, along with Franky from Dr. Franken and Dirk the Daring from Dragon's Lair. The Japanese version of the SNES game Congo's Caper was presented as a sequel called Tatakae Genshijin 2: Rookie no Bōken and featured a new protagonist. The title duo would later return in Joe & Mac 2: Lost in the Tropics, which added light role-playing aspects to the series. An arcade sequel titled Joe & Mac Returns eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, Tumblepop.

Joe and Mac appear in a German Mario comic, titled Super Mario: Verloren in der Zeit.

An updated version of the game has been announced for release exclusively for the Intellivision Amico.[26]

Possible reboot

In November 2009, Golgoth Studio announced plans to reboot the Joe & Mac series, following their completion of a Toki remake.[27] No further information was released afterwards and the project has been cancelled as Golgoth Studio closed in 2017.

Remake

French video game publisher Microids published a remake of the game titled New Joe & Mac - Caveman Ninja. The game was developed by Mr. Nutz Studio and was released for consoles and PC in November 2022.[28]

Notes

  1. Known in Japan as Joe & Mac: Caveman Combat (Japanese: ジョー&マック 戦え原始人, Hepburn: Jō ando Makku: Tatakae Genshijin)

References

  1. "[1] ". AtGames. Retrieved on April 19, 2019.
  2. Caveman Ninja at the Killer List of Videogames
  3. "[2] ". Hardcore Gaming 101. Retrieved on August 04, 2012.
  4. "Joe & Mac (SNES) Overview". AllGame. Archived November 14, 2014.
  5. 5.0 5.1 5.2 "Joe & Mac (NES) Review". Skyler Miller. AllGame. Archived November 16, 2014.
  6. 6.0 6.1 "Joe & Mac". Nintendo Power (Nintendo of America): 64–67, 106. April 1993. https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20047%20April%201993#page/n65/mode/2up. Retrieved September 3, 2017. 
  7. 7.0 7.1 7.2 "Joe 'n' Mac (Game Boy)". Total!. February 1993. p. 61. https://archive.org/stream/Total_Issue_014_1993-02_Future_Publishing_GB#page/n60/mode/1up/. 
  8. "Joe & Mac (Game Boy) Overview". AllGame. Archived November 14, 2014.
  9. 9.0 9.1 9.2 "Joe & Mac (Genesis) review". Brett Alan Weiss, AllGame.
  10. 10.0 10.1 "Joe and Mac". Sega Visions. February 1994. p. 82. https://archive.org/stream/Sega_Visions_1994-02_Sega_US#page/n85/mode/1up. 
  11. Strauss, Bob (April 10, 1992). "Japanese video games get tailored for the States". Entertainment Weekly. https://ew.com/article/1992/04/10/japanese-video-games-get-tailored-states/. Retrieved December 18, 2019. 
  12. "Caveman Ninja (Arcade) Review". http://www.allgame.com/game.php?id=9735&tab=review. 
  13. 13.0 13.1 Melliar-Smith, Huw (February 1993). "Joe & Mac Caveman Ninja". Amiga Action (Europress): 26–27. 
  14. 14.0 14.1 Paget, Dave (February 1993). "Joe and Mac: Caveman Ninja". Amiga Format. Future plc. p. 89. https://archive.org/stream/Amiga_Format_Issue_043_1993-02_Future_Publishing_GB#page/n88/mode/1up. 
  15. 15.0 15.1 Campbell, Stuart (February 1993). "Joe & Mac Caveman Ninja". Amiga Power (Future plc): 69. 
  16. 16.0 16.1 "Joe and Mac (SNES) review". Super Play (November 1992).
  17. 17.0 17.1 17.2 Dillon, Tony (December 1992). "Joe & Mac Caveman Ninja". CU Amiga. EMAP. p. 56. https://archive.org/stream/cuamiga-magazine-034/CUAmiga_034_Dec_1992#page/n55/mode/1up. 
  18. 18.0 18.1 Upchurch, David (February 1993). "Joe & Mac Caveman Ninja". The One Amiga (EMAP): 54–55. 
  19. "Joe & Mac Genesis Review Score". https://www.gamerankings.com/genesis/586259-joe-and-mac/index.html. 
  20. "Joe & Mac SNES Review Score". https://www.gamerankings.com/snes/588405-joe-and-mac/index.html. 
  21. "Joe & Mac Game Boy Review Score". https://www.gamerankings.com/gameboy/585763-joe-and-mac/index.html. 
  22. Cook, John (April 1991). "Arcades: Caveman Ninja". The One (emap Images) (31): 87. https://archive.org/details/theone-magazine-31/page/n85. 
  23. "Nintendo Pro Review: Joe & Mac (NES)". GamePro: 40. May 1993. https://archive.org/stream/GamePro_Issue_046_May_1993#page/n41/mode/1up. Retrieved September 3, 2017. 
  24. "Joe & Mac (Genesis)". GamePro: 54. March 1994. https://archive.org/stream/GamePro_Issue_056_March_1994#page/n55/mode/1up. Retrieved October 28, 2016. 
  25. Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time" (in en). https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/. 
  26. "Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!". PR Newswire (Press release). Archived from the original on 2021-04-17. Retrieved 2020-10-13.
  27. "Golgoth to resurrect 'Joe & Mac' series" Mark Langshaw, www.DigitalSpy.com (November 7, 2009). Retrieved January 4, 2015.
  28. Minotti, Mike (October 14, 2021). "Joe & Mac remake is coming from Microids". https://venturebeat.com/2021/10/14/joe-mac-remake-is-coming-from-microids/. 
  • Caveman Ninja at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Joe and Mac" overrides earlier default sort key "Mobygames".

ja:戦え原始人#JOE&MAC 戦え原始人