Software:Knights of Honor (video game)

From HandWiki
Knights of Honor
Developer(s)Black Sea Studios
Publisher(s)
Designer(s)Vesselin Handjiev
Programmer(s)Panayot Vaniozdravov Yanazov
Artist(s)Rossen Manchev
Composer(s)Borislav "Glorian" Slavov
Platform(s)Microsoft Windows
Release
  • EU: September 30, 2004
  • NA: May 10, 2005[1]
  • AU: August 3, 2005
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Knights of Honor is a real-time strategy (RTS) game developed by Bulgarian Black Sea Studios. It was published by Sunflowers Interactive in Europe in 2004 and Paradox Interactive in North America in 2005. The game takes place in Medieval Europe, spanning the early centuries of the second millennium in three historical time periods. The player can choose to play as one of over 100 playable kingdoms. A sequel, Knights of Honor II: Sovereign, was released in 2022.

Gameplay

Knights of Honor is played on a large map of Europe spanning from Ireland to Caucasus and from Scandinavia to the northern coast of Africa. The map is divided into parcels of land called provinces. Each province is governed by a city and contains several "Rural Areas" which can be towns, farms, monasteries and coast towns. These rural areas can't be altered and are placed randomly across the map before each game. The city, however has room for several buildings which can give bonuses to the rural areas or the city itself, such as more piety in the monasteries when a church is built or a higher income from the towns when a market is present in the city. Other buildings are needed to recruit certain units (such as a swordsmith for sword-wielding units or a fletcher for bow-wielding units) or to defend the city such as walls and towers. A city only has limited room for buildings. Thus, not all buildings can be built in a city and the player must carefully consider what to build for a particular city. Compared to other strategy games, building structures in KOH takes a rather long time. The main goal of the game is to become emperor of Europe. However, the player is free to do whatever they wish. There is no set time limit.

Resources

There are three kinds of resources which can be spent on a variety of upgrades. Money is needed to recruits units, build buildings, etc. It is earned by taxes, trading and kingdom power. Piety is used for increasing your kingdom power and converting provinces to your religion. Books are used to educate your knights and adopting provinces. Towns themselves also generate hammers (used to construct certain buildings), food which determines how long they can withstand sieges, and peasants which are required to recruit units.

Religion

Religion plays an important role in Knights of Honor. There are 4 different types of religion: The Catholic Church, The Orthodox Church, Islam, and Paganism. The catholic Pope has much influence in medieval Europe. He can excommunicate catholic kingdoms and call for crusades against non-catholic kingdoms. When a player chooses to go on a crusade they are granted powerful Crusader units. When the Pope dies, his successor is chosen among several clerics throughout Europe. If the player happens to have a very experienced cleric, there is a chance he will be chosen as Pope. From then on, the player controls the Pope and can choose to excommunicate kingdoms and call for crusades, a successful crusade can result in a puppet state that is unquestionably loyal to the leader of the crusade or plunder the town for a huge sum of gold. The Catholic Church is located in Western Europe and the Mediterranean. Orthodox factions are located in south east Europe and answer to Byzantia. These factions can declare independence and form their own churches which grants them a greater sum of gold while lacking the disadvantage of being excommunicated which results in a gold penalty. Islamic empires have the ability to call a Jihad which is similar to a Crusade and will cause armies to spawn at their borders and attack any invaders or rebels. This is a powerful ability but it has a long cool down period . Islam is found in north Africa and the middle east. Paganism is the smallest religion being found only in Scandinavia and some parts of eastern Europe. Pagans do not collect piety (a religious resource used to build certain units and buildings and perform some diplomatic options) so are free to focus on gold and are not troubled by religious problems such as religious tension but they have a penalty on their income and have bad relations with all other religions. Paganism is the only religion the player or other kingdoms cannot convert to, the only way to play as a pagan nation is to start the game as one. The player can renounce his faith and adopt another official religion (except paganism) but such religious conflict will often split the kingdom up and one must reunify the nations as a result.

Trade and exotic goods

Provinces can have up to three attributes called "province features" which allow the construction of certain buildings. For instance if a province contains fertile soil, an apiary can be built in that province. These buildings give access to "trade goods" which have a number of positive effects on the kingdom. For example, horses allows mounted units, wine makes a population happier and silver brings in extra money. Controlling such provinces is the key to success in Knights of Honor. Besides trade goods, which can be obtained in provinces where the right province features are present or by importing them from other kingdoms, there is another type of goods called "exotic goods". These goods can't be produced within a province but have to be imported by means of an admiralty, the upgraded version of a harbour. Examples are ivory, gems and spices. Exotic goods, together with trade goods, are needed to activate so called "kingdom advantages". There are ten different kingdom advantages each requiring a different set of trade and exotic goods and each giving a different advantage. For instance, the kingdom advantage "Secret Order", which gives a bonus to spies, requires the following trade goods: columns, statues, silver and dyes and the following exotic goods: ebony and ivory.

Controlling many provinces certainly gives an advantage over other kingdoms not only because of more income but also because of the goods and eventually the kingdom advantages. However, larger kingdoms are harder to maintain and defend.

Release

In 2003, the game was scheduled for release in the second quarter of 2004.[2] In January 2004, a Japanese release by Zoo Corporation was announced.[3] In April 2004, Electronic Arts announced distribution deal for the European release.[4] The North American release was delayed to May 2005.[5]

Modding

A large community of modders created a lot of content for the game, though nowadays almost all has been lost in the closure of Sunflowers/Black Sea Studios Website. But some mods have been restored and have been recently developed thanks to the nostalgia of some players. One of them has created a mod which allow to play on new monitor resolution such as Full HD - 1920x1080 and 1366x768p. It adds many new content and tweaks.[6]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings77%[7]
Review scores
PublicationScore
1Up.comC+[11]
CGW4/5[8]
GameSpot8.0/10[9]
GameSpy4/5[10]

Knights of Honor received generally positive reviews upon its release. It holds an average of 77% on aggregate website GameRankings.[7]

Denny Atkin of Computer Gaming World said that "Though the individual ingredients don’t stand out, Knights of Honor comes together as a tasty stew. It’s engaging, entertaining, and challenging, and it’s sure to bring a smile to your inner world conqueror."[8]

Di Luo of 1UP.com said that "As an entry level strategy game Knights of Honor appeals due to its low learning curve and varied gameplay. For veterans of more complex games, however, it's more flash than substance."[11]

Sequel

In 2019, a sequel titled Knights of Honor II: Sovereign was announced, to be developed by Black Sea Games, consisting of former Black Sea Studios employees who worked on the original game, and published by THQ Nordic.[12] The game was released on December 6, 2022.[13] It received positive reviews from critics.[14]

References

  1. "Knights of Honor golden". CNET. 3 May 2005. http://www.gamespot.com/pc/strategy/knightsofhonor/news_6123535.html. 
  2. Calvert, Justin (31 July 2003). "Knights of Honor site opens". CNET. http://www.gamespot.com/pc/strategy/knightsofhonor/news_6072818.html. 
  3. Calvert, Justin (28 January 2004). "Knights of Honor signed for Japan". CNET. http://www.gamespot.com/pc/strategy/knightsofhonor/news_6087107.html. 
  4. Calvert, Justin (8 April 2004). "EA signs Knights of Honor for Europe". CNET. http://www.gamespot.com/pc/strategy/knightsofhonor/news_6093164.html. 
  5. Surette, Tim (30 March 2005). "Knights of Honor delayed". CNET. http://www.gamespot.com/pc/strategy/knightsofhonor/news_6121304.html. 
  6. "Ultimate Edition - HD Patch & Overhaul (EN/FR/DE) mod for Knights of Honor" (in en). http://www.moddb.com/mods/knights-of-honor-ultimate-mod. Retrieved 2017-03-05. 
  7. 7.0 7.1 "Knight of Honor for PC". CBS Interactive. https://www.gamerankings.com/pc/917995-knights-of-honor/index.html. 
  8. 8.0 8.1 Atkin, Denny (July 2005). "Knights of Honor". Computer Gaming World (Ziff Davis) (253): 86. 
  9. Ocampo, Jason (7 June 2005). "Knights of Honor Review". Fandom. https://www.gamespot.com/reviews/knights-of-honor-review/1900-6127090/. 
  10. Durham Jr., Joel (5 December 2004). "Knights of Honor (PC)". IGN Entertainment. http://pc.gamespy.com/pc/knights-of-honor/570741p1.html. 
  11. 11.0 11.1 Luo, Di (31 May 2005). "Knights of Honor (PC)". IGN Entertainment. http://www.1up.com/do/reviewPage?cId=3141089&did=1. 
  12. Romano, Sal (20 August 2019). "Knights of Honor II: Sovereign announced for PC". https://www.gematsu.com/2019/08/knights-of-honor-ii-sovereign-announced-for-pc. 
  13. Romano, Sal (15 November 2022). "Knights of Honor II: Sovereign launches December 6". https://www.gematsu.com/2022/11/knights-of-honor-ii-sovereign-launches-december-6. 
  14. "Knights of Honor II: Sovereign for PC Reviews". Fandom. https://www.metacritic.com/game/knights-of-honor-ii-sovereign/critic-reviews/?platform=pc. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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