Software:Ken Griffey Jr.'s Slugfest

From HandWiki
Short description: 1999 video game
Ken Griffey Jr.'s Slugfest
North American Nintendo 64 box art
Developer(s)Angel Studios (N64)
Software Creations (GBC)
Publisher(s)Nintendo
Platform(s)Game Boy Color, Nintendo 64
ReleaseNintendo 64
Game Boy Color
Genre(s)Sports
Mode(s)Single-player, multiplayer

Ken Griffey Jr.'s Slugfest is a baseball video game developed by Angel Studios and published by Nintendo for the Nintendo 64. It was released in May 1999 only in North America. A Game Boy Color port developed by Software Creations was released in June 1999. Featuring real-life player Ken Griffey Jr., it is a sequel to Major League Baseball Featuring Ken Griffey Jr., released for the Nintendo 64, which itself was a sequel to Ken Griffey Jr. Presents Major League Baseball and Ken Griffey Jr.'s Winning Run, both released for the Super NES.

This version of the game contains actual player names, unlike the original. It contains Season, Exhibition, World Series and Home Run Derby modes. It also has familiar background music playing throughout the game.

Gameplay

Ken Griffey Jr.'s Slugfest was the second Ken Griffey Jr. game to use 3D computer graphics.

The batting feature in this game is set up differently from most other baseball video games. The batter is given an elongated oval shape to control and in order for the batter to make contact with the ball, he must wait for the pitch location and then move the oval to the location of the pitch to make contact. Each batter will have a different sized oval or hitting zone depending on how strong of a hitter he is. This feature was originally developed in Major League Baseball Featuring Ken Griffey Jr. and carried over into this game with slight modifications.

The fielding portion of this game makes use of the c-directional pad on the Nintendo 64 controller. As a fielder, you must run to the ball using the analog stick and then choose the correct c-button for the base to which you would like to throw. The controller has four c-buttons: c-up, c-left, c-right, and c-down and each of these represent a different base. Each c-button represents the base that would correspond with its location on the controller. For example, c-right represents first base, c-up represents second base, c-left represents third base, and c-down represents home plate.

This game uses simple controls for pitching that are very similar to the controls of other baseball video games of the time. Before the pitch, there will be a menu that will show all available pitches that the pitcher can throw. In order to throw a certain pitch, you must press the button that is next to the pitch you would like to throw. The strike zone will be shown by a white rectangular box and any pitch that is located in the box will be a strike. Also, while the ball is being thrown, the pitcher may use the analog stick to move the pitch in any direction. There are several different pitches that can be thrown. They are: fastball, super fastball, change up, super change up, knuckleball, curveball, slider, and screwball. Every pitcher has his own unique set of pitches and no pitcher can throw all the pitches. The speed of the pitches can range anywhere from 37 mph to 103 mph.

This game allows the player to select pitchers of a team from the bullpen or rotation. This game also allows the player to select different pitches to be thrown, based on each real life pitchers' abilities. The player of this game may create custom baseball players with different pitches, size, strength, and stamina. The player may also select the team, stadium, and choose between day or night and home or away games.[citation needed]

Reception

Reception
Review scores
PublicationScore
GBCN64
AllGameStarStarStarStarHalf star[5]N/A
EGMN/A6.75/10[7][lower-alpha 1]
Game Informer5.25/10[10]8.5/10[11]
GameRevolutionN/AB−[12]
GameSpotN/A7.8/10[13]
HyperN/A81%[14]
IGN4/10[15]7.9/10[16]
Next GenerationN/AStarStarStarStar[17]
Nintendo Power7.3/10[18]7.7/10[19]
The Cincinnati EnquirerN/AStarStarStar[20]
Aggregate score
GameRankings57%[3]77%[4]

The Nintendo 64 version received favorable reviews, while the Game Boy Color version received mixed reviews, according to the review aggregation website GameRankings.[3][4] Next Generation called the former version "one of the best arcade baseball titles in a while. Sure, the graphics pale in comparison to Acclaim's All-Star Baseball 2000, and realism is notably absent, but if you're more concerned about white-knuckled multiplayer games and .500 batting averages than pitching duels and squeeze plays, this is your game."[17] GamePro said of the game, "If you're a younger gamer or new to baseball, give Slugfest a whirl. It's more arcadey than the sim-intensive All Star [Baseball] 2000 and [it] will appeal to those who want a quick baseball fix rather than a game filled with intense pitcher/batter confrontations."[21][lower-alpha 2]

Notes

  1. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8/10, 7/10, 6.5/10, and 5.5/10.
  2. GamePro gave the Nintendo 64 version 4/5 for graphics, two 3.5/5 scores for sound and fun factor, and 3/5 for control.

References

  1. "Show and tell at L.A. video-game expo Exhibitors will introduce more than 1,900 game titles they hope will be hot" (in en). 1999-05-12. https://www.deseret.com/1999/5/12/19445001/show-and-tell-at-l-a-video-game-expo-br-exhibitors-will-introduce-more-than-1-900-game-titles-they-h. 
  2. "Ken Griffey Jr. Slides Home". June 3, 1999. http://gbstation.com:80/archives/june99.html. 
  3. 3.0 3.1 "Ken Griffey Jr.'s Slugfest for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/575432-ken-griffey-jrs-slugfest/index.html. 
  4. 4.0 4.1 "Ken Griffey Jr.'s Slugfest for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/197710-ken-griffey-jrs-slugfest/index.html. 
  5. Cook, Brad. "Ken Griffey Jr.'s Slugfest (GBC) - Reviews". All Media Network. http://www.allgame.com/game.php?id=18839&tab=review. 
  6. Brumley, Doug (July 23, 1999). "Ken Griffey Jr.'s Slugfest (N64)". CNET. http://gamecenter.com/Consoles/Nintendo/Kgjslugfest/. 
  7. Hager, Dean; Smith, Shawn; Chou, Che; Hsu, Dan "Shoe" (July 1999). "Ken Griffey Jr's Slugfest (N64)". Electronic Gaming Monthly (Ziff Davis) (120): 125. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-449-125.jpg. Retrieved July 30, 2023. 
  8. Grant, Jules (September 13, 1999). "Ken Griffey, Jr.'s Slugfest [sic (GBC)"]. Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=1100. 
  9. Grant, Jules (June 1, 1999). "Ken Griffey, Jr.'s Slugfest [sic (N64)"]. Greedy Productions Ltd.. http://www.elecplay.com/reviews_article.php?article=150. 
  10. Reiner, Andrew (September 1999). "Ken Griffey Jr.'s Slugfest - Game Boy Color". Game Informer (FuncoLand) (77). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4305. Retrieved October 18, 2020. 
  11. Anderson, Paul (July 1999). "Ken Griffey Jr.'s Slugfest (N64)". Game Informer (FuncoLand) (75): 62. http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3143. Retrieved October 18, 2020. 
  12. Dr. Moo (June 1999). "Ken Griffey Jr.'s Slugfest Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32644-ken-griffey-jrs-slugfest-review. 
  13. MacDonald, Ryan (May 27, 1999). "Ken Griffey Jr.'s Slugfest Review (N64) [date mislabeled as "April 28, 2000""]. Fandom. https://www.gamespot.com/reviews/ken-griffey-jrs-slugfest-review/1900-2544514/. 
  14. Norton-Smith, Hugh (August 1999). "Ken Griffey Jr. Slugfest [sic] (N64)". Hyper (Next Media Pty Ltd) (70): 62–63. 
  15. Harris, Craig (August 18, 1999). "Ken Griffey Jr.'s Slugfest (GBC)". Ziff Davis. https://www.ign.com/articles/1999/08/18/ken-griffey-jrs-slugfest. 
  16. Boulding, Aaron (May 7, 1999). "Ken Griffey Jr.'s Slugfest (N64)". Ziff Davis. https://www.ign.com/articles/1999/05/08/ken-griffey-jrs-slugfest-2. 
  17. 17.0 17.1 "Ken Griffey Jr.'s Slugfest (N64)". Next Generation (Imagine Media) (56): 90. August 1999. https://archive.org/details/NEXT_Generation_56/page/n91/mode/2up. Retrieved October 18, 2020. 
  18. "Ken Griffey Jr.'s Slugfest (GBC)". Nintendo Power (Nintendo of America) 122: 118. July 1999. 
  19. "Ken Griffey Jr.'s Slugfest (N64)". Nintendo Power (Nintendo of America) 121: 109. June 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-363-109.jpg. Retrieved October 18, 2020. 
  20. Bottorff, James (1999). "Griffey's Slugfest a hit for casual baseball fans". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/griffey.html. 
  21. The Rookie (August 1999). "Ken Griffey Jr.'s Slugfest (N64)". GamePro (IDG) (131): 99. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-792-99.jpg. Retrieved July 30, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



Warning: Default sort key "Ken Griffey Jr.'S Slugfest" overrides earlier default sort key "Mobygames".