Software:Jurassic Park 2: The Chaos Continues

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Jurassic Park 2:
The Chaos Continues
SNES North American cover art
Developer(s)Ocean Software
Publisher(s)Ocean Software
Composer(s)Dean Evans (SNES)
Jonathan Dunn (Game Boy)
SeriesJurassic Park
Platform(s)SNES
Game Boy
ReleaseSNES
Game Boy
  • NA: February 1995
Genre(s)Run and gun
Mode(s)Single-player
Multiplayer (SNES)

Jurassic Park 2: The Chaos Continues (also known as Jurassic Park Part 2: The Chaos Continues) is a 1994 video game and a non-canonical continuation of the Jurassic Park series, developed and published by Ocean Software for the Super Nintendo Entertainment System (SNES). It is a sequel to the SNES game Jurassic Park.

Jurassic Park 2: The Chaos Continues was released in November[1][2] or December 1994.[3] A Game Boy version, with a different storyline, was released in February 1995.[4] Limited Run Games re-released both versions in 2023, as part of Jurassic Park: Classic Games Collection, commemorating the 30th anniversary of the film Jurassic Park. The collection was released on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. The games were also available through re-issued Game Boy and SNES cartridges.[5][6]

Gameplay

SNES version

BioSyn's leaders plot their attack.

The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending in troops and scientists in an attempt to gain control of Isla Nublar for their own purposes.

The SNES instruction booklet indicates that John Hammond, the head of InGen, planned to reopen Jurassic Park and had sent a heavily armed team to assess the island after the initial incident there. According to the booklet, Hammond's team was overrun by dinosaurs. The booklet states that following BioSyn's invasion, Hammond has personally asked Dr. Alan Grant to stop BioSyn, because of his familiarity with the island and its dinosaurs. Hammond has authorized a tactical sergeant named Michael Wolfskin to accompany Grant. Hammond requests that Grant not harm the expensive animals, except for the dangerous Tyrannosaurus rex and Velociraptors.[7]

Blockade mission, with Grant alone.

Jurassic Park 2 is a side-scrolling run and gun game. The player controls Grant, while an optional second player controls Wolfskin. The player can select a level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus, and others feature a maze of doorways that must be navigated to locate the exit.

The player can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons (electric stun gun, tranquilizer gun, and gas grenade launcher). The lethal rounds are effective against humans and dinosaurs, while the non-lethal rounds are designed to incapacitate dinosaurs without killing them, so as to preserve InGen's investment; if the number of dinosaurs killed with lethal weapons by the player becomes too high, the game will end. Non-lethal rounds do not affect humans while killing raptors with lethal rounds will not affect the number of dinosaurs killed.[7]

Game Boy version

Biosyn is not featured in the Game Boy version. The player controls Grant, whose vehicle at Jurassic Park has stopped functioning as the result of an intentional power outage. Grant moves through a rain forest and later takes a raft down a river, where he encounters aquatic reptiles. Grant ultimately reaches Jurassic Park's headquarters, where most of the power remains off.[4]

The Game Boy version is also a side-scroller, played across four zones on different parts of the island.[4][8] The common quest requires the player to collect magnetic card keys to open security gates.[4] Enemies include raptors and pterosaurs.[4][8] The game also features several boss enemies,[8] including a Triceratops.[4]

Additionally, the game features stages in which Grant must flee a Tyrannosaurus rex.[4][8] Obstacles such as fire and spikes must also be avoided.[4][8] First-aid kits can be collected to replenish the player's health, while identification cards can be collected for bonus points.[8]

Reception

SNES reviews
Review scores
PublicationScore
EGM7/10[9]
Jeuxvideo.com14/20[11]
Mega Fun71%[12]
Next GenerationStarStar[13]
Superjuegos84/100[16]

The SNES version received mixed views from critics. It was praised for its music and sound effects,[17][13][15][10][18][19] but received some criticism for its difficulty.[14][16][12] Nintendo Power praised it for including a two-player option, but found the gameplay to be unbalanced, stating that weapons "have little stopping power" and that some "basic enemies are virtually impossible to destroy while others are simple".[19] The graphics were generally praised, including the introduction sequence,[13][15][10][18][16] although some critics found the visuals to be drab.[9][17]

The SNES version's gameplay was criticized. Mike Salmon of Game Players felt that the game lacked the variety of its SNES predecessor, Jurassic Park.[10] Only one of Electronic Gaming Monthly's four reviewers were impressed with the game. The other three expressed disappointment that the series had turned from the adventure gameplay of the original game to a generic run-and-gun with repetitive missions.[9] GamePro likewise dismissed the game as having over-familiar run-and-gun gameplay, concluding "you've seen this type of game play in a hundred other games; unfortunately, nothing new is added here to improve upon mediocrity."[17] Next Generation wrote, "The action, no matter what the situation, ultimately waters down to the usual 'run-and-shoot' cash-cow."[13] Super Play also commented on the lack of freshness to the gameplay.[14] VideoGames called it, "Yet another tarnished jewel on the Jurassic Park franchise crown". The magazine criticized the game for "boring adventures" and "screens that begin to look a bit too familiar level after level. The graphics are pretty cool, but that doesn't save this game from being a sustained exercise in tedium."[15] Australia's The Sydney Morning Herald praised the SNES version and wrote that the game "is not unique, but its ideas are interesting."[18]

Nintendo Power praised the Game Boy version for its controls and music, and wrote that "in some ways," it was better than its SNES counterpart. However, the magazine criticized it for having no Super Game Boy features and for not being challenging enough.[4] Jeuxvideo.com reviewed the SNES version in 2011, praising the music while criticizing the difficulty.[11] Chris Jackson of Starburst, reviewing both versions in the 2023 re-release collection, wrote that "the Super Nintendo version's take on Another World / Flashback-style gameplay pales in comparison to the Game Boy's more straightforward platforming."[20]

See also

References

  1. "Jurassic Park: The Chaos Continues". Games World: The Magazine (United Kingdom) (4): 44–51. October 1994. 
  2. "Super NES Games". Nintendo of America. p. 6. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20080920223937/http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf#. 
  3. "Jurassic Park 2". Nintendo Power (Nintendo of America): 111. December 1994. https://archive.org/stream/Nintendo_Power_Issue_067_December_1994#page/n118/mode/1up. Retrieved May 13, 2016. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 "Jurassic Park Part 2: The Chaos Continues (Game Boy)". Nintendo Power (Nintendo of America): 96–97, 102. April 1995. 
  5. Doolan, Liam (April 25, 2023). "The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection". https://www.nintendolife.com/news/2023/04/the-jurassic-park-games-are-getting-a-30th-anniversary-retro-collection. 
  6. Middler, Jordan (July 12, 2023). "Limited Run Games announces Jurassic Park Classic Games Collection". https://www.videogameschronicle.com/news/limited-run-games-announces-jurassic-park-classic-games-collection/. 
  7. 7.0 7.1 "Jurassic Park Part 2: The Chaos Continues" Instruction Manual Gamesdbase.com. Retrieved August 25, 2015.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Marriott, Scott Alan. "Jurassic Park Part 2: The Chaos Continues - Overview (Game Boy)". AllGame. http://www.allgame.com/game.php?id=13855. 
  9. 9.0 9.1 9.2 Ed Semrad; Danyon Carpenter; Al Manuel; Sushi-X; Mike Weigand (January 1995). "Review Crew: Jurassic Park 2". Electronic Gaming Monthly (Sendai Publishing Group) (66): 38. ISSN 1058-918X. https://retrocdn.net/images/8/8d/EGM_US_066.pdf. 
  10. 10.0 10.1 10.2 10.3 Salmon, Mike (March 1995). "Jurassic Park II: The Chaos Continues". Game Players (United States): 70–71. 
  11. 11.0 11.1 "Test Jurassic Park Part 2 : The Chaos Continues" (in fr). November 4, 2011. http://www.jeuxvideo.com/articles/0001/00016053-jurassic-park-part-2-the-chaos-continues-test.htm. 
  12. 12.0 12.1 "Jurassic Park 2" (in German). Mega Fun (Germany): 90. February 1995. 
  13. 13.0 13.1 13.2 13.3 "Finals - Lacking: Jurassic Park 2: The Chaos Continues". Next Generation (GP Publications) (3): 103. March 1995. ISSN 1078-9693. https://archive.org/stream/nextgen-issue-003/Next_Generation_Issue_003_March_1995#page/n105/mode/2up. 
  14. 14.0 14.1 14.2 Leach, James (January 1995). "UK Review: Jurassic Park: The Chaos Continues". Super Play (Future Publishing) (27): 40. https://archive.org/stream/Superplay_Issue_27_1995-01_Future_Publishing_GB#page/n39/mode/2up/. 
  15. 15.0 15.1 15.2 15.3 "Capsule reviews March 1995: Jurassic Park Part 2". VideoGames (L.F.P Inc.): 82. March 1995. ISSN 1059-2938. https://archive.org/stream/Video_Games_The_Ultimate_Gaming_Magazine_Issue_74_March_1995#page/n85/mode/up1. 
  16. 16.0 16.1 16.2 "Que Verde Era Mi Valle" (in Spanish). Superjuegos (Spain) (36): 68–71. April 1995. 
  17. 17.0 17.1 17.2 Scary Larry (March 1995). "ProReview: Jurassic Park, Part 2: The Chaos Continues". GamePro (IDG) (68): 64. ISSN 1042-8658. https://archive.org/details/GamePro_Issue_068_March_1995. 
  18. 18.0 18.1 18.2 "Jurassic Park II: The Chaos Continues". The Sydney Morning Herald. February 20, 1995. https://www.newspapers.com/clip/11702962/the_sydney_morning_herald/. 
  19. 19.0 19.1 "Jurassic Park Part 2: The Chaos Continues (SNES)". Nintendo Power (Nintendo of America): 66–67, 104. March 1995. 
  20. Jackson, Chris (December 1, 2023). "Jurassic Park: The Classic Games Collection". https://www.starburstmagazine.com/reviews/jurassic-park-collection/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari