Software:Joint Operations: Typhoon Rising

From HandWiki
Joint Operations: Typhoon Rising
Developer(s)NovaLogic
Publisher(s)NovaLogic
MicroMouse Co., Ltd.
Director(s)John A. Garcia
Producer(s)Joel Taubel
Designer(s)Brent Houston
Programmer(s)Mark Davis
Kyle Freeman
Kent Simon
Artist(s)Chris Tamburrino
Composer(s)Russell Brower
Paul M. Fox
Platform(s)Microsoft Windows
Release
  • NA: 15 June 2004
  • EU: 25 June 2004
Genre(s)First-person shooter
Mode(s)Multiplayer, co-op

Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic that focuses almost entirely on its expansive online multiplayer mode. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests. Developed using the Black Hawk Down engine, Joint Operations promises superior rendering technology and an enhanced 3rd generation multiplayer experience.

Gameplay

Although the game contains a series of single player training missions and operations accessible under the main page option "Missions", most players utilize the game's multiplayer option to compete online under the main page option "Novaworld" which connects the player to Novalogic's online gaming environment, Novaworld. Each Joint Operations server at Novaworld has the potential to hold up to 150 players, based on server bandwidth capacity, making the game a Massive Multiplayer Online First Person Shooter. Although a number of these servers are run by Novalogic, anyone with a PC and sufficient internet bandwidth can host a server, with a player limit of up to 64 people. Many independent servers exist, hosted by individuals or groups of players who form clans.

In a separate map screen, the team leader can give orders and set up waypoints.

In the multiplayer setting, the game has five modes, which dictate how gameplay proceeds on any given map:

  • Coop: All players are on the Joint Operations side and fight against a rebel artificial intelligence team.
  • Advance And Secure: Both teams try to capture and hold all the bases on the maps before time runs out.
  • Team King of the Hill: The teams try to occupy a small zone on the map for ten minutes to win.
  • Deathmatch: A kill limit is imposed, and all players operate independently seeking to kill other players to reach that goal before the clock runs out.
  • Team Deathmatch: A kill limit is imposed, and both teams try to kill players on the opposing team to reach that goal before the clock runs out.

Teams

Joint Operations (Blue Team)

The Joint Operations Task Force is an international assistance force that is under the command of the fictional "Coalition of Nations", which was formed before 1999, made up of elite special operations personnel from the United States, United Kingdom, Germany, France, Russia, Australia and Indonesia. The Task Force was previously employed in peacekeeping operations in East Timor. After requests from the Indonesian government, the Task Force was sent to the country as part of Operation Typhoon Rising, to stop the rebellion and re-establish government control over rebel-controlled territories.

Rebels (Red Team)

The Indonesian Separatist Movement grew out of the 1998 Indonesian Revolution which saw the downfall of Indonesian President Suharto. The rebels fight for varied reasons in their desire to attain independence of certain provinces, as well as to protect their people against the government. The instruction manual for the game states that the Rebels feel that they have been the victims of unfair and inhumane treatment at the hands of the Indonesian military and government. Joint Operations forces were sent to Indonesia to combat the rebel threat after three bombs were detonated by the Rebels, with one destroying part of a school, one destroying a government building in Jakarta, and one that nearly killed the Indonesian president. Recently, factions of the military started to join the movement resulting in the rebels taking control of several military bases and capturing large numbers of weapons and vehicles.

Expansion pack

Cover art for Joint Operations: Escalation

On November 19, 2004, Novalogic released an expansion pack, Joint Operations: Escalation. The expansion pack was not a stand-alone release and required the original game be installed first prior to use. Escalation introduced new maps, weapons, and vehicles while focusing on an expansion of the conflict to other areas in Southeast Asia. Players had the option to use parachutes to jump out of helicopters or from elevated map locations.

In October 2005, Novalogic released both Typhoon Rising and Escalation as a compilation set called Joint Operations: Combined Arms which made it possible to buy both games in a single boxed product. This was done as a marketing move by the game manufacturer and there is no difference in game play between a player who owns Joint Operations: Combined Arms and a player who owns separate copies of both Joint Operations: Typhoon Rising and Joint Operations: Escalation.

On August 11, 2009 Navarre Corporation re-released the compilation as Joint Ops: Combined Arms Gold.

Reception

Typhoon Rising

Joint Operations: Typhoon Rising
Aggregate score
AggregatorScore
Metacritic82/100[1]
Review scores
PublicationScore
1Up.comB−[2]
CGWStarStarStarStarHalf star[3]
Game Informer8.5/10[4]
GameProStarStarStarStarStar[5]
GameRevolutionB+[6]
GameSpot8.2/10[7]
GameSpyStarStarStarStarHalf star[8]
GameZone8.8/10[9]
IGN7.6/10[10]
PC Gamer (US)85%[11]
The New York Times (average)[12]

Typhoon Rising received "favorable" reviews according to video game review aggregator Metacritic.[1]

Joint Operations was a runner-up for Computer Games Magazine's 2004 "Best Multiplayer" award, which ultimately went to Unreal Tournament 2004.[13] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Typhoon Rising for "Computer First-Person Action Game of the Year", which was ultimately awarded to Half-Life 2.[14]

Escalation

Joint Operations: Escalation
Aggregate score
AggregatorScore
Metacritic78/100[15]
Review scores
PublicationScore
CGWStarStarStarStar[16]
Game Informer8/10[17]
GameSpot7.6/10[18]
GameSpyStarStarStarHalf star[19]
IGN8.3/10[20]
PC Gamer (US)78%[21]

The expansion pack Escalation also received "favorable" reviews (though not as much as the original Joint Operations) according to Metacritic.[15]

References

  1. 1.0 1.1 "Joint Operations: Typhoon Rising for PC Reviews". https://www.metacritic.com/game/joint-operations-typhoon-rising/critic-reviews/?platform=pc. 
  2. "Joint Operations: Typhoon Rising". July 1, 2004. http://www.1up.com/reviews/typhoon-rising. 
  3. "Joint Operations: Typhoon Rising". Computer Gaming World: 74. September 2004. 
  4. Biessener, Adam (August 2004). "Joint Operations Typhoon Rising". Game Informer (136): 104. http://www.gameinformer.com/Games/Review/200408/R04.0818.1329.03463.htm. Retrieved November 18, 2015. 
  5. Four-Eyed Dragon (August 3, 2004). "Joint Operations: Typhoon Rising Review for PC on GamePro.com". GamePro. http://www.gamepro.com/computer/pc/games/reviews/37222.shtml. Retrieved November 18, 2015. 
  6. Sanders, Shawn (June 30, 2004). "Joint Operations: Typhoon Rising Review". Game Revolution. http://www.gamerevolution.com/review/joint-operations-typhoon-rising. 
  7. Ocampo, Jason (June 22, 2004). "Joint Operations: Typhoon Rising Review". http://www.gamespot.com/reviews/joint-operations-typhoon-rising-review/1900-6101128/. 
  8. Chick, Tom (June 22, 2004). "GameSpy: Joint Operations: Typhoon Rising". GameSpy. http://pc.gamespy.com/pc/joint-operations-typhoon-rising-/525492p1.html. 
  9. Giacobbi, Kevin "BIFF" (June 25, 2004). "Joint Operations: Typhoon Rising Review - PC". GameZone. http://pc.gamezone.com/gzreviews/r22612.htm. 
  10. McNamara, Tom (June 17, 2004). "Joint Operations: Typhoon Rising Review". http://www.ign.com/articles/2004/06/17/joint-operations-typhoon-rising-review. 
  11. "Joint Operations: Typhoon Rising". PC Gamer: 58. September 2004. 
  12. Herold, Charles (August 5, 2004). "GAME THEORY: O.K., Private, Give Me 50, Then Play This Video Game". The New York Times. https://www.nytimes.com/2004/08/05/technology/game-theory-ok-private-give-me-50-then-play-this-video-game.html. 
  13. Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56. 
  14. "2005 Awards Category Details Computer First-Person Action Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2005&idGameAwardType=26. 
  15. 15.0 15.1 "Joint Operations: Escalation for PC Reviews". https://www.metacritic.com/game/joint-operations-escalation/critic-reviews/?platform=pc. 
  16. "Joint Operations: Escalation". Computer Gaming World (248): 81. February 2005. http://www.1up.com/reviews/jo-escalation. Retrieved November 18, 2015. 
  17. "Joint Operations Escalation". Game Informer (141): 143. January 2005. 
  18. Ocampo, Jason (December 1, 2004). "Joint Operations: Escalation Review". http://www.gamespot.com/reviews/joint-operations-escalation-review/1900-6114262/. 
  19. Chick, Tom (November 30, 2004). "GameSpy: Joint Operations: Escalation". GameSpy. http://pc.gamespy.com/pc/joint-ops-escalation/569630p1.html. 
  20. McNamara, Tom (November 23, 2004). "Joint Operations: Escalation Review". http://www.ign.com/articles/2004/11/24/joint-operations-escalation-review. 
  21. "Joint Operations: Escalation". PC Gamer: 64. February 2005. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari